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ipcRenderer
Communicate asynchronously from a renderer process to the main process.
ipc-renderer
false

ipcRenderer

Communicate asynchronously from a renderer process to the main process.

Process: Renderer

The ipcRenderer module is an EventEmitter. It provides a few methods so you can send synchronous and asynchronous messages from the render process (web page) to the main process. You can also receive replies from the main process.

See IPC tutorial for code examples.

Methods

The ipcRenderer module has the following method to listen for events and send messages:

ipcRenderer.on(channel, listener)

Listens to channel, when a new message arrives listener would be called with listener(event, args...).

ipcRenderer.off(channel, listener)

Removes the specified listener from the listener array for the specified channel.

ipcRenderer.once(channel, listener)

Adds a one time listener function for the event. This listener is invoked only the next time a message is sent to channel, after which it is removed.

ipcRenderer.addListener(channel, listener)

Alias for ipcRenderer.on.

ipcRenderer.removeListener(channel, listener)

Alias for ipcRenderer.off.

ipcRenderer.removeAllListeners([channel])

  • channel string (optional)

Removes all listeners from the specified channel. Removes all listeners from all channels if no channel is specified.

ipcRenderer.send(channel, ...args)

  • channel string
  • ...args any[]

Send an asynchronous message to the main process via channel, along with arguments. Arguments will be serialized with the Structured Clone Algorithm, just like window.postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

NOTE: Sending non-standard JavaScript types such as DOM objects or special Electron objects will throw an exception.

Since the main process does not have support for DOM objects such as ImageBitmap, File, DOMMatrix and so on, such objects cannot be sent over Electron's IPC to the main process, as the main process would have no way to decode them. Attempting to send such objects over IPC will result in an error.

The main process handles it by listening for channel with the ipcMain module.

If you need to transfer a MessagePort to the main process, use ipcRenderer.postMessage.

If you want to receive a single response from the main process, like the result of a method call, consider using ipcRenderer.invoke.

ipcRenderer.invoke(channel, ...args)

  • channel string
  • ...args any[]

Returns Promise<any> - Resolves with the response from the main process.

Send a message to the main process via channel and expect a result asynchronously. Arguments will be serialized with the Structured Clone Algorithm, just like window.postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

The main process should listen for channel with ipcMain.handle().

For example:

// Renderer process
ipcRenderer.invoke('some-name', someArgument).then((result) => {
  // ...
})

// Main process
ipcMain.handle('some-name', async (event, someArgument) => {
  const result = await doSomeWork(someArgument)
  return result
})

If you need to transfer a MessagePort to the main process, use ipcRenderer.postMessage.

If you do not need a response to the message, consider using ipcRenderer.send.

Note Sending non-standard JavaScript types such as DOM objects or special Electron objects will throw an exception.

Since the main process does not have support for DOM objects such as ImageBitmap, File, DOMMatrix and so on, such objects cannot be sent over Electron's IPC to the main process, as the main process would have no way to decode them. Attempting to send such objects over IPC will result in an error.

Note If the handler in the main process throws an error, the promise returned by invoke will reject. However, the Error object in the renderer process will not be the same as the one thrown in the main process.

ipcRenderer.sendSync(channel, ...args)

  • channel string
  • ...args any[]

Returns any - The value sent back by the ipcMain handler.

Send a message to the main process via channel and expect a result synchronously. Arguments will be serialized with the Structured Clone Algorithm, just like window.postMessage, so prototype chains will not be included. Sending Functions, Promises, Symbols, WeakMaps, or WeakSets will throw an exception.

NOTE: Sending non-standard JavaScript types such as DOM objects or special Electron objects will throw an exception.

Since the main process does not have support for DOM objects such as ImageBitmap, File, DOMMatrix and so on, such objects cannot be sent over Electron's IPC to the main process, as the main process would have no way to decode them. Attempting to send such objects over IPC will result in an error.

The main process handles it by listening for channel with ipcMain module, and replies by setting event.returnValue.

⚠️ WARNING: Sending a synchronous message will block the whole renderer process until the reply is received, so use this method only as a last resort. It's much better to use the asynchronous version, invoke().

ipcRenderer.postMessage(channel, message, [transfer])

  • channel string
  • message any
  • transfer MessagePort[] (optional)

Send a message to the main process, optionally transferring ownership of zero or more MessagePort objects.

The transferred MessagePort objects will be available in the main process as MessagePortMain objects by accessing the ports property of the emitted event.

For example:

// Renderer process
const { port1, port2 } = new MessageChannel()
ipcRenderer.postMessage('port', { message: 'hello' }, [port1])

// Main process
ipcMain.on('port', (e, msg) => {
  const [port] = e.ports
  // ...
})

For more information on using MessagePort and MessageChannel, see the MDN documentation.

ipcRenderer.sendToHost(channel, ...args)

  • channel string
  • ...args any[]

Like ipcRenderer.send but the event will be sent to the <webview> element in the host page instead of the main process.