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As you currently link the SDL2.framework to the dylib statically it doesn't seem to be the best approach since you already have the libsdl2-2.0.0.dylib loaded through CS:GO.
For compiling the headers you could simply install SDL2 through brew: brew install sdl2
Afterwards you can implement the SDL calls to your code like this:
As you currently link the SDL2.framework to the dylib statically it doesn't seem to be the best approach since you already have the libsdl2-2.0.0.dylib loaded through CS:GO.
For compiling the headers you could simply install SDL2 through brew:
brew install sdl2
Afterwards you can implement the SDL calls to your code like this:
The good thing about this:
imgui_impl_sdl.*
to your implemented callsThe text was updated successfully, but these errors were encountered: