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Stream.cs
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Stream.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
**
**
** Purpose: Abstract base class for all Streams. Provides
** default implementations of asynchronous reads & writes, in
** terms of the synchronous reads & writes (and vice versa).
**
**
===========================================================*/
using System.Buffers;
using System.Diagnostics;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace System.IO
{
public abstract partial class Stream : MarshalByRefObject, IDisposable, IAsyncDisposable
{
public static readonly Stream Null = new NullStream();
// We pick a value that is the largest multiple of 4096 that is still smaller than the large object heap threshold (85K).
// The CopyTo/CopyToAsync buffer is short-lived and is likely to be collected at Gen0, and it offers a significant
// improvement in Copy performance.
private const int DefaultCopyBufferSize = 81920;
// To implement Async IO operations on streams that don't support async IO
private SemaphoreSlim? _asyncActiveSemaphore;
internal SemaphoreSlim EnsureAsyncActiveSemaphoreInitialized()
{
// Lazily-initialize _asyncActiveSemaphore. As we're never accessing the SemaphoreSlim's
// WaitHandle, we don't need to worry about Disposing it.
return LazyInitializer.EnsureInitialized(ref _asyncActiveSemaphore, () => new SemaphoreSlim(1, 1));
}
public abstract bool CanRead
{
get;
}
// If CanSeek is false, Position, Seek, Length, and SetLength should throw.
public abstract bool CanSeek
{
get;
}
public virtual bool CanTimeout => false;
public abstract bool CanWrite
{
get;
}
public abstract long Length
{
get;
}
public abstract long Position
{
get;
set;
}
public virtual int ReadTimeout
{
get => throw new InvalidOperationException(SR.InvalidOperation_TimeoutsNotSupported);
set => throw new InvalidOperationException(SR.InvalidOperation_TimeoutsNotSupported);
}
public virtual int WriteTimeout
{
get => throw new InvalidOperationException(SR.InvalidOperation_TimeoutsNotSupported);
set => throw new InvalidOperationException(SR.InvalidOperation_TimeoutsNotSupported);
}
public Task CopyToAsync(Stream destination)
{
int bufferSize = GetCopyBufferSize();
return CopyToAsync(destination, bufferSize);
}
public Task CopyToAsync(Stream destination, int bufferSize)
{
return CopyToAsync(destination, bufferSize, CancellationToken.None);
}
public Task CopyToAsync(Stream destination, CancellationToken cancellationToken)
{
int bufferSize = GetCopyBufferSize();
return CopyToAsync(destination, bufferSize, cancellationToken);
}
public virtual Task CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)
{
StreamHelpers.ValidateCopyToArgs(this, destination, bufferSize);
return CopyToAsyncInternal(destination, bufferSize, cancellationToken);
}
private async Task CopyToAsyncInternal(Stream destination, int bufferSize, CancellationToken cancellationToken)
{
byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
while (true)
{
int bytesRead = await ReadAsync(new Memory<byte>(buffer), cancellationToken).ConfigureAwait(false);
if (bytesRead == 0) break;
await destination.WriteAsync(new ReadOnlyMemory<byte>(buffer, 0, bytesRead), cancellationToken).ConfigureAwait(false);
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
}
// Reads the bytes from the current stream and writes the bytes to
// the destination stream until all bytes are read, starting at
// the current position.
public void CopyTo(Stream destination)
{
int bufferSize = GetCopyBufferSize();
CopyTo(destination, bufferSize);
}
public virtual void CopyTo(Stream destination, int bufferSize)
{
StreamHelpers.ValidateCopyToArgs(this, destination, bufferSize);
byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
int read;
while ((read = Read(buffer, 0, buffer.Length)) != 0)
{
destination.Write(buffer, 0, read);
}
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
}
private int GetCopyBufferSize()
{
int bufferSize = DefaultCopyBufferSize;
if (CanSeek)
{
long length = Length;
long position = Position;
if (length <= position) // Handles negative overflows
{
// There are no bytes left in the stream to copy.
// However, because CopyTo{Async} is virtual, we need to
// ensure that any override is still invoked to provide its
// own validation, so we use the smallest legal buffer size here.
bufferSize = 1;
}
else
{
long remaining = length - position;
if (remaining > 0)
{
// In the case of a positive overflow, stick to the default size
bufferSize = (int)Math.Min(bufferSize, remaining);
}
}
}
return bufferSize;
}
public virtual void CopyTo(ReadOnlySpanAction<byte, object?> callback, object? state, int bufferSize)
{
if (callback == null) throw new ArgumentNullException(nameof(callback));
CopyTo(new WriteCallbackStream(callback, state), bufferSize);
}
public virtual Task CopyToAsync(Func<ReadOnlyMemory<byte>, object?, CancellationToken, ValueTask> callback, object? state, int bufferSize, CancellationToken cancellationToken)
{
if (callback == null) throw new ArgumentNullException(nameof(callback));
return CopyToAsync(new WriteCallbackStream(callback, state), bufferSize, cancellationToken);
}
private sealed class WriteCallbackStream : Stream
{
private readonly ReadOnlySpanAction<byte, object?>? _action;
private readonly Func<ReadOnlyMemory<byte>, object?, CancellationToken, ValueTask>? _func;
private readonly object? _state;
public WriteCallbackStream(ReadOnlySpanAction<byte, object?> action, object? state)
{
_action = action;
_state = state;
}
public WriteCallbackStream(Func<ReadOnlyMemory<byte>, object?, CancellationToken, ValueTask> func, object? state)
{
_func = func;
_state = state;
}
public override void Write(byte[] buffer, int offset, int count)
{
Write(new ReadOnlySpan<byte>(buffer, offset, count));
}
public override void Write(ReadOnlySpan<byte> span)
{
if (_action != null)
{
_action(span, _state);
return;
}
// In case a poorly implemented CopyToAsync(Stream, ...) method decides to call
// the destination stream's Write rather than WriteAsync, we make it work, but this
// does not need to be efficient.
Debug.Assert(_func != null);
_func(span.ToArray(), _state, CancellationToken.None).AsTask().GetAwaiter().GetResult();
}
public override Task WriteAsync(byte[] buffer, int offset, int length, CancellationToken cancellationToken)
{
return WriteAsync(new ReadOnlyMemory<byte>(buffer, offset, length), cancellationToken).AsTask();
}
public override ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken)
{
if (_func != null)
{
return _func(buffer, _state, cancellationToken);
}
// In case a poorly implemented CopyTo(Stream, ...) method decides to call
// the destination stream's WriteAsync rather than Write, we make it work,
// but this does not need to be efficient.
Debug.Assert(_action != null);
try
{
cancellationToken.ThrowIfCancellationRequested();
_action(buffer.Span, _state);
return default;
}
catch (Exception e)
{
return new ValueTask(Task.FromException(e));
}
}
public override bool CanRead => false;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override void Flush() { }
public override Task FlushAsync(CancellationToken token) => Task.CompletedTask;
public override long Length => throw new NotSupportedException();
public override long Position { get => throw new NotSupportedException(); set => throw new NotSupportedException(); }
public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
public override void SetLength(long value) => throw new NotSupportedException();
}
// Stream used to require that all cleanup logic went into Close(),
// which was thought up before we invented IDisposable. However, we
// need to follow the IDisposable pattern so that users can write
// sensible subclasses without needing to inspect all their base
// classes, and without worrying about version brittleness, from a
// base class switching to the Dispose pattern. We're moving
// Stream to the Dispose(bool) pattern - that's where all subclasses
// should put their cleanup now.
public virtual void Close()
{
Dispose(true);
GC.SuppressFinalize(this);
}
public void Dispose()
{
Close();
}
protected virtual void Dispose(bool disposing)
{
// Note: Never change this to call other virtual methods on Stream
// like Write, since the state on subclasses has already been
// torn down. This is the last code to run on cleanup for a stream.
}
public virtual ValueTask DisposeAsync()
{
try
{
Dispose();
return default;
}
catch (Exception exc)
{
return new ValueTask(Task.FromException(exc));
}
}
public abstract void Flush();
public Task FlushAsync()
{
return FlushAsync(CancellationToken.None);
}
public virtual Task FlushAsync(CancellationToken cancellationToken)
{
return Task.Factory.StartNew(state => ((Stream)state!).Flush(), this,
cancellationToken, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
}
[Obsolete("CreateWaitHandle will be removed eventually. Please use \"new ManualResetEvent(false)\" instead.")]
protected virtual WaitHandle CreateWaitHandle()
{
return new ManualResetEvent(false);
}
public virtual IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)
{
return BeginReadInternal(buffer, offset, count, callback, state, serializeAsynchronously: false, apm: true);
}
internal IAsyncResult BeginReadInternal(
byte[] buffer, int offset, int count, AsyncCallback? callback, object? state,
bool serializeAsynchronously, bool apm)
{
if (!CanRead) throw Error.GetReadNotSupported();
// To avoid a race with a stream's position pointer & generating race conditions
// with internal buffer indexes in our own streams that
// don't natively support async IO operations when there are multiple
// async requests outstanding, we will block the application's main
// thread if it does a second IO request until the first one completes.
SemaphoreSlim semaphore = EnsureAsyncActiveSemaphoreInitialized();
Task? semaphoreTask = null;
if (serializeAsynchronously)
{
semaphoreTask = semaphore.WaitAsync();
}
else
{
semaphore.Wait();
}
// Create the task to asynchronously do a Read. This task serves both
// as the asynchronous work item and as the IAsyncResult returned to the user.
var asyncResult = new ReadWriteTask(true /*isRead*/, apm, delegate
{
// The ReadWriteTask stores all of the parameters to pass to Read.
// As we're currently inside of it, we can get the current task
// and grab the parameters from it.
var thisTask = Task.InternalCurrent as ReadWriteTask;
Debug.Assert(thisTask != null && thisTask._stream != null && thisTask._buffer != null,
"Inside ReadWriteTask, InternalCurrent should be the ReadWriteTask, and stream and buffer should be set");
try
{
// Do the Read and return the number of bytes read
return thisTask._stream.Read(thisTask._buffer, thisTask._offset, thisTask._count);
}
finally
{
// If this implementation is part of Begin/EndXx, then the EndXx method will handle
// finishing the async operation. However, if this is part of XxAsync, then there won't
// be an end method, and this task is responsible for cleaning up.
if (!thisTask._apm)
{
thisTask._stream.FinishTrackingAsyncOperation(thisTask);
}
thisTask.ClearBeginState(); // just to help alleviate some memory pressure
}
}, state, this, buffer, offset, count, callback);
// Schedule it
if (semaphoreTask != null)
RunReadWriteTaskWhenReady(semaphoreTask, asyncResult);
else
RunReadWriteTask(asyncResult);
return asyncResult; // return it
}
public virtual int EndRead(IAsyncResult asyncResult)
{
if (asyncResult == null)
throw new ArgumentNullException(nameof(asyncResult));
ReadWriteTask? readTask = asyncResult as ReadWriteTask;
if (readTask == null)
{
throw new ArgumentException(SR.InvalidOperation_WrongAsyncResultOrEndReadCalledMultiple);
}
else if (readTask._endCalled)
{
throw new InvalidOperationException(SR.InvalidOperation_WrongAsyncResultOrEndReadCalledMultiple);
}
else if (!readTask._isRead)
{
throw new ArgumentException(SR.InvalidOperation_WrongAsyncResultOrEndReadCalledMultiple);
}
try
{
return readTask.GetAwaiter().GetResult(); // block until completion, then get result / propagate any exception
}
finally
{
FinishTrackingAsyncOperation(readTask);
}
}
public Task<int> ReadAsync(byte[] buffer, int offset, int count)
{
return ReadAsync(buffer, offset, count, CancellationToken.None);
}
public virtual Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
// If cancellation was requested, bail early with an already completed task.
// Otherwise, return a task that represents the Begin/End methods.
return cancellationToken.IsCancellationRequested
? Task.FromCanceled<int>(cancellationToken)
: BeginEndReadAsync(buffer, offset, count);
}
public virtual ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default)
{
if (MemoryMarshal.TryGetArray(buffer, out ArraySegment<byte> array))
{
return new ValueTask<int>(ReadAsync(array.Array!, array.Offset, array.Count, cancellationToken));
}
else
{
byte[] sharedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
return FinishReadAsync(ReadAsync(sharedBuffer, 0, buffer.Length, cancellationToken), sharedBuffer, buffer);
static async ValueTask<int> FinishReadAsync(Task<int> readTask, byte[] localBuffer, Memory<byte> localDestination)
{
try
{
int result = await readTask.ConfigureAwait(false);
new Span<byte>(localBuffer, 0, result).CopyTo(localDestination.Span);
return result;
}
finally
{
ArrayPool<byte>.Shared.Return(localBuffer);
}
}
}
}
private Task<int> BeginEndReadAsync(byte[] buffer, int offset, int count)
{
if (!HasOverriddenBeginEndRead())
{
// If the Stream does not override Begin/EndRead, then we can take an optimized path
// that skips an extra layer of tasks / IAsyncResults.
return (Task<int>)BeginReadInternal(buffer, offset, count, null, null, serializeAsynchronously: true, apm: false);
}
// Otherwise, we need to wrap calls to Begin/EndWrite to ensure we use the derived type's functionality.
return TaskFactory<int>.FromAsyncTrim(
this, new ReadWriteParameters { Buffer = buffer, Offset = offset, Count = count },
(stream, args, callback, state) => stream.BeginRead(args.Buffer, args.Offset, args.Count, callback, state), // cached by compiler
(stream, asyncResult) => stream.EndRead(asyncResult)); // cached by compiler
}
private struct ReadWriteParameters // struct for arguments to Read and Write calls
{
internal byte[] Buffer;
internal int Offset;
internal int Count;
}
public virtual IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)
{
return BeginWriteInternal(buffer, offset, count, callback, state, serializeAsynchronously: false, apm: true);
}
internal IAsyncResult BeginWriteInternal(
byte[] buffer, int offset, int count, AsyncCallback? callback, object? state,
bool serializeAsynchronously, bool apm)
{
if (!CanWrite) throw Error.GetWriteNotSupported();
// To avoid a race condition with a stream's position pointer & generating conditions
// with internal buffer indexes in our own streams that
// don't natively support async IO operations when there are multiple
// async requests outstanding, we will block the application's main
// thread if it does a second IO request until the first one completes.
SemaphoreSlim semaphore = EnsureAsyncActiveSemaphoreInitialized();
Task? semaphoreTask = null;
if (serializeAsynchronously)
{
semaphoreTask = semaphore.WaitAsync(); // kick off the asynchronous wait, but don't block
}
else
{
semaphore.Wait(); // synchronously wait here
}
// Create the task to asynchronously do a Write. This task serves both
// as the asynchronous work item and as the IAsyncResult returned to the user.
var asyncResult = new ReadWriteTask(false /*isRead*/, apm, delegate
{
// The ReadWriteTask stores all of the parameters to pass to Write.
// As we're currently inside of it, we can get the current task
// and grab the parameters from it.
var thisTask = Task.InternalCurrent as ReadWriteTask;
Debug.Assert(thisTask != null && thisTask._stream != null && thisTask._buffer != null,
"Inside ReadWriteTask, InternalCurrent should be the ReadWriteTask, and stream and buffer should be set");
try
{
// Do the Write
thisTask._stream.Write(thisTask._buffer, thisTask._offset, thisTask._count);
return 0; // not used, but signature requires a value be returned
}
finally
{
// If this implementation is part of Begin/EndXx, then the EndXx method will handle
// finishing the async operation. However, if this is part of XxAsync, then there won't
// be an end method, and this task is responsible for cleaning up.
if (!thisTask._apm)
{
thisTask._stream.FinishTrackingAsyncOperation(thisTask);
}
thisTask.ClearBeginState(); // just to help alleviate some memory pressure
}
}, state, this, buffer, offset, count, callback);
// Schedule it
if (semaphoreTask != null)
RunReadWriteTaskWhenReady(semaphoreTask, asyncResult);
else
RunReadWriteTask(asyncResult);
return asyncResult; // return it
}
private void RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)
{
Debug.Assert(readWriteTask != null);
Debug.Assert(asyncWaiter != null);
// If the wait has already completed, run the task.
if (asyncWaiter.IsCompleted)
{
Debug.Assert(asyncWaiter.IsCompletedSuccessfully, "The semaphore wait should always complete successfully.");
RunReadWriteTask(readWriteTask);
}
else // Otherwise, wait for our turn, and then run the task.
{
asyncWaiter.ContinueWith((t, state) =>
{
Debug.Assert(t.IsCompletedSuccessfully, "The semaphore wait should always complete successfully.");
var rwt = (ReadWriteTask)state!;
Debug.Assert(rwt._stream != null);
rwt._stream.RunReadWriteTask(rwt); // RunReadWriteTask(readWriteTask);
}, readWriteTask, default, TaskContinuationOptions.ExecuteSynchronously, TaskScheduler.Default);
}
}
private void RunReadWriteTask(ReadWriteTask readWriteTask)
{
Debug.Assert(readWriteTask != null);
// Schedule the task. ScheduleAndStart must happen after the write to _activeReadWriteTask to avoid a race.
// Internally, we're able to directly call ScheduleAndStart rather than Start, avoiding
// two interlocked operations. However, if ReadWriteTask is ever changed to use
// a cancellation token, this should be changed to use Start.
readWriteTask.m_taskScheduler = TaskScheduler.Default;
readWriteTask.ScheduleAndStart(needsProtection: false);
}
private void FinishTrackingAsyncOperation(ReadWriteTask task)
{
Debug.Assert(_asyncActiveSemaphore != null, "Must have been initialized in order to get here.");
task._endCalled = true;
_asyncActiveSemaphore.Release();
}
public virtual void EndWrite(IAsyncResult asyncResult)
{
if (asyncResult == null)
throw new ArgumentNullException(nameof(asyncResult));
ReadWriteTask? writeTask = asyncResult as ReadWriteTask;
if (writeTask == null)
{
throw new ArgumentException(SR.InvalidOperation_WrongAsyncResultOrEndWriteCalledMultiple);
}
else if (writeTask._endCalled)
{
throw new InvalidOperationException(SR.InvalidOperation_WrongAsyncResultOrEndWriteCalledMultiple);
}
else if (writeTask._isRead)
{
throw new ArgumentException(SR.InvalidOperation_WrongAsyncResultOrEndWriteCalledMultiple);
}
try
{
writeTask.GetAwaiter().GetResult(); // block until completion, then propagate any exceptions
Debug.Assert(writeTask.Status == TaskStatus.RanToCompletion);
}
finally
{
FinishTrackingAsyncOperation(writeTask);
}
}
// Task used by BeginRead / BeginWrite to do Read / Write asynchronously.
// A single instance of this task serves four purposes:
// 1. The work item scheduled to run the Read / Write operation
// 2. The state holding the arguments to be passed to Read / Write
// 3. The IAsyncResult returned from BeginRead / BeginWrite
// 4. The completion action that runs to invoke the user-provided callback.
// This last item is a bit tricky. Before the AsyncCallback is invoked, the
// IAsyncResult must have completed, so we can't just invoke the handler
// from within the task, since it is the IAsyncResult, and thus it's not
// yet completed. Instead, we use AddCompletionAction to install this
// task as its own completion handler. That saves the need to allocate
// a separate completion handler, it guarantees that the task will
// have completed by the time the handler is invoked, and it allows
// the handler to be invoked synchronously upon the completion of the
// task. This all enables BeginRead / BeginWrite to be implemented
// with a single allocation.
private sealed class ReadWriteTask : Task<int>, ITaskCompletionAction
{
internal readonly bool _isRead;
internal readonly bool _apm; // true if this is from Begin/EndXx; false if it's from XxAsync
internal bool _endCalled;
internal Stream? _stream;
internal byte[]? _buffer;
internal readonly int _offset;
internal readonly int _count;
private AsyncCallback? _callback;
private ExecutionContext? _context;
internal void ClearBeginState() // Used to allow the args to Read/Write to be made available for GC
{
_stream = null;
_buffer = null;
}
public ReadWriteTask(
bool isRead,
bool apm,
Func<object?, int> function, object? state,
Stream stream, byte[] buffer, int offset, int count, AsyncCallback? callback) :
base(function, state, CancellationToken.None, TaskCreationOptions.DenyChildAttach)
{
Debug.Assert(function != null);
Debug.Assert(stream != null);
Debug.Assert(buffer != null);
// Store the arguments
_isRead = isRead;
_apm = apm;
_stream = stream;
_buffer = buffer;
_offset = offset;
_count = count;
// If a callback was provided, we need to:
// - Store the user-provided handler
// - Capture an ExecutionContext under which to invoke the handler
// - Add this task as its own completion handler so that the Invoke method
// will run the callback when this task completes.
if (callback != null)
{
_callback = callback;
_context = ExecutionContext.Capture();
base.AddCompletionAction(this);
}
}
private static void InvokeAsyncCallback(object? completedTask)
{
Debug.Assert(completedTask is ReadWriteTask);
var rwc = (ReadWriteTask)completedTask;
AsyncCallback? callback = rwc._callback;
Debug.Assert(callback != null);
rwc._callback = null;
callback(rwc);
}
private static ContextCallback? s_invokeAsyncCallback;
void ITaskCompletionAction.Invoke(Task completingTask)
{
// Get the ExecutionContext. If there is none, just run the callback
// directly, passing in the completed task as the IAsyncResult.
// If there is one, process it with ExecutionContext.Run.
ExecutionContext? context = _context;
if (context == null)
{
AsyncCallback? callback = _callback;
Debug.Assert(callback != null);
_callback = null;
callback(completingTask);
}
else
{
_context = null;
ContextCallback? invokeAsyncCallback = s_invokeAsyncCallback ??= InvokeAsyncCallback;
ExecutionContext.RunInternal(context, invokeAsyncCallback, this);
}
}
bool ITaskCompletionAction.InvokeMayRunArbitraryCode => true;
}
public Task WriteAsync(byte[] buffer, int offset, int count)
{
return WriteAsync(buffer, offset, count, CancellationToken.None);
}
public virtual Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
// If cancellation was requested, bail early with an already completed task.
// Otherwise, return a task that represents the Begin/End methods.
return cancellationToken.IsCancellationRequested
? Task.FromCanceled(cancellationToken)
: BeginEndWriteAsync(buffer, offset, count);
}
public virtual ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken = default)
{
if (MemoryMarshal.TryGetArray(buffer, out ArraySegment<byte> array))
{
return new ValueTask(WriteAsync(array.Array!, array.Offset, array.Count, cancellationToken));
}
else
{
byte[] sharedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
buffer.Span.CopyTo(sharedBuffer);
return new ValueTask(FinishWriteAsync(WriteAsync(sharedBuffer, 0, buffer.Length, cancellationToken), sharedBuffer));
}
}
private async Task FinishWriteAsync(Task writeTask, byte[] localBuffer)
{
try
{
await writeTask.ConfigureAwait(false);
}
finally
{
ArrayPool<byte>.Shared.Return(localBuffer);
}
}
private Task BeginEndWriteAsync(byte[] buffer, int offset, int count)
{
if (!HasOverriddenBeginEndWrite())
{
// If the Stream does not override Begin/EndWrite, then we can take an optimized path
// that skips an extra layer of tasks / IAsyncResults.
return (Task)BeginWriteInternal(buffer, offset, count, null, null, serializeAsynchronously: true, apm: false);
}
// Otherwise, we need to wrap calls to Begin/EndWrite to ensure we use the derived type's functionality.
return TaskFactory<VoidTaskResult>.FromAsyncTrim(
this, new ReadWriteParameters { Buffer = buffer, Offset = offset, Count = count },
(stream, args, callback, state) => stream.BeginWrite(args.Buffer, args.Offset, args.Count, callback, state), // cached by compiler
(stream, asyncResult) => // cached by compiler
{
stream.EndWrite(asyncResult);
return default;
});
}
public abstract long Seek(long offset, SeekOrigin origin);
public abstract void SetLength(long value);
public abstract int Read(byte[] buffer, int offset, int count);
public virtual int Read(Span<byte> buffer)
{
byte[] sharedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
int numRead = Read(sharedBuffer, 0, buffer.Length);
if ((uint)numRead > (uint)buffer.Length)
{
throw new IOException(SR.IO_StreamTooLong);
}
new Span<byte>(sharedBuffer, 0, numRead).CopyTo(buffer);
return numRead;
}
finally { ArrayPool<byte>.Shared.Return(sharedBuffer); }
}
// Reads one byte from the stream by calling Read(byte[], int, int).
// Will return an unsigned byte cast to an int or -1 on end of stream.
// This implementation does not perform well because it allocates a new
// byte[] each time you call it, and should be overridden by any
// subclass that maintains an internal buffer. Then, it can help perf
// significantly for people who are reading one byte at a time.
public virtual int ReadByte()
{
byte[] oneByteArray = new byte[1];
int r = Read(oneByteArray, 0, 1);
if (r == 0)
return -1;
return oneByteArray[0];
}
public abstract void Write(byte[] buffer, int offset, int count);
public virtual void Write(ReadOnlySpan<byte> buffer)
{
byte[] sharedBuffer = ArrayPool<byte>.Shared.Rent(buffer.Length);
try
{
buffer.CopyTo(sharedBuffer);
Write(sharedBuffer, 0, buffer.Length);
}
finally { ArrayPool<byte>.Shared.Return(sharedBuffer); }
}
// Writes one byte from the stream by calling Write(byte[], int, int).
// This implementation does not perform well because it allocates a new
// byte[] each time you call it, and should be overridden by any
// subclass that maintains an internal buffer. Then, it can help perf
// significantly for people who are writing one byte at a time.
public virtual void WriteByte(byte value)
{
byte[] oneByteArray = new byte[1];
oneByteArray[0] = value;
Write(oneByteArray, 0, 1);
}
public static Stream Synchronized(Stream stream)
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
if (stream is SyncStream)
return stream;
return new SyncStream(stream);
}
[Obsolete("Do not call or override this method.")]
protected virtual void ObjectInvariant()
{
}
internal IAsyncResult BlockingBeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)
{
// To avoid a race with a stream's position pointer & generating conditions
// with internal buffer indexes in our own streams that
// don't natively support async IO operations when there are multiple
// async requests outstanding, we will block the application's main
// thread and do the IO synchronously.
// This can't perform well - use a different approach.
SynchronousAsyncResult asyncResult;
try
{
int numRead = Read(buffer, offset, count);
asyncResult = new SynchronousAsyncResult(numRead, state);
}
catch (IOException ex)
{
asyncResult = new SynchronousAsyncResult(ex, state, isWrite: false);
}
callback?.Invoke(asyncResult);
return asyncResult;
}
internal static int BlockingEndRead(IAsyncResult asyncResult)
{
return SynchronousAsyncResult.EndRead(asyncResult);
}
internal IAsyncResult BlockingBeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)
{
// To avoid a race condition with a stream's position pointer & generating conditions
// with internal buffer indexes in our own streams that
// don't natively support async IO operations when there are multiple
// async requests outstanding, we will block the application's main
// thread and do the IO synchronously.
// This can't perform well - use a different approach.
SynchronousAsyncResult asyncResult;
try
{
Write(buffer, offset, count);
asyncResult = new SynchronousAsyncResult(state);
}
catch (IOException ex)
{
asyncResult = new SynchronousAsyncResult(ex, state, isWrite: true);
}
callback?.Invoke(asyncResult);
return asyncResult;
}
internal static void BlockingEndWrite(IAsyncResult asyncResult)
{
SynchronousAsyncResult.EndWrite(asyncResult);
}
private sealed class NullStream : Stream
{
private static readonly Task<int> s_zeroTask = Task.FromResult(0);
internal NullStream() { }
public override bool CanRead => true;
public override bool CanWrite => true;
public override bool CanSeek => true;
public override long Length => 0;
public override long Position
{
get => 0;
set { }
}
public override void CopyTo(Stream destination, int bufferSize)
{
StreamHelpers.ValidateCopyToArgs(this, destination, bufferSize);
// After we validate arguments this is a nop.
}
public override Task CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)
{
// Validate arguments here for compat, since previously this method
// was inherited from Stream (which did check its arguments).
StreamHelpers.ValidateCopyToArgs(this, destination, bufferSize);
return cancellationToken.IsCancellationRequested ?
Task.FromCanceled(cancellationToken) :
Task.CompletedTask;
}
public override void CopyTo(ReadOnlySpanAction<byte, object?> callback, object? state, int bufferSize)
{
StreamHelpers.ValidateCopyToArgs(this, callback, bufferSize);
// After we validate arguments this is a nop.
}
public override Task CopyToAsync(Func<ReadOnlyMemory<byte>, object?, CancellationToken, ValueTask> callback, object? state, int bufferSize, CancellationToken cancellationToken)
{
StreamHelpers.ValidateCopyToArgs(this, callback, bufferSize);
return cancellationToken.IsCancellationRequested ?
Task.FromCanceled(cancellationToken) :
Task.CompletedTask;
}
protected override void Dispose(bool disposing)
{
// Do nothing - we don't want NullStream singleton (static) to be closable
}