forked from hortovanyi/DRLND-Continuous-Control
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ddpg_agent.py
executable file
·230 lines (194 loc) · 9.46 KB
/
ddpg_agent.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
import numpy as np
import random
import copy
from collections import namedtuple, deque
from ddpg_model import Actor, Critic
import torch
import torch.nn.functional as F
import torch.optim as optim
BUFFER_SIZE = int(1e6) # replay buffer size
BATCH_SIZE = 128 # minibatch size
GAMMA = 0.99 # discount factor
TAU = 1e-3 # for soft update of target parameters
LR_ACTOR = 1e-4 # learning rate of the actor
LR_CRITIC = 1e-4 # learning rate of the critic
WEIGHT_DECAY = 0.0 # L2 weight decay
N_LEARN_UPDATES = 10 # number of learning updates
N_TIME_STEPS = 20 # every n time step do update
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
class Agent():
"""Interacts with and learns from the environment."""
memory = None
actor_local = None
actor_target = None
actor_optimizer = None
critic_local = None
critic_target = None
critic_optimizer = None
def __init__(self, state_size, action_size, random_seed):
"""Initialize an Agent object.
Params
======
state_size (int): dimension of each state
action_size (int): dimension of each action
random_seed (int): random seed
"""
self.state_size = state_size
self.action_size = action_size
self.seed = random.seed(random_seed)
# Actor Network (w/ Target Network)
# self.actor_local = Actor(state_size, action_size, random_seed).to(device)
# self.actor_target = Actor(state_size, action_size, random_seed).to(device)
# self.actor_optimizer = optim.Adam(self.actor_local.parameters(), lr=LR_ACTOR)
# initialize Class level Actor Network
if Agent.actor_local is None:
Agent.actor_local = Actor(state_size, action_size, random_seed).to(device)
if Agent.actor_target is None:
Agent.actor_target = Actor(state_size, action_size, random_seed).to(device)
if Agent.actor_optimizer is None:
Agent.actor_optimizer = optim.Adam(Agent.actor_local.parameters(), lr=LR_ACTOR)
self.actor_local = Agent.actor_local
self.actor_target = Agent.actor_target
self.actor_optimizer = Agent.actor_optimizer
# Critic Network (w/ Target Network)
# self.critic_local = Critic(state_size, action_size, random_seed).to(device)
# self.critic_target = Critic(state_size, action_size, random_seed).to(device)
# self.critic_optimizer = optim.Adam(self.critic_local.parameters(), lr=LR_CRITIC, weight_decay=WEIGHT_DECAY)
# Initilise Class levell Critic Network
if Agent.critic_local is None:
Agent.critic_local = Critic(state_size, action_size, random_seed).to(device)
if Agent.critic_target is None:
Agent.critic_target = Critic(state_size, action_size, random_seed).to(device)
if Agent.critic_optimizer is None:
Agent.critic_optimizer = optim.Adam(Agent.critic_local.parameters(), lr=LR_CRITIC, weight_decay=WEIGHT_DECAY)
self.critic_local = Agent.critic_local
self.critic_target = Agent.critic_target
self.critic_optimizer = Agent.critic_optimizer
# Noise process
self.noise = OUNoise(action_size, random_seed)
# Replay memory - only intitialise once per class
if Agent.memory is None:
print("Initialising ReplayBuffer")
Agent.memory = ReplayBuffer(action_size, BUFFER_SIZE, BATCH_SIZE, random_seed)
# else:
# print("Sharing ReplayBuffer %s", Agent.memory)
def step(self, time_step, state, action, reward, next_state, done):
"""Save experience in replay memory, and use random sample from buffer to learn."""
# Save experience / reward
Agent.memory.add(state, action, reward, next_state, done)
# only learn every n_time_steps
if time_step % N_TIME_STEPS != 0:
return
# Learn, if enough samples are available in memory
if len(Agent.memory) > BATCH_SIZE:
for i in range(N_LEARN_UPDATES):
experiences = Agent.memory.sample()
self.learn(experiences, GAMMA)
def act(self, state, add_noise=True):
"""Returns actions for given state as per current policy."""
state = torch.from_numpy(state).float().to(device)
self.actor_local.eval()
with torch.no_grad():
action = self.actor_local(state).cpu().data.numpy()
self.actor_local.train()
if add_noise:
action += self.noise.sample()
return np.clip(action, -1, 1)
def reset(self):
self.noise.reset()
def learn(self, experiences, gamma):
"""Update policy and value parameters using given batch of experience tuples.
Q_targets = r + γ * critic_target(next_state, actor_target(next_state))
where:
actor_target(state) -> action
critic_target(state, action) -> Q-value
Params
======
experiences (Tuple[torch.Tensor]): tuple of (s, a, r, s', done) tuples
gamma (float): discount factor
"""
states, actions, rewards, next_states, dones = experiences
# ---------------------------- update critic ---------------------------- #
# Get predicted next-state actions and Q values from target models
actions_next = self.actor_target(next_states)
Q_targets_next = self.critic_target(next_states, actions_next)
# Compute Q targets for current states (y_i)
Q_targets = rewards + (gamma * Q_targets_next * (1 - dones))
# Compute critic loss
Q_expected = self.critic_local(states, actions)
critic_loss = F.mse_loss(Q_expected, Q_targets)
# Minimize the loss
self.critic_optimizer.zero_grad()
critic_loss.backward()
torch.nn.utils.clip_grad_norm_(self.critic_local.parameters(), 1)
self.critic_optimizer.step()
# ---------------------------- update actor ---------------------------- #
# Compute actor loss
actions_pred = self.actor_local(states)
actor_loss = -self.critic_local(states, actions_pred).mean()
# Minimize the loss
self.actor_optimizer.zero_grad()
actor_loss.backward()
self.actor_optimizer.step()
# ----------------------- update target networks ----------------------- #
self.soft_update(self.critic_local, self.critic_target, TAU)
self.soft_update(self.actor_local, self.actor_target, TAU)
def soft_update(self, local_model, target_model, tau):
"""Soft update model parameters.
θ_target = τ*θ_local + (1 - τ)*θ_target
Params
======
local_model: PyTorch model (weights will be copied from)
target_model: PyTorch model (weights will be copied to)
tau (float): interpolation parameter
"""
for target_param, local_param in zip(target_model.parameters(), local_model.parameters()):
target_param.data.copy_(tau*local_param.data + (1.0-tau)*target_param.data)
class OUNoise:
"""Ornstein-Uhlenbeck process."""
def __init__(self, size, seed, mu=0., theta=0.15, sigma=0.2):
"""Initialize parameters and noise process."""
self.mu = mu * np.ones(size)
self.theta = theta
self.sigma = sigma
self.seed = random.seed(seed)
self.reset()
def reset(self):
"""Reset the internal state (= noise) to mean (mu)."""
self.state = copy.copy(self.mu)
def sample(self):
"""Update internal state and return it as a noise sample."""
x = self.state
dx = self.theta * (self.mu - x) + self.sigma * np.array([random.random() for i in range(len(x))])
self.state = x + dx
return self.state
class ReplayBuffer:
"""Fixed-size buffer to store experience tuples."""
def __init__(self, action_size, buffer_size, batch_size, seed):
"""Initialize a ReplayBuffer object.
Params
======
buffer_size (int): maximum size of buffer
batch_size (int): size of each training batch
"""
self.action_size = action_size
self.memory = deque(maxlen=buffer_size) # internal memory (deque)
self.batch_size = batch_size
self.experience = namedtuple("Experience", field_names=["state", "action", "reward", "next_state", "done"])
self.seed = random.seed(seed)
def add(self, state, action, reward, next_state, done):
"""Add a new experience to memory."""
e = self.experience(state, action, reward, next_state, done)
self.memory.append(e)
def sample(self):
"""Randomly sample a batch of experiences from memory."""
experiences = random.sample(self.memory, k=self.batch_size)
states = torch.from_numpy(np.vstack([e.state for e in experiences if e is not None])).float().to(device)
actions = torch.from_numpy(np.vstack([e.action for e in experiences if e is not None])).float().to(device)
rewards = torch.from_numpy(np.vstack([e.reward for e in experiences if e is not None])).float().to(device)
next_states = torch.from_numpy(np.vstack([e.next_state for e in experiences if e is not None])).float().to(device)
dones = torch.from_numpy(np.vstack([e.done for e in experiences if e is not None]).astype(np.uint8)).float().to(device)
return (states, actions, rewards, next_states, dones)
def __len__(self):
"""Return the current size of internal memory."""
return len(self.memory)