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We should normalize Vector64/Vector128.Create(0) and Vector64/Vector128.Create(0, 0, ..) to become Vector64/Vector128.Zero in the morph phase as to take advantage of the optimizations that we are going to have for Vector64/Vector128.Zero.
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Issue Details
We should normalize Vector64/Vector128.Create(0) and Vector64/Vector128.Create(0, 0, ..) to become Vector64/Vector128.Zero in the morph phase as to take advantage of the optimizations that we are going to have for Vector64/Vector128.Zero.
We should normalize
Vector64/Vector128.Create(0)
andVector64/Vector128.Create(0, 0, ..)
to becomeVector64/Vector128.Zero
in the morph phase as to take advantage of the optimizations that we are going to have forVector64/Vector128.Zero
.The text was updated successfully, but these errors were encountered: