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gets populated, and is then cleared when the client sends the selection.
If the duel is terminated while the card list is still showing, that vector will never be cleared, and the next time a card selection that has more than 5 cards is performed and the scrollbar is scrolled, the client will take the wrong path in the scroll handling
and will attempt to read the sort_list array, very likely performing an out of bound read, and if not crashing displaying a "glitched" card selection window
The text was updated successfully, but these errors were encountered:
When resolving a
MSG_SORT_CARD
orMSG_SORT_CHAIN
message,edopro/gframe/client_field.h
Line 76 in 7d41f54
If the duel is terminated while the card list is still showing, that vector will never be cleared, and the next time a card selection that has more than 5 cards is performed and the scrollbar is scrolled, the client will take the wrong path in the scroll handling
edopro/gframe/event_handler.cpp
Line 932 in 7d41f54
The text was updated successfully, but these errors were encountered: