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Normalize Vector64/Vector128.Create(0)/Create(0,0, ..) to Vector64/Vector128.Zero #63490

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TIHan opened this issue Jan 7, 2022 · 1 comment · Fixed by #63821
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Normalize Vector64/Vector128.Create(0)/Create(0,0, ..) to Vector64/Vector128.Zero #63490

TIHan opened this issue Jan 7, 2022 · 1 comment · Fixed by #63821

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@TIHan
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TIHan commented Jan 7, 2022

We should normalize Vector64/Vector128.Create(0) and Vector64/Vector128.Create(0, 0, ..) to become Vector64/Vector128.Zero in the morph phase as to take advantage of the optimizations that we are going to have for Vector64/Vector128.Zero.

@dotnet-issue-labeler dotnet-issue-labeler bot added area-System.Runtime.Intrinsics untriaged New issue has not been triaged by the area owner labels Jan 7, 2022
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ghost commented Jan 7, 2022

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Issue Details

We should normalize Vector64/Vector128.Create(0) and Vector64/Vector128.Create(0, 0, ..) to become Vector64/Vector128.Zero in the morph phase as to take advantage of the optimizations that we are going to have for Vector64/Vector128.Zero.

Author: TIHan
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Labels:

area-System.Runtime.Intrinsics, untriaged

Milestone: -

@TIHan TIHan linked a pull request Jan 14, 2022 that will close this issue
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@TIHan TIHan self-assigned this Jan 26, 2022
@ghost ghost locked as resolved and limited conversation to collaborators Mar 19, 2022
@tannergooding tannergooding removed the untriaged New issue has not been triaged by the area owner label Jun 24, 2024
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