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D3DCompiler.vcxproj
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D3DCompiler.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CLRSupport>false</CLRSupport>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(WpfCppProps)" />
<PropertyGroup>
<!--
Target assembly will be a privatized copy of D3DCompiler, like
d3dcompiler_47_cor3.dll
-->
<TargetName>$(D3DCompilerDllBaseName)$(D3DCompilerVersion)$(WpfVersionSuffix)</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<!-- ARM64 will use the windows\system32 version -->
<!-- ISSUE!! https://github.com/dotnet/wpf/issues/9670: An updated D3D Redist is incompatible with Win10, at least when built with the 19041 Windows SDK. This is
a temporary workaround for this issue. We pull from netcore native assets instead. -->
<RedistSourcePath>$(RepositoryToolsDir)native\bin\windows-sdk-d3d-redist\1.0.0\D3D\$(Architecture)\$(D3DCompilerDllBaseName)$(D3DCompilerVersion).dll</RedistSourcePath>
</PropertyGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{60E8E057-79E1-4860-A015-23C9587434F7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>