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OTClient Coding Style
edubart edited this page Apr 6, 2011
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38 revisions
- 4 spaces are used for indentation
- Spaces, not tabs!
- Variables and functions start with a small letter. Each consecive word in a variable’s name starts with a capital letter
- Avoid short names and abbreviations whenever possible, use readable names
function myDummyFunction()
{
int a; // Wrong
int whorisize; // Wrong
int hsize; // Wrong
int windowHSize; // Wrong
int windowHorizontalSize; // Correct
}
- Single character variable names are only okay for counters and temporaries, where the purpose of the variable is obvious
- Classes always start with a big letter.
- Class members variables always begins with m_ fallowed by a lower case
class DummyClass
{
int mVariable; // Wrong
int m_Variable; // Wrong
int m_variable; // Correct
};
- Struct member variables must not begin with m_, avoid structs and use only when it feels right
- Global variables begins with g_
- Use the following style to declare singletons
// on game.cpp top
Game g_game;
// on game.h bottom
class Game { ... };
extern Game g_game;
- Use auto keyword on every iterator
std::map<int, std::string>::iterator it = myMap.begin(); // Wrong
auto it = myMap.begin(); // Correct
for(std::map<int, std::string>::iterator it = myMap.begin(); it != myMap.end(); it++) // Wrong
for(auto it = myMap.begin(); it != myMap.end(); ++it) // Correct
- Prefer foreach over iterators when performance isn't needed, as it is clean to read
for(auto it = files.begin(); it != files.end(); ++it) { } // Wrong
foreach(const std::string& file, files) { } // Corect
- Include prerequisites.h first in every header file
- All sources files must have the license and copyright note on top
- When using new use brackets only when needed
new DummyClass(); // Wrong
new DummyClass; // Correct
- Avoid empty constructors in sources files
- Declare destructors only when needed
- Comment anything that you feel relevant
- Document functions on headers using /// or /** */ to enable doxygen output