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If you visit the animation page using the link above and turn off the loop setting you see that the player stops on the right last frame (27) somehow (probably this case is specially handled on the web site), but the timeline still shows that there is one more frame and you can drag the seeker on it manually.
If you programmatically use dotlottie player with such animation, it stops on that false last frame.
@Hamdysaad20 Thanks for the advice! You're right. If the loop setting is on there is no problem with empty frame. But I need just a single time play not loop, and still it ends with the empty frame because player finishes on non-existing frame - the one just after the actual last frame in animation.
On some animations player is stopped on the frame just after the actual last animation frame. Which leads to the empty player.
For example in this animation https://lottiefiles.com/animations/infinity-loading-blue-A8cLWc9JCH
Total animation frames: 28
The last frame to play: totalFrames - 1 = 27
If you visit the animation page using the link above and turn off the loop setting you see that the player stops on the right last frame (27) somehow (probably this case is specially handled on the web site), but the timeline still shows that there is one more frame and you can drag the seeker on it manually.
If you programmatically use dotlottie player with such animation, it stops on that false last frame.
I believe this is related to #281
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