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defaults.txt
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defaults.txt
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WGPURequestAdapterOptions::forceFallbackAdapter = false;
WGPUBufferDescriptor::mappedAtCreation = false;
WGPUTextureDescriptor::mipLevelCount = 1;
WGPUTextureDescriptor::sampleCount = 1;
WGPUTextureDescriptor::dimension = "2d";
WGPUTextureViewDescriptor::aspect = "all";
WGPUTextureViewDescriptor::baseMipLevel = 0;
WGPUTextureViewDescriptor::baseArrayLayer = 0;
WGPUSamplerDescriptor::addressModeU = "clamp-to-edge";
WGPUSamplerDescriptor::addressModeV = "clamp-to-edge";
WGPUSamplerDescriptor::addressModeW = "clamp-to-edge";
WGPUSamplerDescriptor::magFilter = "nearest";
WGPUSamplerDescriptor::minFilter = "nearest";
WGPUSamplerDescriptor::mipmapFilter = "nearest";
WGPUSamplerDescriptor::lodMinClamp = 0;
WGPUSamplerDescriptor::lodMaxClamp = 32;
WGPUBufferBindingLayout::type = "uniform";
WGPUBufferBindingLayout::hasDynamicOffset = false;
WGPUBufferBindingLayout::minBindingSize = 0;
WGPUSamplerBindingLayout::type = "filtering";
WGPUTextureBindingLayout::sampleType = "float";
WGPUTextureBindingLayout::viewDimension = "2d";
WGPUTextureBindingLayout::multisampled = false;
WGPUStorageTextureBindingLayout::access = "write-only";
WGPUStorageTextureBindingLayout::viewDimension = "2d";
WGPUBindGroupEntry::offset = 0;
WGPUPrimitiveState::topology = "triangle-list";
WGPUPrimitiveState::frontFace = "ccw";
WGPUPrimitiveState::cullMode = "none";
WGPUPrimitiveDepthClipControl::unclippedDepth = false;
WGPUMultisampleState::count = 1;
WGPUMultisampleState::mask = 0xFFFFFFFF;
WGPUMultisampleState::alphaToCoverageEnabled = false;
WGPUBlendComponent::operation = "add";
WGPUBlendComponent::srcFactor = "one";
WGPUBlendComponent::dstFactor = "zero";
WGPUDepthStencilState::stencilReadMask = 0xFFFFFFFF;
WGPUDepthStencilState::stencilWriteMask = 0xFFFFFFFF;
WGPUDepthStencilState::depthBias = 0;
WGPUDepthStencilState::depthBiasSlopeScale = 0;
WGPUDepthStencilState::depthBiasClamp = 0;
WGPUStencilFaceState::compare = "always";
WGPUStencilFaceState::failOp = "keep";
WGPUStencilFaceState::depthFailOp = "keep";
WGPUStencilFaceState::passOp = "keep";
WGPUVertexBufferLayout::stepMode = "vertex";
WGPUImageCopyTexture::mipLevel = 0;
WGPUImageCopyTexture::aspect = "all";
WGPURenderPassDescriptor::maxDrawCount = 50000000;
WGPURenderPassDepthStencilAttachment::depthReadOnly = false;
WGPURenderPassDepthStencilAttachment::stencilClearValue = 0;
WGPURenderPassDepthStencilAttachment::stencilReadOnly = false;
WGPURenderBundleEncoderDescriptor::sampleCount = 1;
WGPURenderBundleEncoderDescriptor::depthReadOnly = false;
WGPURenderBundleEncoderDescriptor::stencilReadOnly = false;
WGPUOrigin3D::x = 0;
WGPUOrigin3D::y = 0;
WGPUOrigin3D::z = 0;
WGPUExtent3D::height = 1;
WGPUExtent3D::depthOrArrayLayers = 1;