How many tiles are on screen
How many tiles are on a level
Day 0
- Planning done
Day 1
- Placeholder done
Day 2
- Beginning Level done
Day 3
- Level, collision, fall floor, bounce floor, player
- camera following player within world bounds
- player wall jump needs work, haven't started on dash, animations
Day 4
- Challenge beginning level done
- spike smoke shake die done
- level transition WIP
Day 5
- Development Level design +
- Previous level +
- solid floor colors on level1 and 2 +
- player
- die on fall on level1+
- animation
- wall climb~
- land+
- color change floors+
Day 6
- collectible +
- collect animation ?
Day 7
- spider -
- background X
- Decals+
Day 8
- Menu X
- Intro +
- Transition X
- Endgame +
- Collectibles +
Day 9
- guides+
- Hud ?X
- ending ?
- spider
- animation
- move+
- attack X
- retreat X
- Spider throwing web before attack X
Day 10
- atmosphere+
- sfx+
- level 4-5+
Day 11
- hud+
- death
- time
Day 12
- endgame all clear
- sfx X
- animation
- refinement-
- art
- level
- level 4 nerf beginning spikes
- mechanics
- Start at level 2
- Transition on death X
- Endgame+
- 3 Achievement Medals X
- 2 separate categories
Die stats
Time stats
%1 Gold
%30 Silver
%60 Bronze
%60+ Rainbow
- Show other medals behind
- Different Progress colors X
- Screen sparkle animation 8x8 ?
covers whole square screen
- Go to endgame after last collectible
- freeze 4 frames before transition
- Fall block vanish sprite?
- Grass tiles
8 guides
right arrow
"x" jump
smoke smaller+
camera shake bleeds tile on the edges X
checkpoint X
player bumping on the wall messes the animation +
player
animations
- die?X
- dash?X
- wall climbX
- land?+
dash? x
wall jump fix? x
scale on jump+
die on fall+
blue floors safe
red floors die on level1
5 level
end level+
next level+
previous level+
Moving background X
Spider throwing web before attack ?
Stats hud bar+
die
time
collectibles X
Decals+
Extra Hard levels X
Basic Sound Synthesis +
20 days
Misc planning 1 day
Buffer 1 days
Mechanics 6 days
3 1 day
level load+
player+
solid tiles+
collision+
empty space+
fall floor+
bounce floor+
6 1 day
balloon?
spikes +
colors switch floor+
7 1 day
checkpoint x
one way floor x
spider
collectible
10 1 day
hud ?
progress save+
8 1 day
menu X
transition ?
end game +
14-13 1 day
hud ?
Level Design 5 days
2 1 day
Beginning
4 1 day
challenge beginning
5 1 day
development
9 1 day
challenge development
1 day
cooldown X
Art 4 days
1 1 day
Placeholder art
Hud
11 1 day
Collectibles
Tileset
Player
12 1 day
Background
Hud
Logo
16 1 day
Refine animation
Refine levels
Intro End Menu 3 days
14 1 day
Menu
15 1 day
End
17 1 day
Intro
Scenes, Menu
Intro
Background
Logo
Play -> Play
Reset
Codes
Play
Board -> Intro
Bar Hud
Collectibles -> End Game
End Game
Dark Background
Thanks -> Intro
Transition
Background
player 3 frames
- idle
- move
- jump
- fall
- dash
- wall-jump X
- corpse
empty space
- empty
- decoration 1
- decoration 2
- decoration 3
solid floor
- solid corner grid 1
- solid corner grid 2
fall floor
- breaking 3 frames
bounce floor
- bounce 3 frames
one way floor
- up
- down
colors switch floor
- color a on
- color a off
- color b on
- color b off
spikes
- spike 1
- spike 2
spider
- move 3 frames
- attack 3 frames
- withdraw 3 frames
fx
- die splash 3 frames
- move dust 3 frames
- dash dust 3 frames
checkpoint
- wave 3 frames
- saved 3 frames
balloon
- idle 3 frames
collectible
- 0 2 3 4 5 - empty
- 0 2 3 4 5 - full 3 frames
hud
- Bar
- empty
- half
- full
- Play
- Reset
- Codes
- Thanks
- Intro background
- Endgame Dark background X
- Transition background 3 frames
- Logo
player -> move jump jump-grace fall dash wall-jump
empty space -> fall excessive die
solid floor -> land stop, land fast die
fall floor -> land delay empty
bounce floor -> land jump boost
one way floor -> allow one direction vertical only move
colors switch floor -> colors swap on delay
spikes -> collide die
spider -> follow player from ceiling attack collide die
checkpoint -> save world re-spawn on die
-> area name
balloon -> replenish dash
fruit -> collectible, on collide follow player, on land collect
draft idea
moving-platform ->
wall climb ->
areas
beginning
player
empty space
solid floor
bounce floor
fruit
challenge beginning
spikes
balloon
development
one way floor?
spider
colors switch floor
challenge development
no font
collectible bar
height bar
death bar
bar
progress between 0-1
0 ---
0.5 +~-
1 +++
collectibles are the digits of status codes
collect them all to complete 404
200
300
500
404
client-browser --request--> server-website --> response
web cache
authentication
session
request methods -> get,head,post,put
response -> 200 OK,404 Not Found,500 Server Error,300 Redirect
latency