diff --git a/crates/egui/src/containers/scroll_area.rs b/crates/egui/src/containers/scroll_area.rs index 3f0e3a2df35..610b52fdad1 100644 --- a/crates/egui/src/containers/scroll_area.rs +++ b/crates/egui/src/containers/scroll_area.rs @@ -793,15 +793,7 @@ impl Prepared { let content_size = content_ui.min_size(); - let scroll_delta = content_ui - .ctx() - .frame_state_mut(|state| std::mem::take(&mut state.scroll_delta)); - for d in 0..2 { - // FrameState::scroll_delta is inverted from the way we apply the delta, so we need to negate it. - let mut delta = -scroll_delta.0[d]; - let mut animation = scroll_delta.1; - // We always take both scroll targets regardless of which scroll axes are enabled. This // is to avoid them leaking to other scroll areas. let scroll_target = content_ui @@ -809,6 +801,17 @@ impl Prepared { .frame_state_mut(|state| state.scroll_target[d].take()); if scroll_enabled[d] { + let (scroll_delta_0, scroll_delta_1) = content_ui.ctx().frame_state_mut(|state| { + ( + std::mem::take(&mut state.scroll_delta.0[d]), + std::mem::take(&mut state.scroll_delta.1), + ) + }); + + // FrameState::scroll_delta is inverted from the way we apply the delta, so we need to negate it. + let mut delta = -scroll_delta_0; + let mut animation = scroll_delta_1; + if let Some(target) = scroll_target { let frame_state::ScrollTarget { range,