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CMakeLists.txt
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CMakeLists.txt
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(Aquaria)
INCLUDE(CheckCCompilerFlag)
INCLUDE(CheckFunctionExists)
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "None Debug Release RelWithDebInfo MinSizeRel" FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
IF(APPLE)
SET(MACOSX TRUE)
ENDIF(APPLE)
IF(CMAKE_SYSTEM_NAME STREQUAL "Haiku")
SET(HAIKU TRUE)
ENDIF()
IF(WIN32)
SET(WIN32_TRUE TRUE)
ELSE(WIN32)
SET(WIN32_TRUE FALSE)
ENDIF(WIN32)
# if no build type was provided, set a default one
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug, RelWithDebInfo, Release)" FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
OPTION(AQUARIA_DEMO_BUILD "Demo Build?" FALSE)
OPTION(AQUARIA_USE_VFS "Use Virtual File System? Required for some additional features." TRUE)
OPTION(AQUARIA_USE_SDL2 "Use SDL2" FALSE)
# No Steamworks SDK for Linux at the moment. Roll our own achievements.
ADD_DEFINITIONS(-DBBGE_BUILD_ACHIEVEMENTS_INTERNAL=1)
SET(BBGEDIR ${CMAKE_CURRENT_SOURCE_DIR}/BBGE)
SET(SRCDIR ${CMAKE_CURRENT_SOURCE_DIR}/Aquaria)
SET(EXTLIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/ExternalLibs)
SET(FTGLDIR ${EXTLIBDIR}/FTGL)
SET(FTGLSRCDIR ${FTGLDIR}/src)
SET(FREETYPE2DIR ${EXTLIBDIR}/freetype2)
SET(FREETYPE2SRCDIR ${FREETYPE2DIR}/src)
SET(LUADIR ${EXTLIBDIR}/lua-5.1.4)
SET(LUASRCDIR ${LUADIR}/src)
SET(LIBOGGDIR ${EXTLIBDIR}/libogg-1.3.0)
SET(LIBVORBISDIR ${EXTLIBDIR}/libvorbis-1.3.3)
SET(ZLIBDIR ${EXTLIBDIR}/glpng/zlib)
SET(PNGDIR ${EXTLIBDIR}/glpng/png)
################ Look for external libraries
### zlib
OPTION(AQUARIA_INTERNAL_ZLIB "Always use included zlib library" TRUE)
if(NOT AQUARIA_INTERNAL_ZLIB)
find_package(ZLIB)
endif(NOT AQUARIA_INTERNAL_ZLIB)
if(NOT ZLIB_FOUND)
set(ZLIB_INCLUDE_DIRS ${ZLIBDIR})
endif(NOT ZLIB_FOUND)
### PNG
OPTION(AQUARIA_INTERNAL_PNG "Always use included PNG library" TRUE)
if(NOT AQUARIA_INTERNAL_PNG)
find_package(PNG)
endif(NOT AQUARIA_INTERNAL_PNG)
if(NOT PNG_FOUND)
set(PNG_PNG_INCLUDE_DIR ${PNGDIR})
set(PNG_INCLUDE_DIR ${PNG_PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS})
endif(NOT PNG_FOUND)
FILE(STRINGS "${PNG_PNG_INCLUDE_DIR}/png.h" PNG_H REGEX "^#define PNG_LIBPNG_VER[^0-9]*[0-9]+")
STRING(REGEX REPLACE "^.*PNG_LIBPNG_VER[^0-9]*([0-9]+).*$" "\\1" PNG_LIBPNG_VER "${PNG_H}")
### FreeType
OPTION(AQUARIA_INTERNAL_FREETYPE "Always use included FreeType library" TRUE)
if(NOT AQUARIA_INTERNAL_FREETYPE)
find_package(Freetype)
endif(NOT AQUARIA_INTERNAL_FREETYPE)
if(NOT FREETYPE_FOUND)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE2DIR}/include)
endif(NOT FREETYPE_FOUND)
### Lua
OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" TRUE)
if(NOT AQUARIA_INTERNAL_LUA)
find_package(Lua51)
endif(NOT AQUARIA_INTERNAL_LUA)
if(NOT LUA51_FOUND)
set(LUA_INCLUDE_DIR ${LUASRCDIR})
endif(NOT LUA51_FOUND)
### Ogg/Vorbis
OPTION(AQUARIA_INTERNAL_OGGVORBIS "Always use included Ogg/Vorbis libraries" TRUE)
if(NOT AQUARIA_INTERNAL_OGGVORBIS)
# CMake doesn't seem to have a module for libogg or libvorbis yet, so
# we roll our own based on existing find_package modules.
find_path(OGG_INCLUDE_DIR ogg.h
HINTS $ENV{OGG_DIR}
PATH_SUFFIXES include/ogg include
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(OGG_LIBRARY
NAMES ogg
HINTS $ENV{OGG_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
if(OGG_LIBRARY)
find_path(VORBIS_INCLUDE_DIR vorbisfile.h
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES include/vorbis include
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(VORBIS_LIBRARY
NAMES vorbis
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
find_library(VORBISFILE_LIBRARY
NAMES vorbisfile
HINTS $ENV{VORBIS_DIR}
PATH_SUFFIXES lib64 lib
PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
)
if(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
set(OGGVORBIS_INCLUDE_DIRS "${OGG_INCLUDE_DIR};${VORBIS_INCLUDE_DIR}" CACHE STRING "Ogg/Vorbis include directories")
if(UNIX AND NOT APPLE)
find_library(VORBIS_MATH_LIBRARY m)
set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${VORBIS_MATH_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
else(UNIX AND NOT APPLE)
set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
endif(UNIX AND NOT APPLE)
endif(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
endif(OGG_LIBRARY)
find_package_handle_standard_args(OggVorbis DEFAULT_MSG OGGVORBIS_LIBRARIES OGGVORBIS_INCLUDE_DIRS)
mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGGVORBIS_INCLUDE_DIRS)
mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBIS_MATH_LIBRARY OGGVORBIS_LIBRARIES)
endif(NOT AQUARIA_INTERNAL_OGGVORBIS)
if(NOT OGGVORBIS_FOUND)
set(OGGVORBIS_INCLUDE_DIRS ${LIBOGGDIR}/include ${LIBVORBISDIR}/include)
endif(NOT OGGVORBIS_FOUND)
### SDL
OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" ${WIN32_TRUE})
if(NOT AQUARIA_INTERNAL_SDL)
if(AQUARIA_USE_SDL2)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
find_package(SDL2)
if(SDL2_FOUND)
set(SDL_FOUND TRUE)
set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIR})
set(SDL_LIBRARY ${SDL2_LIBRARY})
endif(SDL2_FOUND)
else(AQUARIA_USE_SDL2)
find_package(SDL)
endif(AQUARIA_USE_SDL2)
endif(NOT AQUARIA_INTERNAL_SDL)
if(NOT SDL_FOUND)
if(AQUARIA_USE_SDL2)
set(SDLDIR "${EXTLIBDIR}/SDL2")
else(AQUARIA_USE_SDL2)
set(SDLDIR "${EXTLIBDIR}/SDL12")
endif(AQUARIA_USE_SDL2)
if(MACOSX)
set(SDL_INCLUDE_DIR "${SDLDIR}/include")
message(STATUS "Using internal copy of SDL")
if(AQUARIA_USE_SDL2)
set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-2.0.0.dylib")
else(AQUARIA_USE_SDL2)
set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib;${SDLDIR}/lib/macosx/libSDLmain.a")
endif(AQUARIA_USE_SDL2)
elseif(WIN32)
set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
message(STATUS "Using internal copy of SDL")
if(AQUARIA_USE_SDL2)
set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDL2main.lib" CACHE FILEPATH "Where the SDL2main library can be found" FORCE)
set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL2.lib" CACHE FILEPATH "Where the SDL2 library can be found" FORCE)
else(AQUARIA_USE_SDL2)
set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDLmain.lib" CACHE FILEPATH "Where the SDLmain library can be found" FORCE)
set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE FILEPATH "Where the SDL library can be found" FORCE)
endif(AQUARIA_USE_SDL2)
set(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY}) # not seen by user
else(MACOSX)
message(SEND_ERROR "We don't have a prebuilt SDL for this platform.")
endif(MACOSX)
endif(NOT SDL_FOUND)
### OpenAL
OPTION(AQUARIA_INTERNAL_OPENAL "Always use included OpenAL library" ${WIN32_TRUE})
if(NOT AQUARIA_INTERNAL_OPENAL)
find_package(OpenAL)
endif(NOT AQUARIA_INTERNAL_OPENAL)
if (NOT OPENAL_FOUND)
if(WIN32)
set(OPENALDIR "${EXTLIBDIR}/AL")
set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE)
message(STATUS "Using internal copy of OpenAL")
set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE)
else(WIN32)
message(SEND_ERROR "We don't have a prebuilt OpenAL for this platform.")
endif(WIN32)
endif (NOT OPENAL_FOUND)
################ End of external libraries
INCLUDE_DIRECTORIES(${BBGEDIR})
INCLUDE_DIRECTORIES(${BBGEDIR}/GL)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${SRCDIR})
INCLUDE_DIRECTORIES(${FTGLDIR}/include)
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${EXTLIBDIR})
INCLUDE_DIRECTORIES(${EXTLIBDIR}/ttvfs)
# Custom build ID: e.g. "-custom", " (my very own build)"
SET(AQUARIA_CUSTOM_BUILD_ID "" CACHE STRING
"Text to append to the Aquaria version ID on the title screen.")
if (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_CUSTOM_BUILD_ID=\"${AQUARIA_CUSTOM_BUILD_ID}\"")
endif (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
# Custom version string override (displayed as-is instead of "Aquaria vx.x.x ..." on the title screen
SET(AQUARIA_OVERRIDE_VERSION_STRING "" CACHE STRING
"Text to display instead of the Aquaria version ID on the title screen. (Overrides AQUARIA_CUSTOM_BUILD_ID as well)")
if (NOT(AQUARIA_OVERRIDE_VERSION_STRING STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_OVERRIDE_VERSION_STRING=\"${AQUARIA_OVERRIDE_VERSION_STRING}\"")
endif (NOT(AQUARIA_OVERRIDE_VERSION_STRING STREQUAL ""))
# Custom data directories
SET(AQUARIA_DEFAULT_DATA_DIR "" CACHE STRING
"Default data directory (for package maintainers only)")
if(NOT(AQUARIA_DEFAULT_DATA_DIR STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_DEFAULT_DATA_DIR=\"${AQUARIA_DEFAULT_DATA_DIR}\"")
endif(NOT(AQUARIA_DEFAULT_DATA_DIR STREQUAL ""))
SET(AQUARIA_EXTRA_DATA_DIR "" CACHE STRING
"Extra data directory, overrides files from default datadir (for package maintainers only)")
if(NOT(AQUARIA_EXTRA_DATA_DIR STREQUAL ""))
ADD_DEFINITIONS("-DAQUARIA_EXTRA_DATA_DIR=\"${AQUARIA_EXTRA_DATA_DIR}\"")
endif(NOT(AQUARIA_EXTRA_DATA_DIR STREQUAL ""))
# Aquaria/BBGE specific defines...
ADD_DEFINITIONS(-DGL_GLEXT_LEGACY=1)
ADD_DEFINITIONS(-DHAVE_PUTENV=1)
ADD_DEFINITIONS(-DTIXML_USE_STL=1)
ADD_DEFINITIONS(-DBBGE_SKIP_CONFIG_HEADERS=1) # if this is not defined, it will use .h files to set the necessary defines
ADD_DEFINITIONS(-DBBGE_BUILD_SDL=1)
ADD_DEFINITIONS(-DBBGE_BUILD_FRAMEBUFFER=1)
ADD_DEFINITIONS(-DBBGE_BUILD_SHADERS=1)
ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL=1)
ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL_DYNAMIC=1)
ADD_DEFINITIONS(-DBBGE_BUILD_FMOD_OPENAL_BRIDGE=1)
IF(AQUARIA_USE_VFS)
ADD_DEFINITIONS(-DBBGE_BUILD_VFS=1)
ENDIF(AQUARIA_USE_VFS)
IF(AQUARIA_USE_SDL2)
ADD_DEFINITIONS(-DBBGE_BUILD_SDL2=1)
ENDIF(AQUARIA_USE_SDL2)
IF(AQUARIA_DEMO_BUILD)
message(STATUS "Demo build.")
ADD_DEFINITIONS(-DAQUARIA_DEMO=1)
ELSE(AQUARIA_DEMO_BUILD)
ADD_DEFINITIONS(-DAQUARIA_BUILD_CONSOLE=1)
ADD_DEFINITIONS(-DAQUARIA_BUILD_SCENEEDITOR=1)
ENDIF(AQUARIA_DEMO_BUILD)
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_DEFINITIONS(-D_DEBUG) # MSVC defines this in debug mode by default, gcc/mingw do not
message(STATUS "This is a debug build.")
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
IF(UNIX)
ADD_DEFINITIONS(-DBBGE_BUILD_UNIX=1)
ENDIF(UNIX)
IF(MACOSX)
ADD_DEFINITIONS(-DBBGE_BUILD_MACOSX=1)
ENDIF(MACOSX)
IF(WIN32)
ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1)
SET(EXETYPE WIN32)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} aquaria.rc)
ENDIF(WIN32)
# Build Lua with Unix _setjmp/_longjmp support.
IF(UNIX AND NOT HAIKU)
ADD_DEFINITIONS(-DLUA_USE_ULONGJMP=1)
ENDIF()
IF(CMAKE_COMPILER_IS_GNUCC)
ADD_DEFINITIONS(-pipe -fsigned-char)
#ADD_DEFINITIONS(-Wall)
# See if -fno-stack-protector is available to us.
# It doesn't seem to work well, and it adds bulk to the binary.
CHECK_C_COMPILER_FLAG("-fno-stack-protector" AQUARIA_GCC_HAS_STACKPROT)
IF(AQUARIA_GCC_HAS_STACKPROT)
ADD_DEFINITIONS(-fno-stack-protector)
ENDIF(AQUARIA_GCC_HAS_STACKPROT)
# -O3 breaks on some GCC/MinGW versions, make sure CMake does not set this as default.
# Exceptions are not used, excluding support for release builds adds less bulk as well.
set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG" CACHE STRING "Flags used for release builds" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG -fno-exceptions" CACHE STRING "Flags used for release builds" FORCE)
# !!! FIXME: probably not safe long-term.
# CMake mailing list had this hack for getting rid of -rdynamic:
# http://public.kitware.com/pipermail/cmake/2006-July/010404.html
IF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
SET(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS)
SET(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS)
ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
ENDIF(CMAKE_COMPILER_IS_GNUCC)
CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
IF(HAVE_STRCASECMP)
ADD_DEFINITIONS(-DHAVE_STRCASECMP)
ENDIF(HAVE_STRCASECMP)
# Main game source code for Aquaria, minus engine and other middleware...
SET(AQUARIA_SRCS
${SRCDIR}/AnimationEditor.cpp
${SRCDIR}/AquariaComboBox.cpp
${SRCDIR}/AquariaMenuItem.cpp
${SRCDIR}/AquariaProgressBar.cpp
${SRCDIR}/AquariaSaveSlot.cpp
${SRCDIR}/AutoMap.cpp
${SRCDIR}/Avatar.cpp
${SRCDIR}/Beam.cpp
${SRCDIR}/BitBlotLogo.cpp
${SRCDIR}/CollideEntity.cpp
${SRCDIR}/Continuity.cpp
${SRCDIR}/Credits.cpp
${SRCDIR}/CurrentRender.cpp
${SRCDIR}/Demo.cpp
${SRCDIR}/DSQ.cpp
${SRCDIR}/Element.cpp
${SRCDIR}/Emote.cpp
${SRCDIR}/Entity.cpp
${SRCDIR}/FlockEntity.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameplayVariables.cpp
${SRCDIR}/GasCloud.cpp
${SRCDIR}/GridRender.cpp
${SRCDIR}/Hair.cpp
${SRCDIR}/Ingredient.cpp
${SRCDIR}/Intro.cpp
${SRCDIR}/Logo.cpp
${SRCDIR}/Main.cpp
${SRCDIR}/ManaBall.cpp
${SRCDIR}/MiniMapRender.cpp
${SRCDIR}/Mod.cpp
${SRCDIR}/ModSelector.cpp
${SRCDIR}/ModDownloader.cpp
${SRCDIR}/Network.cpp
${SRCDIR}/ParticleEditor.cpp
${SRCDIR}/Path.cpp
${SRCDIR}/PathFinding.cpp
${SRCDIR}/PathRender.cpp
${SRCDIR}/RecipeMenuEntry.cpp
${SRCDIR}/SceneEditor.cpp
${SRCDIR}/SchoolFish.cpp
${SRCDIR}/ScriptedEntity.cpp
${SRCDIR}/ScriptInterface.cpp
${SRCDIR}/Segmented.cpp
${SRCDIR}/SFXLoops.cpp
${SRCDIR}/Shot.cpp
${SRCDIR}/Spore.cpp
${SRCDIR}/States.cpp
${SRCDIR}/StatsAndAchievements.cpp
${SRCDIR}/SteamRender.cpp
${SRCDIR}/Strand.cpp
${SRCDIR}/StringBank.cpp
${SRCDIR}/SubtitlePlayer.cpp
${SRCDIR}/ToolTip.cpp
${SRCDIR}/UserSettings.cpp
${SRCDIR}/WaterSurfaceRender.cpp
${SRCDIR}/Web.cpp
${SRCDIR}/WorldMapRender.cpp
${SRCDIR}/WorldMapTiles.cpp
)
# Apparently not used at the moment. Listed here just for completeness.
SET(AQUARIA_SRCS_UNUSED
${SRCDIR}/BoxElement.cpp
${SRCDIR}/BubbleRender.cpp
${SRCDIR}/FFTNotes.cpp
${SRCDIR}/StarRenderer.cpp
${SRCDIR}/WaterFont.cpp
)
IF(MACOSX)
SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm")
ENDIF(MACOSX)
# Bit Blot Game Engine sources...
SET(BBGE_SRCS
${BBGEDIR}/ActionInput.cpp
${BBGEDIR}/ActionMapper.cpp
${BBGEDIR}/ActionSet.cpp
${BBGEDIR}/AfterEffect.cpp
${BBGEDIR}/Base.cpp
${BBGEDIR}/BitmapFont.cpp
${BBGEDIR}/Collision.cpp
${BBGEDIR}/Core.cpp
${BBGEDIR}/Cube.cpp
${BBGEDIR}/DarkLayer.cpp
${BBGEDIR}/DebugFont.cpp
${BBGEDIR}/Effects.cpp
${BBGEDIR}/Emitter.cpp
${BBGEDIR}/Event.cpp
${BBGEDIR}/Flags.cpp
${BBGEDIR}/FrameBuffer.cpp
${BBGEDIR}/Gradient.cpp
${BBGEDIR}/Joystick.cpp
${BBGEDIR}/LensFlare.cpp
${BBGEDIR}/Localization.cpp
${BBGEDIR}/Math.cpp
${BBGEDIR}/MemoryAllocatorSmallBlock.cpp
${BBGEDIR}/MT.cpp
${BBGEDIR}/ParticleEffect.cpp
${BBGEDIR}/ParticleManager.cpp
${BBGEDIR}/Particles.cpp
${BBGEDIR}/Precacher.cpp
${BBGEDIR}/ProfRender.cpp
${BBGEDIR}/Quad.cpp
${BBGEDIR}/QuadTrail.cpp
${BBGEDIR}/RenderObject.cpp
${BBGEDIR}/RenderObjectLayer.cpp
${BBGEDIR}/RenderRect.cpp
${BBGEDIR}/Resource.cpp
${BBGEDIR}/RoundedRect.cpp
${BBGEDIR}/ScreenTransition.cpp
${BBGEDIR}/ScriptObject.cpp
${BBGEDIR}/Shader.cpp
${BBGEDIR}/SkeletalSprite.cpp
${BBGEDIR}/Slider.cpp
${BBGEDIR}/SoundManager.cpp
${BBGEDIR}/SpawnParticleData.cpp
${BBGEDIR}/StateMachine.cpp
${BBGEDIR}/StateManager.cpp
${BBGEDIR}/Strings.cpp
${BBGEDIR}/Texture.cpp
${BBGEDIR}/TTFFont.cpp
${BBGEDIR}/Vector.cpp
${BBGEDIR}/FmodOpenALBridge.cpp
${COCOA_SRCS}
${EXTLIBDIR}/DeflateCompressor.cpp
${EXTLIBDIR}/FileAPI.cpp
${EXTLIBDIR}/glfont2/glfont2.cpp
${EXTLIBDIR}/glpng/glpng.c
${EXTLIBDIR}/tinyxml.cpp
${EXTLIBDIR}/tinyxmlerror.cpp
${EXTLIBDIR}/tinyxmlparser.cpp
${EXTLIBDIR}/FileAPI.cpp
${EXTLIBDIR}/minihttp.cpp
)
SET(ZLIB_SRCS
${ZLIBDIR}/adler32.c
${ZLIBDIR}/crc32.c
${ZLIBDIR}/compress.c
${ZLIBDIR}/deflate.c
${ZLIBDIR}/inffast.c
${ZLIBDIR}/inflate.c
${ZLIBDIR}/inftrees.c
${ZLIBDIR}/trees.c
${ZLIBDIR}/uncompr.c
${ZLIBDIR}/zutil.c
)
SET(PNG_SRCS
${PNGDIR}/png.c
${PNGDIR}/pngerror.c
${PNGDIR}/pngget.c
${PNGDIR}/pngmem.c
${PNGDIR}/pngpread.c
${PNGDIR}/pngread.c
${PNGDIR}/pngrio.c
${PNGDIR}/pngrtran.c
${PNGDIR}/pngrutil.c
${PNGDIR}/pngset.c
${PNGDIR}/pngtrans.c
)
# Apparently not used at the moment. Listed here just for completeness.
SET(BBGE_SRCS_UNUSED
${BBGEDIR}/AnimatedSprite.cpp
${BBGEDIR}/BloomEffect.cpp
${BBGEDIR}/CShim.cpp
${BBGEDIR}/Cutscene.cpp
${BBGEDIR}/Datafile.cpp
${BBGEDIR}/DFSprite.cpp
${BBGEDIR}/FileVars.cpp
${BBGEDIR}/Interpolator.cpp
${BBGEDIR}/Light.cpp
${BBGEDIR}/LightCone.cpp
${BBGEDIR}/Model.cpp
${BBGEDIR}/OggStream.cpp
${BBGEDIR}/PackRead.cpp
${BBGEDIR}/PointSprites.cpp
)
IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
SET_SOURCE_FILES_PROPERTIES(
${BBGEDIR}/MT.cpp
PROPERTIES COMPILE_FLAGS "-fpermissive"
)
ENDIF()
SET(FTGL_SRCS
${FTGLSRCDIR}/FTCharmap.cpp
${FTGLSRCDIR}/FTContour.cpp
${FTGLSRCDIR}/FTFace.cpp
${FTGLSRCDIR}/FTFont.cpp
${FTGLSRCDIR}/FTGLTextureFont.cpp
${FTGLSRCDIR}/FTGlyph.cpp
${FTGLSRCDIR}/FTGlyphContainer.cpp
${FTGLSRCDIR}/FTLibrary.cpp
${FTGLSRCDIR}/FTPoint.cpp
${FTGLSRCDIR}/FTSize.cpp
${FTGLSRCDIR}/FTTextureGlyph.cpp
)
SET_SOURCE_FILES_PROPERTIES(
${FTGL_SRCS}
PROPERTIES COMPILE_FLAGS "-DFTGL_LIBRARY_STATIC"
)
SET(OGGVORBIS_SRCS
${LIBOGGDIR}/src/bitwise.c
${LIBOGGDIR}/src/framing.c
${LIBVORBISDIR}/lib/analysis.c
${LIBVORBISDIR}/lib/bitrate.c
${LIBVORBISDIR}/lib/block.c
${LIBVORBISDIR}/lib/codebook.c
${LIBVORBISDIR}/lib/envelope.c
${LIBVORBISDIR}/lib/floor0.c
${LIBVORBISDIR}/lib/floor1.c
${LIBVORBISDIR}/lib/info.c
${LIBVORBISDIR}/lib/lpc.c
${LIBVORBISDIR}/lib/lsp.c
${LIBVORBISDIR}/lib/mapping0.c
${LIBVORBISDIR}/lib/mdct.c
${LIBVORBISDIR}/lib/psy.c
${LIBVORBISDIR}/lib/registry.c
${LIBVORBISDIR}/lib/res0.c
${LIBVORBISDIR}/lib/sharedbook.c
${LIBVORBISDIR}/lib/smallft.c
${LIBVORBISDIR}/lib/synthesis.c
${LIBVORBISDIR}/lib/vorbisfile.c
${LIBVORBISDIR}/lib/window.c
)
SET(FREETYPE2_SRCS
${FREETYPE2SRCDIR}/base/ftsystem.c
${FREETYPE2SRCDIR}/base/ftdebug.c
${FREETYPE2SRCDIR}/base/ftinit.c
${FREETYPE2SRCDIR}/base/ftbase.c
${FREETYPE2SRCDIR}/base/ftbbox.c
${FREETYPE2SRCDIR}/base/ftbdf.c
${FREETYPE2SRCDIR}/base/ftbitmap.c
${FREETYPE2SRCDIR}/base/ftcid.c
${FREETYPE2SRCDIR}/base/ftfstype.c
${FREETYPE2SRCDIR}/base/ftgasp.c
${FREETYPE2SRCDIR}/base/ftglyph.c
${FREETYPE2SRCDIR}/base/ftgxval.c
${FREETYPE2SRCDIR}/base/ftlcdfil.c
${FREETYPE2SRCDIR}/base/ftmm.c
${FREETYPE2SRCDIR}/base/ftotval.c
${FREETYPE2SRCDIR}/base/ftpatent.c
${FREETYPE2SRCDIR}/base/ftpfr.c
${FREETYPE2SRCDIR}/base/ftstroke.c
${FREETYPE2SRCDIR}/base/ftsynth.c
${FREETYPE2SRCDIR}/base/fttype1.c
${FREETYPE2SRCDIR}/base/ftwinfnt.c
${FREETYPE2SRCDIR}/base/ftxf86.c
${FREETYPE2SRCDIR}/truetype/truetype.c
${FREETYPE2SRCDIR}/type1/type1.c
${FREETYPE2SRCDIR}/cff/cff.c
${FREETYPE2SRCDIR}/cid/type1cid.c
${FREETYPE2SRCDIR}/pfr/pfr.c
${FREETYPE2SRCDIR}/type42/type42.c
${FREETYPE2SRCDIR}/winfonts/winfnt.c
${FREETYPE2SRCDIR}/pcf/pcf.c
${FREETYPE2SRCDIR}/bdf/bdf.c
${FREETYPE2SRCDIR}/sfnt/sfnt.c
${FREETYPE2SRCDIR}/autofit/autofit.c
${FREETYPE2SRCDIR}/pshinter/pshinter.c
${FREETYPE2SRCDIR}/raster/raster.c
${FREETYPE2SRCDIR}/smooth/smooth.c
${FREETYPE2SRCDIR}/cache/ftcache.c
${FREETYPE2SRCDIR}/gzip/ftgzip.c
${FREETYPE2SRCDIR}/lzw/ftlzw.c
${FREETYPE2SRCDIR}/psaux/psaux.c
${FREETYPE2SRCDIR}/psnames/psmodule.c
)
IF(MSVC)
SET_SOURCE_FILES_PROPERTIES(
${FREETYPE2_SRCS}
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT2_BUILD_LIBRARY -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H"
)
ELSE(MSVC)
# FT2 seems to not be strict-aliasing safe, so disable that in GCC.
CHECK_C_COMPILER_FLAG("-fno-strict-aliasing" COMPILER_HAS_NOSTRICTALIAS)
IF(COMPILER_HAS_NOSTRICTALIAS)
SET(NOSTRICTALIAS "-fno-strict-aliasing")
ELSE(COMPILER_HAS_NOSTRICTALIAS)
SET(NOSTRICTALIAS "")
ENDIF(COMPILER_HAS_NOSTRICTALIAS)
SET_SOURCE_FILES_PROPERTIES(
${FREETYPE2_SRCS}
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT_CONFIG_CONFIG_H='\"${FREETYPE2DIR}/include/freetype/config/ftconfig.h\"' -DFT2_BUILD_LIBRARY -DFT_CONFIG_MODULES_H='\"${FREETYPE2DIR}/include/freetype/config/ftmodule.h\"' -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H ${NOSTRICTALIAS}"
)
ENDIF(MSVC)
SET(LUA_SRCS
${LUASRCDIR}/lapi.c
${LUASRCDIR}/ldblib.c
${LUASRCDIR}/ldebug.c
${LUASRCDIR}/ldo.c
${LUASRCDIR}/ldump.c
${LUASRCDIR}/lfunc.c
${LUASRCDIR}/lgc.c
${LUASRCDIR}/lmem.c
${LUASRCDIR}/lobject.c
${LUASRCDIR}/lopcodes.c
${LUASRCDIR}/lstate.c
${LUASRCDIR}/lstring.c
${LUASRCDIR}/ltable.c
${LUASRCDIR}/ltm.c
${LUASRCDIR}/lundump.c
${LUASRCDIR}/lvm.c
${LUASRCDIR}/lzio.c
${LUASRCDIR}/lauxlib.c
${LUASRCDIR}/lbaselib.c
${LUASRCDIR}/lstrlib.c
${LUASRCDIR}/ltablib.c
${LUASRCDIR}/lparser.c
${LUASRCDIR}/llex.c
${LUASRCDIR}/lcode.c
${LUASRCDIR}/lmathlib.c
)
IF(AQUARIA_USE_VFS)
ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs")
ADD_SUBDIRECTORY("${EXTLIBDIR}/ttvfs_zip")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ttvfs_zip")
ENDIF(AQUARIA_USE_VFS)
IF(WIN32)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "ws2_32")
ENDIF(WIN32)
IF(MACOSX)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Carbon")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Cocoa")
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework OpenAL")
ENDIF(MACOSX)
IF(HAIKU)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "network")
ENDIF()
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${SDL_LIBRARY})
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OPENAL_LIBRARY})
IF(ZLIB_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${ZLIB_LIBRARIES})
ELSE(ZLIB_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${ZLIB_SRCS})
ENDIF(ZLIB_FOUND)
IF(PNG_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${PNG_LIBRARIES})
ELSE(PNG_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${PNG_SRCS})
ENDIF(PNG_FOUND)
IF(FREETYPE_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${FREETYPE_LIBRARIES})
ELSE(FREETYPE_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FREETYPE2_SRCS})
ENDIF(FREETYPE_FOUND)
IF(LUA51_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${LUA_LIBRARIES})
ELSE(LUA51_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${LUA_SRCS})
ENDIF(LUA51_FOUND)
IF(OGGVORBIS_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OGGVORBIS_LIBRARIES})
ELSE(OGGVORBIS_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${OGGVORBIS_SRCS})
ENDIF(OGGVORBIS_FOUND)
ADD_EXECUTABLE(aquaria ${EXETYPE}
${AQUARIA_SRCS}
${BBGE_SRCS}
${FTGL_SRCS}
${OPTIONAL_SRCS}
)
TARGET_LINK_LIBRARIES(aquaria ${OPTIONAL_LIBS})
# end of CMakeLists.txt ...