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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This Source Code Form is subject to the terms of the Mozilla Public</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// License, v. 2.0. If a copy of the MPL was not distributed with this</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// file, You can obtain one at http://mozilla.org/MPL/2.0/.</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> </div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include <map></span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include <list></span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include <functional></span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include <OpenGP/GL/glfw.h></span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#include <OpenGP/GL/SceneGraph.h></span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include <OpenGP/GL/GlfwFpsCounter.h></span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> </div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//=============================================================================</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">namespace </span><a class="code" href="namespace_open_g_p.html">OpenGP</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">//=============================================================================</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> </div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">inline</span> <span class="keywordtype">void</span> glfw_error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description){</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  mFatal(<span class="stringliteral">"ERROR%d: %s"</span>, error, description);</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> }</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> </div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// TODO: factor out methods in GlfwWindow.cpp</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">class </span>GlfwWindow{</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  GLFWwindow* _window = <span class="keyword">nullptr</span>;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  <span class="keywordtype">int</span> _width = 640;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  <span class="keywordtype">int</span> _height = 480;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  <span class="keywordtype">bool</span> _enable_wait_events = <span class="keyword">false</span>; </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  <span class="keywordtype">bool</span> _enable_verbose_log = <span class="keyword">false</span>;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  std::function<void()> user_update_fn = [](){};</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  SceneGraph scene;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> run(){ <span class="keywordflow">return</span> Manager::run(); }</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> display(){</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  glViewport(0, 0, _width, _height);</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  scene.display();</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  }</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keywordtype">void</span> set_user_update_fn(std::function<<span class="keywordtype">void</span>()> user_update_fn) {</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  this->user_update_fn = user_update_fn;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  }</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> </div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  <span class="keywordtype">float</span> scale_factor_retina(){</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keywordtype">int</span> w_window, h_window;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="keywordtype">int</span> w_framebuffer, h_framebuffer;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  glfwGetWindowSize(_window, &w_window, &h_window);</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  glfwGetFramebufferSize(_window, &w_framebuffer, &h_framebuffer);</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keywordtype">int</span> w_scale = w_framebuffer / w_window;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keywordtype">int</span> h_scale = h_framebuffer / h_window;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  assert(w_scale == h_scale);</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keywordflow">return</span> (<span class="keywordtype">float</span>) w_scale;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  }</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keywordtype">void</span> getFramebufferCursorPos(<span class="keywordtype">double</span>* x, <span class="keywordtype">double</span>* y){</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  <span class="keywordtype">double</span> x_window, y_window;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  glfwGetCursorPos(_window, &x_window, &y_window);</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keywordtype">float</span> s = scale_factor_retina();</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  (*x) = x_window * s;</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  (*y) = y_window * s;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  }</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  GlfwWindow(<span class="keyword">const</span> std::string& title=<span class="stringliteral">""</span>, <span class="keywordtype">int</span> width=640, <span class="keywordtype">int</span> height=480){</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="comment">//--- GLFW initialization</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  {</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="comment">// note: can be called multiple times without problems</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="comment">// docs: "additional calls to glfwInit() after successful initialization but before</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="comment">// termination will return GL_TRUE immediately"</span></div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordflow">if</span>( !glfwInit() )</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  mFatal() << <span class="stringliteral">"Failed to initialize GLFW"</span>;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="comment">// Setup</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  glfwSetErrorCallback(glfw_error_callback);</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="comment">// Hint GLFW that we would like a shader-based OpenGL context</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <span class="comment">// docs: "sets hints for the next call to glfwCreateWindow"</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="preprocessor"> #ifdef __APPLE__</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="comment">// TODO test if we can use this on Windows and Linux (makes all calls below 3.2 obsolete)</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="preprocessor"> #endif</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="keywordflow">if</span>( !(_window = glfwCreateWindow(width, height, title.c_str(), <span class="keyword">nullptr</span>, <span class="keyword">nullptr</span>)) )</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  mFatal() << <span class="stringliteral">"Failed to open OpenGL 3 GLFW window."</span>;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keywordflow">if</span>(_enable_verbose_log){</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keywordtype">int</span> major = glfwGetWindowAttrib(_window, GLFW_CONTEXT_VERSION_MAJOR);</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="keywordtype">int</span> minor = glfwGetWindowAttrib(_window, GLFW_CONTEXT_VERSION_MINOR);</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="keywordtype">int</span> revision = glfwGetWindowAttrib(_window, GLFW_CONTEXT_REVISION);</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  std::cout << <span class="stringliteral">"Opened GLFW OpenGL "</span> << major << <span class="stringliteral">"."</span> << minor << <span class="stringliteral">"."</span> << revision << std::endl;</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  }</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> </div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  glfwMakeContextCurrent(_window);</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keywordflow">if</span>(!glfwGetCurrentContext())</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  mFatal() << <span class="stringliteral">"Failed to make GLFW context current."</span>;</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  glfwSetInputMode(_window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); <span class="comment">// can be GLFW_CURSOR_HIDDEN</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> </div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="comment">// GLEW Initialization (must have created a context)</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  glewExperimental = GL_TRUE;</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  GLenum err = glewInit();</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <span class="keywordflow">if</span>( err != GLEW_OK )</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  mFatal() << <span class="stringliteral">"Failed GLEW initialization"</span>;</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="keywordflow">while</span> (glGetError() != GL_NO_ERROR) {}</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  }</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="comment">//--- OpenGL globals</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  {</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  glClearColor(1.0f, 1.0f, 1.0f, 0.0f); </div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  glClearDepth(1.0f);</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  glEnable(GL_DEPTH_TEST); <span class="comment">// Enable depth test</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  glEnable(GL_MULTISAMPLE);</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <span class="comment">// glDisable(GL_CULL_FACE); // back face triangle cull</span></div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="comment">//--- Enable transparency (vec4 color)</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  glEnable (GL_BLEND);</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  }</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> </div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  <span class="comment">//--- Hack (manual) for retina display</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  glfwGetFramebufferSize(_window,&_width,&_height);</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  scene.screen_resize(_width,_height);</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> </div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  <span class="comment">//--- Register the current window with the manager</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  Manager::bind(<span class="keyword">this</span>);</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  }</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> </div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> mouse_press_callback(<span class="keywordtype">int</span> <span class="comment">/*button*/</span>, <span class="keywordtype">int</span> <span class="comment">/*action*/</span>, <span class="keywordtype">int</span> <span class="comment">/*mods*/</span>) { <span class="keywordflow">return</span> <span class="keyword">false</span>; }</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> mouse_move_callback(<span class="keywordtype">double</span> <span class="comment">/*xPos*/</span>, <span class="keywordtype">double</span> <span class="comment">/*yPos*/</span>) { <span class="keywordflow">return</span> <span class="keyword">false</span>; }</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> scroll_callback(<span class="keywordtype">double</span> <span class="comment">/*xOffset*/</span>, <span class="keywordtype">double</span> <span class="comment">/*yOffset*/</span>) { <span class="keywordflow">return</span> <span class="keyword">false</span>; }</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> framebuffer_size_callback(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height){</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  _width = width;</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  _height = height;</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  scene.screen_resize(_width, _height);</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  }</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> key_callback(<span class="keywordtype">int</span> key, <span class="keywordtype">int</span> <span class="comment">/*scancode*/</span>, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> <span class="comment">/*mods*/</span>){</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="keywordflow">if</span> (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  glfwSetWindowShouldClose(_window, GL_TRUE);</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  }</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  }</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> </div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="keyword">class </span>Manager{</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  <span class="keyword">friend</span> <span class="keyword">class </span>GlfwWindow;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  <span class="keyword">typedef</span> std::pair<GLFWwindow*, GlfwWindow*> Pair;</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  <span class="keyword">static</span> GlfwFpsCounter* fps_counter(){</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="keyword">static</span> GlfwFpsCounter fps_counter;</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  <span class="keywordflow">return</span> &fps_counter;</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  }</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keyword">static</span> std::map<GLFWwindow*, GlfwWindow*>* active_windows(){</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  <span class="keyword">static</span> std::map<GLFWwindow*, GlfwWindow*> _active_windows;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keywordflow">return</span> &_active_windows;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  }</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> bind(GlfwWindow* window){</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  GLFWwindow* _window = window->_window;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  active_windows()->emplace(_window, window);</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  <span class="comment">//--- connect the dispatcher</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  glfwSetKeyCallback(_window, glfw_key_callback);</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  glfwSetMouseButtonCallback(_window, glfw_mouse_press_callback);</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  glfwSetCursorPosCallback(_window, glfw_mouse_move_callback);</div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  glfwSetFramebufferSizeCallback(_window, glfw_framebuffer_size_callback);</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  glfwSetScrollCallback(_window, glfw_scroll_callback);</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  }</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> unbind(GlfwWindow* window){</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  GLFWwindow* _window = window->_window;</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  active_windows()->erase(_window);</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  glfwSetKeyCallback(_window, <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  glfwSetMouseButtonCallback(_window, <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  glfwSetCursorPosCallback(_window, <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  glfwSetFramebufferSizeCallback(_window, <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  glfwSetScrollCallback(_window, <span class="keyword">nullptr</span>);</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  }</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> </div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> run(){</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordflow">while</span>(<span class="keyword">true</span>){</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  <span class="comment">// FPS counter</span></div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  fps_counter()->tick();</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> </div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  <span class="comment">// Empty the event poll to make sure no event is called on deleted window</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keywordtype">bool</span> _enable_wait_events = <span class="keyword">false</span>; </div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  _enable_wait_events ? glfwWaitEvents() : glfwPollEvents();</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> </div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  std::list<GlfwWindow*> todelete;</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  <span class="keywordflow">for</span>(Pair win: *active_windows()){</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keywordflow">if</span>(glfwWindowShouldClose(win.first))</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  todelete.push_back(win.second);</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  <span class="keywordflow">else</span>{</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  glfwMakeContextCurrent(win.first);</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  win.second->display();</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  win.second->user_update_fn();</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  glfwSwapBuffers(win.first);</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  }</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  }</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="comment">// Now delete the window from the event subsystem</span></div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  <span class="keywordflow">for</span>(GlfwWindow* win: todelete){</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  Manager::unbind(win);</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  glfwDestroyWindow(win->_window);</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  }</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  <span class="comment">// Should we terminate the event loop?</span></div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  <span class="keywordflow">if</span>(active_windows()->empty()){</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  glfwTerminate();</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  <span class="keywordflow">return</span> EXIT_SUCCESS;</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  }</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  }</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  }</div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span> </div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> glfw_key_callback(GLFWwindow* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods){ active_windows()->at(window)->key_callback(key, scancode, action, mods); }</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> glfw_mouse_press_callback(GLFWwindow* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods) { active_windows()->at(window)->mouse_press_callback(button, action, mods); }</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> glfw_mouse_move_callback(GLFWwindow* window, <span class="keywordtype">double</span> xPos, <span class="keywordtype">double</span> yPos) { active_windows()->at(window)->mouse_move_callback(xPos, yPos); }</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> glfw_framebuffer_size_callback(GLFWwindow* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height) { active_windows()->at(window)->framebuffer_size_callback(width, height); }</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> glfw_scroll_callback(GLFWwindow* window, <span class="keywordtype">double</span> xOffset, <span class="keywordtype">double</span> yOffset) { active_windows()->at(window)->scroll_callback(xOffset, yOffset); }</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> };</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span> </div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> };</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span> </div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span> <span class="comment">//=============================================================================</span></div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span> } <span class="comment">// namespace OpenGP</span></div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> <span class="comment">//=============================================================================</span></div><div class="ttc" id="namespace_open_g_p_html"><div class="ttname"><a href="namespace_open_g_p.html">OpenGP</a></div><div class="ttdef"><b>Definition:</b> VirtualDepthSensor.h:19</div></div>
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