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setAllTheThings.jsx
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setAllTheThings.jsx
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/////////////////////////////////////////////////////////////////
// Set All The Things v.1.2 -- CS,CS2,CS3,CS4
//>=--------------------------------------
// Wanna Batch Transform objects? Illustrator has built in tools to resize each selected item,
// but only by percentage, not by hard values. I made this script because I could find no
// native way to set the width of all selected objects to 100px at once.
//
// This script can accept multiple parameters at once.
// To change, for instance, both width and height at the same time,
// at the 'attributes' prompt, enter <b>width,height</b>
// then at the 'values' prompt, enter a comma separated value list like <b>20,30</b>
// If a single value is passed for 'values', that value will be applied to all chosen properties.
//
// Common legal parameter names include, but are not limited to: <b>width,height,top,left</b>.
// Install and use <a href='http://wundes.com/JS4AI/#explore.js'>explore.js</a> on an object to see what other properties can be set.
//
// Update: Based on feedback from user Jode, You are now given the option to transform objects from center.
// You can now also use whatever standard units you like and the script will convert them into pixels.
// e.g., you can enter "30mm" or "12in" and the script will know what you mean.
// v1.2 adds decimal support and explicit 'px' and 'pt' units to the regex. (thanks to Cristofer Cruz for noticing the bug)
//>=--------------------------------------
// JS code (c) copyright: John Wundes ( john@wundes.com ) www.wundes.com
//copyright full text here: http://www.wundes.com/js4ai/copyright.txt
//////////////////////////////////////////////////////////////////
var centerObjects= false;
function main(){
var item,center_point;
var toPixels=function(v){
var units={
'in':72,
'mm':2.8346455078125,
'px':1,
'pt':1,
},re = /(\d*[.]*\d+)(mm|in|ft|cm|px|pt)/i,m,u,rep;
//derivitave
units['cm'] = units['mm']*10;
units['ft'] = units['in']*12;
while(m=v.match(re)){
u = m[2].toLowerCase();
if (units[u]){
rep = (m[1]*units[u]);
v = v.replace(re,rep);
}
}
return v;
}
var trace = function (m){alert(m)};
if(activeDocument == null){trace("No open document found. Please open a document.");return;}
if(activeDocument.selection.length == 0){trace("Nothing selected. Please select one or more items.");return;}
var i = prompt("What attribute(s) do you want to set?","width,height");
if( i===null ){return false;}
var v = prompt("What value(s) do you want to assign?","100,50");
if (v === null ){return false;}
centerObjects=confirm("Transform Objects around center?");
v=toPixels(v);
// here's where we walk through all objects.
var assign = function (i,v){
for (var x=0 ; x < activeDocument.selection.length ; x++){
item = activeDocument.selection[x];
//get top and left width and height values
center_point = [item.top-(item.height/2),item.left+(item.width/2)];
item[i] = eval(v);
//redraw();
if(centerObjects){
//center_point = [item.top+(item.height/2),item.left+(item.width/2)];
item.top = center_point[0] + (item.height/2);
item.left = center_point[1] - (item.width/2);
}
};
}
if( i.indexOf(',') !== -1){ i = i.split(',');}
//split if a list, but not if function is found.
if( v.indexOf(',') !== -1){ v = v.split(',');}
if(typeof i !== "string")
{
for ( var len=i.length,c=0;c<len;c++)
{
assign(i[c],typeof v !== 'string' ? v[c] : v);
}
} else
{
assign(i,v);
}
redraw();
return true;
}
main();