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This is an Open Mesh Effect plugin based on the Houdini Engine. It can convert any OBJ or SOP based Houdini Digital Asset library (.hda or .otls file) into an Open Mesh Effect plugin. This plugin may be used for instance as a Blender modifier thanks to the OpenMeshEffectForBlender branch.
Here is a quick demo of how to use it: https://www.youtube.com/watch?v=e8WgBfoB8nQ
This effect requires that you have a valid Houdini Engine Licence and that the houdini engine is present in the PATH
environment variable.