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Compute Shader Showdown

A.K.A Helloworld.comp

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This is a project to have a minimum working example of compute workloads across APIs. At present the app loads a big array of ints into the GPU, multiplies them, and reads them back.

This is also used as a testbed for looking at profiling tools and what they can offer to compute only applications

Currently implemented APIs:

  • Vulkan
  • DX12 Compute
  • Cuda
  • OpenCL

With helper code to work with the following Profiling tools

  • RenderDoc
  • PIX
  • GPUView (via windows EventWriteString)

Work currently ongoing to add

  • Radeon GPU Profiler (RGP)
  • Radeon Compute PRofiler (RCP)
  • Intel Tools
  • Nvidia NSight
  • anything else I find

CONTRIBUTING

I've had to write this code fast and on a deadline, it's horrible, don't hate me. Also See CONTRIBUTING.md

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