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generateTournamentLayouts.py
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generateTournamentLayouts.py
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# generateTournamentLayouts.py
# ----------------------------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
import sys, random
import mazeGenerator
"""
This is a helper file which generates the random seeds for the map
layouts for the nightly tournament.
"""
if __name__=="__main__":
num = 9
if len(sys.argv) > 1: # command line argument: number of maps to generate
num = int(sys.argv[1])
seedsfile = '../driver/SEEDS'
with open(seedsfile,'w') as out:
pass
for i in range(num):
seed = random.randint(0,99999999)
layout = 'layouts/random%08dCapture.lay' % seed
print('Generating random layout in %s' % layout)
with open(layout, 'w') as out:
maze = mazeGenerator.generateMaze(seed)
out.write(maze)
print(maze)
with open(seedsfile, 'a') as out:
out.write("%d\n"%seed)