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react-player

⚠️ This package is no longer maintained. Please use the latest dotlottie-web here for the latest features and updates.


DotLottiePlayer React Component

This is a React Component for easily embedding and playing dotLottie animations in your react projects.

What is dotLottie?

dotLottie is an open-source file format that combines one or more Lottie files and their associated resources into a single file. These files are ZIP archives compressed with the Deflate compression method and have the file extension ".lottie".

Read more about dotLottie here!

Documentation

View the full documentation

Installation

You can install @dotlottie/react-player using npm:

npm install @dotlottie/react-player

or yarn:

yarn add @dotlottie/react-player

Usage

To use @dotlottie/react-player in your React project, import the component and use it as follows:

import React from 'react';
import { DotLottiePlayer, Controls } from '@dotlottie/react-player';
import '@dotlottie/react-player/dist/index.css';

const App = () => {
  return (
    <div>
      <DotLottiePlayer
        src="/path-to-lottie.lottie"
        autoplay
        loop
      >
        <Controls />
      </DotLottiePlayer>
    </div>
  );
};

export default App;

Props

The DotLottiePlayer component accepts the following props:

Prop Description Type Default
src (required) Animation data or URL Record<string, unknown> | string undefined
lottieRef Get player object MutableRefObject undefined
autoplay Autoplay animation on load boolean false
background Background color string transparent
direction Play direction 1 | -1 1
hover Whether to play on mouse hover boolean false
intermission Pause between loops number 0
loop Whether to loop animation boolean false
playMode Play mode 'normal' | 'bounce' normal
renderer How to render 'svg' | 'html' | 'canvas' svg
speed Play speed number 1
onEvent Listen to player events function undefined
defaultTheme Default .lottie theme to use string undefined

Events

The following events are exposed via the onEvent function:

Name Description
complete Animation completed playing
error An animation source cannot be parsed, fails to load, or has format errors
frame A new frame is entered
freeze Animation is frozen
loopComplete Loop animation is complete
pause Animation is paused
ready Animation data is loaded and player is ready
stop Animation is stopped

Examples

Listening for events:

import React, { useState } from 'react';
import { DotLottiePlayer, Controls, PlayerEvents } from '@dotlottie/react-player';
import '@dotlottie/react-player/dist/index.css';

const App = () => {
  const [loading, setLoading] = useState(true);

  return (
    <div>
      {loading ? (
        <div>loading....</div>
      ) : (
        <DotLottiePlayer
          src="/path-to-lottie.lottie"
          onEvent={(event: PlayerEvents) => {
            if (event === PlayerEvents.Ready) {
              setLoading(false);
            }
          }}
          autoplay
          loop
        >
          <Controls />
        </DotLottiePlayer>
      )}
    </div>
  );
};

export default App;

Getting player instance and calling methods:

import React, { useRef } from 'react';
import { DotLottiePlayer, Controls, PlayerEvents } from '@dotlottie/react-player';
import '@dotlottie/react-player/dist/index.css';

const App = () => {
  const lottieRef = useRef<DotLottieRefProps>();

  return (
    <div>
      <DotLottiePlayer
        lottieRef={lottieRef}
        src="/path-to-lottie.lottie"
        onEvent={(event: PlayerEvents) => {
          if (event === PlayerEvents.Ready) {
            // Play next animation.
            lottieRef.current?.next();
          }
        }}
        autoplay
        loop
      >
        <Controls />
      </DotLottiePlayer>
    </div>
  );
};

export default App;

Methods

You can access these methods using the player instance:

  • getLottie(): AnimationItem | undefined Returns the lottie-web instance.

  • getManifest(): Manifest | undefined Returns the .lottie Manifest.

  • next(getOptions?: (currPlaybackOptions?: PlaybackOptions, manifestPlaybackOptions?: PlaybackOptions) => PlaybackOptions): void Plays the next animation in the manifest.

  • play(indexOrId?: string | number, getOptions?: (currPlaybackOptions?: PlaybackOptions, manifestPlaybackOptions?: PlaybackOptions) => PlaybackOptions): void Plays the current animation or a specified animation with passed PlaybackOptions.

  • previous(getOptions?: (currPlaybackOptions?: PlaybackOptions, manifestPlaybackOptions?: PlaybackOptions) => PlaybackOptions): void Plays the previous animation in the manifest.

  • reset(): void Resets or goes back to the default/initial animation.

  • resize(): void Resizes the canvas if canvas renderer.

  • seek(frame: number): void Seeks to a specific frame.

  • setBackground(background: string): void Sets the container background.

  • setDefaultTheme(defaultTheme: string): void Sets the default theme (applies all animations).

  • setDirection(direction: AnimationDirection): void Sets the player direction. (applies all animations)

  • setHover(hover: boolean): void Sets whether to play on hover (applies to all animations).

  • setIntermission(intermission: number): void Sets the pause between loops (applies to all animations).

  • setLoop(loop: number | boolean): void Sets loop behavior (applies to all animations).

  • setPlayMode(mode: PlayMode): void Sets the player play mode (e.g., bounce or normal) for all animations.

  • setSpeed(speed: number): void Sets the play speed (applies all animations).

  • togglePlay(): void Toggles the play state.

  • pause(): void Pauses the animation.

  • stop(): void Stops the animation.

  • getContainer(): HTMLDivElement | undefined Gets the animation container.

Contributing

We use changesets to maintain a changelog for this repository. When making any changes to the codebase that impact functionality or performance, we require a changeset to be present.

To add a changeset, run:

pnpm changeset add

And select the type of version bump you'd like (major, minor, patch).

You can document the changes in detail and format them properly using Markdown by opening the ".md" file that the "pnpm changeset" command created in the ".changeset" folder. Open the file, and it should look something like this:

---
"@dotlottie/common": minor
"@dotlottie/react-player": major
---

This is where you document your **changes** using Markdown.

- You can write
- However you'd like
- In as much detail as you'd like

Aim to provide enough details so that teammates and future you can understand the changes and the context of

 the change.

Commit your changes and the changeset to your branch, and then create a pull request on the develop branch.

Our Other Lottie-related Libraries

Here are some of our other Lottie-related libraries:

  • lottie-react: A React component for the Lottie Web player.
  • lottie-vue: A Vue component for the Lottie player.
  • svelte-lottie-player: Lottie player component for use with Svelte.
  • jLottie: jLottie is suitable as a general-purpose Lottie player, though it implements a subset of the features in the core player. This approach leads to a tiny footprint and great performance.
  • lottie-interactivity: This is a small library to add scrolling, cursor interactivity, and interaction chaining to your Lottie animations.
  • lottie-js: The library consists of methods to map the Lottie JSON to the object model and interact with properties, as well as manipulate them.

License

MIT License © LottieFiles.com