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CudaKernel.cu
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CudaKernel.cu
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#include "helper_math.h"
#define PI 3.1415926535897932384626433832795
__device__ float3 matMul(const float3 r012, const float3 r345, const float3 r678, float3 v){
float3 outvec = { 0, 0, 0 };
outvec.x = r012.x * v.x + r012.y * v.y + r012.z * v.z;
outvec.y = r345.x * v.x + r345.y * v.y + r345.z * v.z;
outvec.z = r678.x * v.x + r678.y * v.y + r678.z * v.z;
return outvec;
}
__device__ float2 repairUv(float2 uv){
float2 outuv = {0, 0};
if(uv.x<0) {
outuv.x = 1.0 + uv.x;
}else if(uv.x > 1.0){
outuv.x = uv.x -1.0;
} else {
outuv.x = uv.x;
}
if(uv.y<0) {
outuv.y = 1.0 + uv.y;
} else if(uv.y > 1.0){
outuv.y = uv.y -1.0;
} else {
outuv.y = uv.y;
}
return outuv;
}
__device__ float2 polarCoord(float3 dir) {
float3 ndir = normalize(dir);
float longi = -atan2(ndir.z, ndir.x);
float lat = acos(-ndir.y);
float2 uv;
uv.x = longi;
uv.y = lat;
float2 pitwo = {PI, PI};
uv /= pitwo;
uv.x /= 2.0;
float2 ones = {1.0, 1.0};
uv = fmodf(uv, ones);
return uv;
}
__device__ float3 fisheyeDir(float3 dir, const float3 r012, const float3 r345, const float3 r678) {
dir.x = dir.x / dir.z;
dir.y = dir.y / dir.z;
dir.z = dir.z / dir.z;
float2 uv;
uv.x = dir.x;
uv.y = dir.y;
float r = sqrtf(uv.x*uv.x + uv.y*uv.y);
float phi = atan2f(uv.y, uv.x);
float theta = r;
float3 fedir = { 0, 0, 0 };
fedir.x = sin(theta) * cos(phi);
fedir.y = sin(theta) * sin(phi);
fedir.z = cos(theta);
fedir = matMul(r012, r345, r678, fedir);
return fedir;
}
__device__ float3 tinyPlanetSph(float3 uv) {
float3 sph;
float2 uvxy;
uvxy.x = uv.x/uv.z;
uvxy.y = uv.y/uv.z;
float u =length(uvxy);
float alpha = atan2(2.0f, u);
float phi = PI - 2*alpha;
float z = cos(phi);
float x = sin(phi);
uvxy = normalize(uvxy);
sph.z = z;
float2 sphxy = uvxy * x;
sph.x = sphxy.x;
sph.y = sphxy.y;
return sph;
}
__device__ float4 linInterpCol(float2 uv, const float* input, int width, int height){
float4 outCol = {0,0,0,0};
float i = floor(uv.x);
float j = floor(uv.y);
float a = uv.x-i;
float b = uv.y-j;
int x = (int)i;
int y = (int)j;
const int indexX1Y1 = ((y * width) + x) * 4;
const int indexX2Y1 = ((y * width) + x+1) * 4;
const int indexX1Y2 = (((y+1) * width) + x) * 4;
const int indexX2Y2 = (((y+1) * width) + x+1) * 4;
const int maxIndex = (width * height -1) * 4;
if(indexX2Y2 < maxIndex-height - 100){
outCol.x = (1.0 - a)*(1.0 - b)*input[indexX1Y1] + a*(1.0 - b)*input[indexX2Y1] + (1.0 - a)*b*input[indexX1Y2] + a*b*input[indexX2Y2];
outCol.y = (1.0 - a)*(1.0 - b)*input[indexX1Y1 + 1] + a*(1.0 - b)*input[indexX2Y1 + 1] + (1.0 - a)*b*input[indexX1Y2 + 1] + a*b*input[indexX2Y2 + 1];
outCol.z = (1.0 - a)*(1.0 - b)*input[indexX1Y1 + 2] + a*(1.0 - b)*input[indexX2Y1 + 2] + (1.0 - a)*b*input[indexX1Y2 + 2] + a*b*input[indexX2Y2 + 2];
outCol.w = (1.0 - a)*(1.0 - b)*input[indexX1Y1 + 3] + a*(1.0 - b)*input[indexX2Y1 + 3] + (1.0 - a)*b*input[indexX1Y2 + 3] + a*b*input[indexX2Y2 + 3];
} else {
outCol.x = input[indexX1Y1];
outCol.y = input[indexX1Y1+ 1];
outCol.z = input[indexX1Y1+ 2];
outCol.w = input[indexX1Y1+ 3];
}
return outCol;
}
__global__ void GainAdjustKernel(int p_Width, int p_Height, float* p_Fov, float* p_Tinyplanet, float* p_Rectilinear,
const float* p_Input, float* p_Output, const float* r, int samples, bool bilinear)
{
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if ((x < p_Width) && (y < p_Height))
{
const int index = ((y * p_Width) + x) * 4;
float4 accum_col = {0, 0, 0, 0};
for(int i=0; i<samples; i++){
float fov = p_Fov[i];
float2 uv = { (float)x / p_Width, (float)y / p_Height };
float aspect = (float)p_Width / (float)p_Height;
float3 dir = { 0, 0, 0 };
dir.x = (uv.x - 0.5)*2.0;
dir.y = (uv.y - 0.5)*2.0;
dir.y /= aspect;
dir.z = fov;
float3 tinyplanet = tinyPlanetSph(dir);
tinyplanet = normalize(tinyplanet);
const float3 r012 = {r[i*9+0], r[i*9+1], r[i*9+2]};
const float3 r345 = {r[i*9+3], r[i*9+4], r[i*9+5]};
const float3 r678 = {r[i*9+6], r[i*9+7], r[i*9+8]};
tinyplanet = matMul(r012, r345, r678, tinyplanet);
float3 rectdir = matMul(r012, r345, r678, dir);
rectdir = normalize(rectdir);
dir = lerp(fisheyeDir(dir, r012, r345, r678), tinyplanet, p_Tinyplanet[i]);
dir = lerp(dir, rectdir, p_Rectilinear[i]);
float2 iuv = polarCoord(dir);
iuv = repairUv(iuv);
int x_new = iuv.x * (p_Width - 1);
int y_new = iuv.y * (p_Height - 1);
iuv.x *= (p_Width - 1);
iuv.y *= (p_Height - 1);
if ((x_new < p_Width) && (y_new < p_Height))
{
const int index_new = ((y_new * p_Width) + x_new) * 4;
float4 interpCol;
if (bilinear){
interpCol = linInterpCol(iuv, p_Input, p_Width, p_Height);
}
else {
interpCol = { p_Input[index_new + 0], p_Input[index_new + 1], p_Input[index_new + 2], p_Input[index_new + 3] };
}
accum_col.x += interpCol.x;
accum_col.y += interpCol.y;
accum_col.z += interpCol.z;
accum_col.w += interpCol.w;
}
}
p_Output[index + 0] = accum_col.x / samples;
p_Output[index + 1] = accum_col.y / samples;
p_Output[index + 2] = accum_col.z / samples;
p_Output[index + 3] = accum_col.w / samples;
}
}
void RunCudaKernel(int p_Width, int p_Height, float* p_Fov, float* p_Tinyplanet, float* p_Rectilinear, const float* p_Input, float* p_Output, const float* p_RotMat, int p_Samples, bool p_Bilinear)
{
dim3 threads(128, 1, 1);
dim3 blocks(((p_Width + threads.x - 1) / threads.x), p_Height, 1);
float* dev_rmat;
cudaMalloc((void**)&dev_rmat, sizeof(float)*9*p_Samples);
cudaMemcpy((void*)dev_rmat, (void*)p_RotMat, sizeof(float)*9*p_Samples, cudaMemcpyHostToDevice);
float* dev_fov;
cudaMalloc((void**)&dev_fov, sizeof(float)*p_Samples);
cudaMemcpy((void*)dev_fov, (void*)p_Fov, sizeof(float)*p_Samples, cudaMemcpyHostToDevice);
float* dev_tinyplanet;
cudaMalloc((void**)&dev_tinyplanet, sizeof(float)*p_Samples);
cudaMemcpy((void*)dev_tinyplanet, (void*)p_Tinyplanet, sizeof(float)*p_Samples, cudaMemcpyHostToDevice);
float* dev_rectilinear;
cudaMalloc((void**)&dev_rectilinear, sizeof(float)*p_Samples);
cudaMemcpy((void*)dev_rectilinear, (void*)p_Rectilinear, sizeof(float)*p_Samples, cudaMemcpyHostToDevice);
GainAdjustKernel<<<blocks, threads>>>(p_Width, p_Height, dev_fov, dev_tinyplanet, dev_rectilinear,
p_Input, p_Output, dev_rmat, p_Samples, p_Bilinear);
cudaFree( dev_rmat );
cudaFree( dev_fov );
cudaFree( dev_tinyplanet );
cudaFree( dev_rectilinear );
}