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gamedelegate.h
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gamedelegate.h
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// Copyright (C) 2024 Ethan Uppal. All rights reserved.
#pragma once
#include "game/player.h"
#include "game/map.h"
namespace bwmodel {
class Game;
/** An interface for game events. */
class GameDelegate {
public:
/** Called when the game is initialized. */
virtual void on_game_start(const Game& game) = 0;
/** Called when `victor` has defeated `loser`. */
virtual void on_players_match(const Game& game, PlayerColor victor,
PlayerColor loser, bool was_final) = 0;
/** Called when `breaker` has broken `bed`. */
virtual void on_bed_broken(const Game& game, PlayerColor breaker,
PlayerColor bed) = 0;
/** Called when the game ends. */
virtual void on_game_end(const Game& game) = 0;
/** Called repeatedly from after `on_game_start` until before
* `on_game_end`. */
virtual void tick(const Game& game) = 0;
/** Called when the player position are updated. */
virtual void on_player_move(const Game& game, int x, int y);
/** Called when the player sees player `spotted` at `location`. */
virtual void on_player_sight(const Game& game, PlayerColor spotted,
RegionSet location);
};
}