diff --git a/Building.md b/Building.md
index a813f7d924..d4341163c6 100644
--- a/Building.md
+++ b/Building.md
@@ -41,7 +41,7 @@ that there are no compiler warnings anymore because the GitHub actions build wil
This project also includes some files that make it easy to debug the [Magick.Native](https://github.com/dlemstra/Magick.Native) library.
For this to be possible the Magick.Native library needs to be cloned out at the same level as the Magick.NET library. If Magick.NET is cloned in
-`C:\Projects\Magick.NET` the library needs to be cloned into `C:\Projects\Magick.Native`. Before executing one of the build files inside this project
+`C:\Projects\Magick.NET` the library needs to be cloned into `C:\Projects\Magick.Native`. Before executing one of the build files inside this project
ImageMagick needs to be cloned in the Magick.Native project. This can be done with the file `Magick.Native\src\ImageMagick\checkout.cmd`.
After the library is cloned one of the scripts inside [src/Magick.Native/build](src/Magick.Native/build) can be used to do create a debug build
-that can be used to debug the native code through this project.
\ No newline at end of file
+that can be used to debug the native code through this project.
diff --git a/src/Magick.NET.Core/Factories/IMagickGeometryFactory.cs b/src/Magick.NET.Core/Factories/IMagickGeometryFactory.cs
index f71e6e37e8..3afe9427e4 100644
--- a/src/Magick.NET.Core/Factories/IMagickGeometryFactory.cs
+++ b/src/Magick.NET.Core/Factories/IMagickGeometryFactory.cs
@@ -43,7 +43,7 @@ public interface IMagickGeometryFactory
/// Initializes a new instance that implements .
///
/// The percentage of the width.
- /// The percentage of the height.
+ /// The percentage of the height.
/// A new instance.
IMagickGeometry Create(Percentage percentageWidth, Percentage percentageHeight);
@@ -53,7 +53,7 @@ public interface IMagickGeometryFactory
/// The X offset from origin.
/// The Y offset from origin.
/// The percentage of the width.
- /// The percentage of the height.
+ /// The percentage of the height.
/// A new instance.
IMagickGeometry Create(int x, int y, Percentage percentageWidth, Percentage percentageHeight);
diff --git a/src/Magick.NET.Core/IMagickImage{TQuantumType}.cs b/src/Magick.NET.Core/IMagickImage{TQuantumType}.cs
index 6c0e0c43ed..fc7cd5c43b 100644
--- a/src/Magick.NET.Core/IMagickImage{TQuantumType}.cs
+++ b/src/Magick.NET.Core/IMagickImage{TQuantumType}.cs
@@ -207,7 +207,7 @@ public partial interface IMagickImage : IMagickImage, IComparable<
void FloodFill(TQuantumType alpha, int x, int y);
///
- /// Flood-fill color across pixels that match the color of the target pixel and are neighbors
+ /// Flood-fill color across pixels that match the color of the target pixel and are neighbors
/// of the target pixel. Uses current fuzz setting when determining color match.
///
/// The color to use.
diff --git a/src/Magick.NET/Drawables/DrawablePopGraphicContext.cs b/src/Magick.NET/Drawables/DrawablePopGraphicContext.cs
index f6c454d3a0..cfcc7dc094 100644
--- a/src/Magick.NET/Drawables/DrawablePopGraphicContext.cs
+++ b/src/Magick.NET/Drawables/DrawablePopGraphicContext.cs
@@ -4,7 +4,7 @@
namespace ImageMagick;
///
-/// destroys the current drawing wand and returns to the previously pushed drawing wand. Multiple
+/// destroys the current drawing wand and returns to the previously pushed drawing wand. Multiple
/// drawing wands may exist. It is an error to attempt to pop more drawing wands than have been
/// pushed, and it is proper form to pop all drawing wands which have been pushed.
///
diff --git a/src/Magick.NET/Factories/MagickGeometryFactory.cs b/src/Magick.NET/Factories/MagickGeometryFactory.cs
index f55ff425d9..7285a0e280 100644
--- a/src/Magick.NET/Factories/MagickGeometryFactory.cs
+++ b/src/Magick.NET/Factories/MagickGeometryFactory.cs
@@ -47,7 +47,7 @@ public IMagickGeometry Create(int x, int y, int width, int height)
/// Initializes a new instance that implements .
///
/// The percentage of the width.
- /// The percentage of the height.
+ /// The percentage of the height.
/// A new instance.
public IMagickGeometry Create(Percentage percentageWidth, Percentage percentageHeight)
=> new MagickGeometry(percentageWidth, percentageHeight);
@@ -58,7 +58,7 @@ public IMagickGeometry Create(Percentage percentageWidth, Percentage percentageH
/// The X offset from origin.
/// The Y offset from origin.
/// The percentage of the width.
- /// The percentage of the height.
+ /// The percentage of the height.
/// A new instance.
public IMagickGeometry Create(int x, int y, Percentage percentageWidth, Percentage percentageHeight)
=> new MagickGeometry(x, y, percentageWidth, percentageHeight);
diff --git a/src/Magick.NET/MagickImage.cs b/src/Magick.NET/MagickImage.cs
index 0a37370727..d9473e4202 100644
--- a/src/Magick.NET/MagickImage.cs
+++ b/src/Magick.NET/MagickImage.cs
@@ -2821,7 +2821,7 @@ public void FloodFill(QuantumType alpha, int x, int y)
=> FloodFill(alpha, x, y, false);
///
- /// Flood-fill color across pixels that match the color of the target pixel and are neighbors
+ /// Flood-fill color across pixels that match the color of the target pixel and are neighbors
/// of the target pixel. Uses current fuzz setting when determining color match.
///
/// The color to use.
diff --git a/src/Magick.NET/Types/MagickGeometry.cs b/src/Magick.NET/Types/MagickGeometry.cs
index a23e9b0f93..d0fb9be687 100644
--- a/src/Magick.NET/Types/MagickGeometry.cs
+++ b/src/Magick.NET/Types/MagickGeometry.cs
@@ -46,7 +46,7 @@ public MagickGeometry(int x, int y, int width, int height)
/// Initializes a new instance of the class using the specified width and height.
///
/// The percentage of the width.
- /// The percentage of the height.
+ /// The percentage of the height.
public MagickGeometry(Percentage percentageWidth, Percentage percentageHeight)
{
Throw.IfNegative(nameof(percentageWidth), percentageWidth);
@@ -61,7 +61,7 @@ public MagickGeometry(Percentage percentageWidth, Percentage percentageHeight)
/// The X offset from origin.
/// The Y offset from origin.
/// The percentage of the width.
- /// The percentage of the height.
+ /// The percentage of the height.
public MagickGeometry(int x, int y, Percentage percentageWidth, Percentage percentageHeight)
{
Throw.IfNegative(nameof(percentageWidth), percentageWidth);