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Players get 'no game found' if there is a batch (or batches) with different treatments #543
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I believe this is the expected behavior. Whether it's right behavior is up for debate. I am not an expert at statistics or experiment randomization. The 2 behavior at play are:
I am very much open to discussion on this. We should probably be able to introduce some configuration options to the default assignment logic. You can always override the default logic, but that is a non-trivial amount of effort, and common scenarios, such as the ones described in this ticket, might be better served by simply changing a setting. We can also discuss what the defaults should be. |
Hi all, did anyone ever add any additional configuration to cover cases like this? We do have a workaround, if we're watching the admin screen during setup we can reset the users which puts them back in an empty game. |
I've added a couple of options to modify how assignment works. 2 options allow modifying or disabling the "overbooking" model, and trying to fill games first instead. I'm hoping this might answers your needs. Please check it out and let me know. You can read about the details in the change log for version 1.12.0: https://github.com/empiricaly/empirica/releases/tag/%40empirica%2Fcore%401.12.0 |
Is there an existing issue for this?
What happened?
This can be recreated with the initial demo application (from
empirica create test-app
)Create a batch with two games - one of each treatment. Or you can create two separate batches with one game each. The key here is that you're running two different treatments at the same time.
Join players into the games - you will see one of the treatments get 'overbooked' (yellow icons).
Complete the intro step for players - when the game starts, the overbooked players are dropped (no more games).
Clearing the users in the users page of the admin screen does fix this. But we don't want to have to do that every time.
Steps To Reproduce
empirica create test-app
cd test-app
empirica
Go to admin panel, create a batch with two games, each with a different treatment (one solo, one two player).
Create 3 player tabs and join the game (enter player identifier). You should see a player (or two) overbooked (yellow icon).
Complete the Intro step by clicking next on each user.
Players who were overbooked will not go to the other game, they will just be dropped with 'no more games'.
Empirica Version
What OS are you seeing the problem on?
macOS, Linux
What browser are you seeing the problem on?
Chrome
Relevant log output
No response
Anything else?
No response
Code of Conduct
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