From c2da107b9a043da0fa3c46e7bed1af35289cf72a Mon Sep 17 00:00:00 2001 From: Richard Smith Date: Sun, 19 May 2024 01:58:41 +0100 Subject: [PATCH] readme --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 83a55ab..10ddc8e 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,10 @@ +# New! + +Take a look at [Jaylib-FFM](https://github.com/electronstudio/jaylib-ffm) a Java FFM Raylib binding. + # Jaylib - JNI bindings for [Raylib](https://github.com/raysan5/raylib/) 5.0 + RLGL + Raymath + Physac + RayGui -JNI is the fastest kind of native binding for Java, but is difficult to write. Therefore +JNI is the fastest kind of native binding for Java 8+, but is difficult to write. Therefore we are using [JavaCPP](https://github.com/bytedeco/javacpp) to automatically generate the bindings. The results are not quite as Java-like as you would get from a hand-written binding, but they are not bad, and should be easy to keep up to date @@ -229,3 +233,5 @@ and then only convert them to native C data structures when you have to call the ## See also [LibRLImg](https://codeberg.org/glowiak/librlimg) - load Textures and Images from jarfile resources +[Megabunny](https://github.com/electronstudio/megabunny) - Raylib benchmarks +[Jaylib-FFM](https://github.com/electronstudio/jaylib-ffm) - Java FFM Raylib binding