A lightweight set of tools for intersection testings (e.g. does a ray intersect a plane).
The current code in this repository is designed for openFrameworks 0.10.0. If you are looking for a version of ofxRay which is compatible with previous versions of openFrameworks, please check https://github.com/elliotwoods/ofxRay/tree/0.9.8 .
A Ray is defined by the starting point s and the transmission vector t . Check equation (5) at http://mathworld.wolfram.com/Line.html
We define a ray as an infinite line (continuing infinitely forwards and backwards along the line t and - t starting at s .
The line is defined by points s + u * t , where {-inf < u < +inf}.
A Line segment is a line which has finite length. We denote a line segment as a ofRay between s and t where infinite is set to false , i.e. a Line segment is a finite section along a ray
A Plane is defined by a position on the plane c and a normal vector n .
We can also define the plane using the notation a x + b y + c z + d = 0 (by using the appropriate constructor).
For a non-infinite plane, we define the bounds of the Plane segment with the 2D vector bounds, and the up vector up. We presume that the up vector and n vectors are perpendicular.
A Projector is defined by projection matrix and its pose (defined by ofNode which it inherits from).
We can use a projector to preview a projector or camera in a scene, and to generate pixel _ofRay_s.
A Camera is defined the same as a Projector, but has distortion coefficients also.
All objects within ofxRay inherit from ofxRay::Base.
- Elliot Woods (main author)
- Roy Macdonald (improvements and glm refactoring)