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Maybe somewhat related to the other OOM problems mentioned in other issues, but this time I was able to reproduce the issue. The issue is not some leak or accumulated objects - it's more that the collector is slow and if your Prometheus refresh interval is sufficiently short, multiple concurrent collectors will run, all accumulating their stats into memory, eventually leading to an OOM kill.
To reproduce, I created a bunch of namespaces and TLS issues
Maybe somewhat related to the other OOM problems mentioned in other issues, but this time I was able to reproduce the issue. The issue is not some leak or accumulated objects - it's more that the collector is slow and if your Prometheus refresh interval is sufficiently short, multiple concurrent collectors will run, all accumulating their stats into memory, eventually leading to an OOM kill.
To reproduce, I created a bunch of namespaces and TLS issues
And observed memory use of the x509 exporter (both 3.3.0 and 3.12.0).
I do have a potential fix for this, will file it shortly.
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