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label.go
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label.go
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// 12 december 2015
package ui
import (
"unsafe"
)
// #include "pkgui.h"
import "C"
// Label is a Control that represents a line of text that cannot be
// interacted with.
type Label struct {
ControlBase
l *C.uiLabel
}
// NewLabel creates a new Label with the given text.
func NewLabel(text string) *Label {
l := new(Label)
ctext := C.CString(text)
l.l = C.uiNewLabel(ctext)
freestr(ctext)
l.ControlBase = NewControlBase(l, uintptr(unsafe.Pointer(l.l)))
return l
}
// Text returns the Label's text.
func (l *Label) Text() string {
ctext := C.uiLabelText(l.l)
text := C.GoString(ctext)
C.uiFreeText(ctext)
return text
}
// SetText sets the Label's text to text.
func (l *Label) SetText(text string) {
ctext := C.CString(text)
C.uiLabelSetText(l.l, ctext)
freestr(ctext)
}