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CS2-SimpleAdmin.cs
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CS2-SimpleAdmin.cs
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using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Commands.Targeting;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using Discord.Webhook;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using MySqlConnector;
using System.Collections.Concurrent;
namespace CS2_SimpleAdmin;
[MinimumApiVersion(253)]
public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdminConfig>
{
public static CS2_SimpleAdmin Instance { get; private set; } = new();
public static IStringLocalizer? _localizer;
public static readonly Dictionary<string, int> VoteAnswers = [];
private static bool _serverLoaded;
private static readonly HashSet<int> GodPlayers = [];
private static readonly HashSet<int> SilentPlayers = [];
private static readonly ConcurrentBag<string> BannedPlayers = [];
private static readonly Dictionary<ulong, string> RenamedPlayers = [];
//private static readonly ConcurrentBag<int> SilentPlayers = [];
private static bool _tagsDetected;
public static bool VoteInProgress = false;
public static int? ServerId = null;
private static readonly bool UnlockedCommands = CoreConfig.UnlockConCommands;
public static DiscordWebhookClient? DiscordWebhookClientLog;
// public static DiscordWebhookClient? DiscordWebhookClientPenalty;
private string _dbConnectionString = string.Empty;
private static Database.Database? _database;
internal static ILogger? _logger;
private static MemoryFunctionVoid<CBasePlayerController, CCSPlayerPawn, bool, bool>? _cBasePlayerControllerSetPawnFunc;
public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
public override string ModuleAuthor => "daffyy & Dliix66";
public override string ModuleVersion => "1.5.2c";
public CS2_SimpleAdminConfig Config { get; set; } = new();
public override void Load(bool hotReload)
{
Instance = this;
RegisterEvents();
if (hotReload)
{
_serverLoaded = false;
OnGameServerSteamAPIActivated();
OnMapStart(string.Empty);
}
_cBasePlayerControllerSetPawnFunc = new MemoryFunctionVoid<CBasePlayerController, CCSPlayerPawn, bool, bool>(GameData.GetSignature("CBasePlayerController_SetPawn"));
}
public override void Unload(bool hotReload)
{
if (hotReload) return;
RemoveListener(OnMapStart);
RemoveCommandListener("say", OnCommandSay, HookMode.Post);
RemoveCommandListener("say_team", OnCommandTeamSay, HookMode.Post);
}
public override void OnAllPluginsLoaded(bool hotReload)
{
AddTimer(3.0f, () => ReloadAdmins(null));
}
public void OnConfigParsed(CS2_SimpleAdminConfig config)
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
throw new Exception("[CS2-SimpleAdmin] You need to setup Database credentials in config!");
}
Instance = this;
_logger = Logger;
MySqlConnectionStringBuilder builder = new()
{
Server = config.DatabaseHost,
Database = config.DatabaseName,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Port = (uint)config.DatabasePort,
Pooling = true,
MinimumPoolSize = 0,
MaximumPoolSize = 640,
};
_dbConnectionString = builder.ConnectionString;
_database = new Database.Database(_dbConnectionString);
if (!_database.CheckDatabaseConnection())
{
Logger.LogError("Unable connect to database!");
Unload(false);
return;
}
Task.Run(() => _database.DatabaseMigration());
Config = config;
Helper.UpdateConfig(config);
if (!Directory.Exists(ModuleDirectory + "/data"))
{
Directory.CreateDirectory(ModuleDirectory + "/data");
}
_localizer = Localizer;
if (!string.IsNullOrEmpty(Config.Discord.DiscordLogWebhook))
DiscordWebhookClientLog = new DiscordWebhookClient(Config.Discord.DiscordLogWebhook);
PluginInfo.ShowAd(ModuleVersion);
if (Config.EnableUpdateCheck)
Task.Run(async () => await PluginInfo.CheckVersion(ModuleVersion, _logger));
}
private static TargetResult? GetTarget(CommandInfo command)
{
var matches = command.GetArgTargetResult(1);
if (!matches.Any())
{
command.ReplyToCommand($"Target {command.GetArg(1)} not found.");
return null;
}
if (command.GetArg(1).StartsWith('@'))
return matches;
if (matches.Count() == 1)
return matches;
command.ReplyToCommand($"Multiple targets found for \"{command.GetArg(1)}\".");
return null;
}
private static void RemoveFromConcurrentBag(ConcurrentBag<int> bag, int playerSlot)
{
List<int> tempList = [];
while (!bag.IsEmpty)
{
if (bag.TryTake(out var item) && item != playerSlot)
{
tempList.Add(item);
}
}
foreach (var item in tempList)
{
bag.Add(item);
}
}
}