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The Guild 3 overview map artifacts #2380
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Can you try to get a trace on Linux instead? Not 100% guaranteed to be useful, but should be significantly faster since DXVK has optimizations to speed up apitrace capture. |
Okay so i'm very much a newb at wine and wasn't able to get the game to launch with the vanilla version of it. I have updated the opening post with the apitrace. |
Thanks, this should work again now. |
Thanks. Good work. 🎉 |
On some maps in The Guild 3 the overview map when you press m will have graphical artifacts.
I have narrowed it down to start happening in DXVK 1.9.0. In 1.8.1 it seems fine.
(The game will have to be started in safe mode or else it will crash at the intro videos unless their files are removed)
When run through Proton 6.3-8 & Experimental
When run through Proton 5.13-6
Software information
The guild 3.
Haven't found that settings affect the issue
The issue seems to happen by varying degree on all maps except Paris and Vienna & Presporok. Not sure what is special about those two.
System information
Apitrace file(s)
I tried getting a Apitrace on windows by putting the dll's in the same folder as the executable, but the game slowed down so much i waited for 1,5 - 2 hours just for it to get into the main menu and then i had to get to bed. If it is needed i will try again.
Edit: Apitrace made through proton
Log files
Guild3_d3d11.log
Guild3_dxgi.log
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