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Infinity Engine Mod: Random rolls using RDRAND

This mod aims to fix randomness of dice rolls in Enhanced Editions of Infinity Engine games. This includes BG:EE, BG2:EE (including EET), IWD:EE and PST:EE.

This issue was discovered using Faydark's Autoroller (now part of EE UI Tweaks) where it takes just several minutes to notice odd results (repeating ability scores or same exceptional strength). It was discovered that the games are using plain rand() function from C library which is now deemed insufficient for any advanced use.

The Autoroller makes this issue apparent as random numbers start to repeat, more notably on Windows platform. I believed that the games deserve better random number generator so I have decided to create this mod. Its form differs depending on a platform.

Windows

On Windows, it is the standard WeiDU mod that replaces original rand() function with RDRAND instruction.

RDRAND is provided by CPU and its support was added in AMD Zen (2015) and Intel Ivy-Bridge (2012) processors. Therefore this mod will not work for owners of older processors. It was not my first choice but I had to fit the code in 33 bytes that are available in PST:EE. Also, only Windows binaries patched to version 2.6 (for BG/BG2/EET/IWD) or version 3.1.3/3.1.4 (for PST) are currently supported.

The mod consists of single component:

  • Improve randomness of dice rolls: Detects CPU support for RDRAND instruction and patches your game binary to use it instead of rand().

Linux

There's no need for an actual mod in Linux. The package distributes a simple library rand.so which can be preloaded to a game binary.

E.g.: LD_PRELOAD=rand.so ./BaldursGate

Version History:

  • 1.1: Added Linux support
  • 1.0: Initial release

Author: Emanuel Komínek drake127@planescape.cz