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Start a 5 min countdown before the server send requests, reward registred sellers on time. #76
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What do you think about this idea to help the animator? |
If I understand well, the underlying issue is that sometimes teams do not register themselves at the beginning, so virtually they are not in the game, even if they have started playing. In this situation, one team can take advantage of the fact they might skip a negative balance for a while, when the learning curbe is at its highest, which is unfair given other players are already registered. Assuming that's the problem, issue #75 might bring a solution, since it will prevent new sellers from being registered after a deadline (let's say the 5 minutes countdown). In this case, this approach is simpler in terms of implementation, since it limits the amout of logic and state that should be implemented server-side (countdown, credit, etc.). |
From my point of view, it is a different approach. The story without the solution:
To simplify the implementation, a solution will be to add a penality to register after [x] iterations scenario: give a proportional penality for late connection to the server
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Do you think that intention could be achieved with the Continuous Delivery constraint? When you turn it on, penalties apply if participants are offline. |
I don't think... If I am not already registred, it is not a big deal for me, I ll be not charged. It will be nice reward people before start to charge penalities... |
In order to motivate seller to connect him to the server a countdown could be implement before the first request.
If a seller register him to the server before the end he will be credit of 15000 euros for example.
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