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imageLoader.h
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imageLoader.h
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/*
* Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __IMAGE_LOADER_H_
#define __IMAGE_LOADER_H_
#include "videoSource.h"
#include <string>
#include <vector>
/**
* Load an image or set of images from disk into GPU memory.
*
* Supported image formats for loading are JPG, PNG, TGA, BMP, GIF, PSD, HDR,
* PIC, and PNM (PPM/PGM binary). Internally, imageLoader uses the loadImage()
* function to load the images, so the supported formats are the same.
*
* imageLoader has the ability to load an sequence of images from a directory,
* including wildcard characters (e.g. `images/*.jpg`), or just a single image.
* When given just the path to a directory, it will load all valid images from
* that directory.
*
* @note imageLoader implements the videoSource interface and is intended to
* be used through that as opposed to directly. videoSource implements
* additional command-line parsing of videoOptions to construct instances.
*
* @see videoSource
* @ingroup image
*/
class imageLoader : public videoSource
{
public:
/**
* Create an imageLoader instance from a path and optional videoOptions.
*/
static imageLoader* Create( const char* path, const videoOptions& options=videoOptions() );
/**
* Create an imageLoader instance from the provided video options.
*/
static imageLoader* Create( const videoOptions& options );
/**
* Destructor
*/
virtual ~imageLoader();
/**
* Load the next frame.
* @see videoSource::Capture()
*/
virtual bool Capture( void** image, imageFormat format, uint64_t timeout=DEFAULT_TIMEOUT, int* status=NULL, cudaStream_t stream=0 );
/**
* Open the stream.
* @see videoSource::Open()
*/
virtual bool Open();
/**
* Close the stream.
* @see videoSource::Close()
*/
virtual void Close();
/**
* Return true if End Of Stream (EOS) has been reached.
* In the context of imageLoader, EOS means that all images
* in the sequence have been loaded, and looping is either
* disabled or all loops have already been run.
*/
inline bool IsEOS() const { return mEOS; }
/**
* Return the interface type (imageLoader::Type)
*/
virtual inline uint32_t GetType() const { return Type; }
/**
* Unique type identifier of imageLoader class.
*/
static const uint32_t Type = (1 << 4);
/**
* String array of supported image file extensions, terminated
* with a NULL sentinel value. The supported extension are:
*
* - JPG / JPEG
* - PNG
* - TGA / TARGA
* - BMP
* - GIF
* - PSD
* - HDR
* - PIC
* - PNM / PBM / PPM / PGM
*
* @see IsSupportedExtension() to check a string against this list.
*/
static const char* SupportedExtensions[];
/**
* Return true if the extension is in the list of SupportedExtensions.
* @param ext string containing the extension to be checked (should not contain leading dot)
* @see SupportedExtensions for the list of supported video file extensions.
*/
static bool IsSupportedExtension( const char* ext );
protected:
imageLoader( const videoOptions& options );
inline bool isLooping() const { return (mOptions.loop < 0) || ((mOptions.loop > 0) && (mLoopCount < mOptions.loop)); }
bool mEOS;
size_t mLoopCount;
size_t mNextFile;
std::vector<std::string> mFiles;
std::vector<void*> mBuffers;
};
#endif