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world.py
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world.py
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import lane
import car
import math
import feature
import dynamics
import visualize
import utils
import sys
import theano as th
import theano.tensor as tt
import numpy as np
import shelve
th.config.optimizer_verbose = True
th.config.allow_gc = False
th.config.optimizer = 'fast_compile'
class Object(object):
def __init__(self, name, x):
self.name = name
self.x = np.asarray(x)
class World(object):
def __init__(self):
self.cars = []
self.lanes = []
self.roads = []
self.fences = []
self.objects = []
def simple_reward(self, trajs=None, lanes=None, roads=None, fences=None, speed=1., speed_import=1.):
if lanes is None:
lanes = self.lanes
if roads is None:
roads = self.roads
if fences is None:
fences = self.fences
if trajs is None:
trajs = [c.linear for c in self.cars]
elif isinstance(trajs, car.Car):
trajs = [c.linear for c in self.cars if c!=trajs]
r = 0.1*feature.control()
theta = [1., -50., 10., 10., -60.] # Simple model
# theta = [.959, -46.271, 9.015, 8.531, -57.604]
for lane in lanes:
r = r+theta[0]*lane.gaussian()
for fence in fences:
r = r+theta[1]*fence.gaussian()
for road in roads:
r = r+theta[2]*road.gaussian(10.)
if speed is not None:
r = r+speed_import*theta[3]*feature.speed(speed)
for traj in trajs:
r = r+theta[4]*traj.gaussian()
return r
def playground():
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.17)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2)]
#world.cars.append(car.UserControlledCar(dyn, [0., 0., math.pi/2., 0.], color='orange'))
world.cars.append(car.UserControlledCar(dyn, [-0.17, -0.17, math.pi/2., 0.], color='white'))
return world
def irl_ground():
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2)]
d = shelve.open('cache', writeback=True)
cars = [(-.13, .1, .5, 0.13),
(.02, .4, .8, 0.5),
(.13, .1, .6, .13),
(-.09, .8, .5, 0.),
(0., 1., 0.5, 0.),
(-.13, -0.5, 0.9, 0.13),
(.13, -.8, 1., -0.13),
]
def goal(g):
@feature.feature
def r(t, x, u):
return -(x[0]-g)**2
return r
for i, (x, y, s, gx) in enumerate(cars):
if str(i) not in d:
d[str(i)] = []
world.cars.append(car.SimpleOptimizerCar(dyn, [x, y, math.pi/2., s], color='yellow'))
world.cars[-1].cache = d[str(i)]
def f(j):
def sync(cache):
d[str(j)] = cache
d.sync()
return sync
world.cars[-1].sync = f(i)
for c, (x, y, s, gx) in zip(world.cars, cars):
c.reward = world.simple_reward(c, speed=s)+10.*goal(gx)
world.cars.append(car.UserControlledCar(dyn, [0., 0., math.pi/2., 0.7], color='red'))
world.cars = world.cars[-1:]+world.cars[:-1]
return world
def world_test():
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2)]
world.cars.append(car.UserControlledCar(dyn, [-0.13, 0., math.pi/2., 0.3], color='red'))
world.cars.append(car.SimpleOptimizerCar(dyn, [0.0, 0.5, math.pi/2., 0.3], color='yellow'))
world.cars[1].reward = world.simple_reward(world.cars[1], speed=0.5)
return world
def world0():
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2)]
world.cars.append(car.UserControlledCar(dyn, [-0.13, 0., math.pi/2., 0.3], color='red'))
world.cars.append(car.NestedOptimizerCar(dyn, [0.0, 0.5, math.pi/2., 0.3], color='yellow'))
world.cars[1].human = world.cars[0]
r_h = world.simple_reward([world.cars[1].traj])+100.*feature.bounded_control(world.cars[0].bounds)
@feature.feature
def human_speed(t, x, u):
return -world.cars[1].traj_h.x[t][3]**2
r_r = world.simple_reward(world.cars[1], speed=0.5)
world.cars[1].rewards = (r_h, r_r)
return world
def world1(flag=False):
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2)]
world.cars.append(car.UserControlledCar(dyn, [-0.13, 0., math.pi/2., 0.3], color='red'))
world.cars.append(car.NestedOptimizerCar(dyn, [0.0, 0.5, math.pi/2., 0.3], color='yellow'))
world.cars[1].human = world.cars[0]
if flag:
world.cars[0].follow = world.cars[1].traj_h
r_h = world.simple_reward([world.cars[1].traj], speed_import=.2 if flag else 1., speed=0.8 if flag else 1.)+100.*feature.bounded_control(world.cars[0].bounds)
@feature.feature
def human_speed(t, x, u):
return -world.cars[1].traj_h.x[t][3]**2
r_r = 300.*human_speed+world.simple_reward(world.cars[1], speed=0.5)
if flag:
world.cars[0].follow = world.cars[1].traj_h
world.cars[1].rewards = (r_h, r_r)
#world.objects.append(Object('cone', [0., 1.8]))
return world
def world2(flag=False):
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2), clane.shifted(2.5), clane.shifted(-2.5)]
world.cars.append(car.UserControlledCar(dyn, [0., 0., math.pi/2., 0.3], color='red'))
world.cars.append(car.NestedOptimizerCar(dyn, [0., 0.3, math.pi/2., 0.3], color='yellow'))
world.cars[1].human = world.cars[0]
world.cars[0].bounds = [(-3., 3.), (-1., 1.)]
if flag:
world.cars[0].follow = world.cars[1].traj_h
r_h = world.simple_reward([world.cars[1].traj])+100.*feature.bounded_control(world.cars[0].bounds)
@feature.feature
def human(t, x, u):
return -(world.cars[1].traj_h.x[t][0])*10
r_r = 300.*human+world.simple_reward(world.cars[1], speed=0.5)
world.cars[1].rewards = (r_h, r_r)
#world.objects.append(Object('firetruck', [0., 0.7]))
return world
def world3(flag=False):
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2), clane.shifted(2.5), clane.shifted(-2.5)]
world.cars.append(car.UserControlledCar(dyn, [0., 0., math.pi/2., 0.3], color='red'))
world.cars.append(car.NestedOptimizerCar(dyn, [0., 0.3, math.pi/2., 0.3], color='yellow'))
world.cars[1].human = world.cars[0]
world.cars[0].bounds = [(-3., 3.), (-1., 1.)]
if flag:
world.cars[0].follow = world.cars[1].traj_h
r_h = world.simple_reward([world.cars[1].traj])+100.*feature.bounded_control(world.cars[0].bounds)
@feature.feature
def human(t, x, u):
return (world.cars[1].traj_h.x[t][0])*10
r_r = 300.*human+world.simple_reward(world.cars[1], speed=0.5)
world.cars[1].rewards = (r_h, r_r)
#world.objects.append(Object('firetruck', [0., 0.7]))
return world
def world4(flag=False):
dyn = dynamics.CarDynamics(0.1)
world = World()
vlane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
hlane = lane.StraightLane([-1., 0.], [1., 0.], 0.13)
world.lanes += [vlane, hlane]
world.fences += [hlane.shifted(-1), hlane.shifted(1)]
world.cars.append(car.UserControlledCar(dyn, [0., -.3, math.pi/2., 0.0], color='red'))
world.cars.append(car.NestedOptimizerCar(dyn, [-0.3, 0., 0., 0.], color='yellow'))
world.cars[1].human = world.cars[0]
world.cars[0].bounds = [(-3., 3.), (-2., 2.)]
if flag:
world.cars[0].follow = world.cars[1].traj_h
world.cars[1].bounds = [(-3., 3.), (-2., 2.)]
@feature.feature
def horizontal(t, x, u):
return -x[2]**2
r_h = world.simple_reward([world.cars[1].traj], lanes=[vlane], fences=[vlane.shifted(-1), vlane.shifted(1)]*2)+100.*feature.bounded_control(world.cars[0].bounds)
@feature.feature
def human(t, x, u):
return -tt.exp(-10*(world.cars[1].traj_h.x[t][1]-0.13)/0.1)
r_r = human*10.+horizontal*30.+world.simple_reward(world.cars[1], lanes=[hlane]*3, fences=[hlane.shifted(-1), hlane.shifted(1)]*3+[hlane.shifted(-1.5), hlane.shifted(1.5)]*2, speed=0.9)
world.cars[1].rewards = (r_h, r_r)
return world
def world5():
dyn = dynamics.CarDynamics(0.1)
world = World()
vlane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
hlane = lane.StraightLane([-1., 0.], [1., 0.], 0.13)
world.lanes += [vlane, hlane]
world.fences += [hlane.shifted(-1), hlane.shifted(1)]
world.cars.append(car.UserControlledCar(dyn, [0., -.3, math.pi/2., 0.0], color='red'))
world.cars.append(car.NestedOptimizerCar(dyn, [-0.3, 0., 0., 0.0], color='yellow'))
world.cars[1].human = world.cars[0]
world.cars[1].bounds = [(-3., 3.), (-2., 2.)]
@feature.feature
def horizontal(t, x, u):
return -x[2]**2
r_h = world.simple_reward([world.cars[1].traj], lanes=[vlane], fences=[vlane.shifted(-1), vlane.shifted(1)]*2)+100.*feature.bounded_control(world.cars[0].bounds)
@feature.feature
def human(t, x, u):
return -tt.exp(10*(world.cars[1].traj_h.x[t][1]-0.13)/0.1)
r_r = human*10.+horizontal*2.+world.simple_reward(world.cars[1], lanes=[hlane]*3, fences=[hlane.shifted(-1), hlane.shifted(1)]*3+[hlane.shifted(-1.5), hlane.shifted(1.5)]*2, speed=0.9)
world.cars[1].rewards = (r_h, r_r)
return world
def world6(know_model=True):
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2), clane.shifted(2.5), clane.shifted(-2.5)]
world.cars.append(car.SimpleOptimizerCar(dyn, [-0.13, 0., math.pi/2., 0.5], color='red'))
if know_model:
world.cars.append(car.NestedOptimizerCar(dyn, [0., 0.05, math.pi/2., 0.5], color='yellow'))
else:
world.cars.append(car.SimpleOptimizerCar(dyn, [0., 0.05, math.pi/2., 0.5], color='yellow'))
world.cars[0].reward = world.simple_reward(world.cars[0], speed=0.6)
world.cars[0].default_u = np.asarray([0., 1.])
@feature.feature
def goal(t, x, u):
return -(10.*(x[0]+0.13)**2+0.5*(x[1]-2.)**2)
if know_model:
world.cars[1].human = world.cars[0]
r_h = world.simple_reward([world.cars[1].traj], speed=0.6)+100.*feature.bounded_control(world.cars[0].bounds)
r_r = 10*goal+world.simple_reward([world.cars[1].traj_h], speed=0.5)
world.cars[1].rewards = (r_h, r_r)
else:
r = 10*goal+world.simple_reward([world.cars[0].linear], speed=0.5)
world.cars[1].reward = r
return world
def world_features(num=0):
dyn = dynamics.CarDynamics(0.1)
world = World()
clane = lane.StraightLane([0., -1.], [0., 1.], 0.13)
world.lanes += [clane, clane.shifted(1), clane.shifted(-1)]
world.roads += [clane]
world.fences += [clane.shifted(2), clane.shifted(-2)]
world.cars.append(car.UserControlledCar(dyn, [-0.13, 0., math.pi/2., 0.3], color='red'))
world.cars.append(car.Car(dyn, [0., 0.1, math.pi/2.+math.pi/5, 0.], color='yellow'))
world.cars.append(car.Car(dyn, [-0.13, 0.2, math.pi/2.-math.pi/5, 0.], color='yellow'))
world.cars.append(car.Car(dyn, [0.13, -0.2, math.pi/2., 0.], color='yellow'))
#world.cars.append(car.NestedOptimizerCar(dyn, [0.0, 0.5, math.pi/2., 0.3], color='yellow'))
return world
if __name__ == '__main__':
world = playground()
#world.cars = world.cars[:0]
vis = visualize.Visualizer(0.1, magnify=1.2)
vis.main_car = None
vis.use_world(world)
vis.paused = True
@feature.feature
def zero(t, x, u):
return 0.
r = zero
#for lane in world.lanes:
# r = r+lane.gaussian()
#for fence in world.fences:
# r = r-3.*fence.gaussian()
r = r - world.cars[0].linear.gaussian()
#vis.visible_cars = [world.cars[0]]
vis.set_heat(r)
vis.run()