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ECL_L1_Pos_Controller.cpp
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ECL_L1_Pos_Controller.cpp
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/****************************************************************************
*
* Copyright (c) 2013-2020 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file ECL_L1_Pos_Controller.cpp
* Implementation of L1 position control.
* Authors and acknowledgements in header.
*
*/
#include "ECL_L1_Pos_Controller.hpp"
#include <lib/ecl/geo/geo.h>
#include <px4_platform_common/defines.h>
#include <float.h>
using matrix::Vector2d;
using matrix::Vector2f;
using matrix::wrap_pi;
void ECL_L1_Pos_Controller::update_roll_setpoint()
{
float roll_new = atanf(_lateral_accel * 1.0f / CONSTANTS_ONE_G);
roll_new = math::constrain(roll_new, -_roll_lim_rad, _roll_lim_rad);
if (_dt > 0.0f && _roll_slew_rate > 0.0f) {
// slew rate limiting active
roll_new = math::constrain(roll_new, _roll_setpoint - _roll_slew_rate * _dt, _roll_setpoint + _roll_slew_rate * _dt);
}
if (PX4_ISFINITE(roll_new)) {
_roll_setpoint = roll_new;
}
}
float ECL_L1_Pos_Controller::switch_distance(float wp_radius)
{
/* following [2], switching on L1 distance */
return math::min(wp_radius, _L1_distance);
}
void
ECL_L1_Pos_Controller::navigate_waypoints(const Vector2d &vector_A, const Vector2d &vector_B,
const Vector2d &vector_curr_position, const Vector2f &ground_speed_vector)
{
/* this follows the logic presented in [1] */
float eta = 0.0f;
/* get the direction between the last (visited) and next waypoint */
_target_bearing = get_bearing_to_next_waypoint(vector_curr_position(0), vector_curr_position(1), vector_B(0),
vector_B(1));
/* enforce a minimum ground speed of 0.1 m/s to avoid singularities */
float ground_speed = math::max(ground_speed_vector.length(), 0.1f);
/* calculate the L1 length required for the desired period */
_L1_distance = _L1_ratio * ground_speed;
/* calculate vector from A to B */
Vector2f vector_AB = get_local_planar_vector(vector_A, vector_B);
/*
* check if waypoints are on top of each other. If yes,
* skip A and directly continue to B
*/
if (vector_AB.length() < 1.0e-6f) {
vector_AB = get_local_planar_vector(vector_curr_position, vector_B);
}
vector_AB.normalize();
/* calculate the vector from waypoint A to the aircraft */
Vector2f vector_A_to_airplane = get_local_planar_vector(vector_A, vector_curr_position);
/* calculate crosstrack error (output only) */
_crosstrack_error = vector_AB % vector_A_to_airplane;
/*
* If the current position is in a +-135 degree angle behind waypoint A
* and further away from A than the L1 distance, then A becomes the L1 point.
* If the aircraft is already between A and B normal L1 logic is applied.
*/
float distance_A_to_airplane = vector_A_to_airplane.length();
float alongTrackDist = vector_A_to_airplane * vector_AB;
/* estimate airplane position WRT to B */
Vector2f vector_B_to_P_unit = get_local_planar_vector(vector_B, vector_curr_position).normalized();
/* calculate angle of airplane position vector relative to line) */
// XXX this could probably also be based solely on the dot product
float AB_to_BP_bearing = atan2f(vector_B_to_P_unit % vector_AB, vector_B_to_P_unit * vector_AB);
/* extension from [2], fly directly to A */
if (distance_A_to_airplane > _L1_distance && alongTrackDist / math::max(distance_A_to_airplane, 1.0f) < -0.7071f) {
/* calculate eta to fly to waypoint A */
/* unit vector from waypoint A to current position */
Vector2f vector_A_to_airplane_unit = vector_A_to_airplane.normalized();
/* velocity across / orthogonal to line */
float xtrack_vel = ground_speed_vector % (-vector_A_to_airplane_unit);
/* velocity along line */
float ltrack_vel = ground_speed_vector * (-vector_A_to_airplane_unit);
eta = atan2f(xtrack_vel, ltrack_vel);
/* bearing from current position to L1 point */
_nav_bearing = atan2f(-vector_A_to_airplane_unit(1), -vector_A_to_airplane_unit(0));
/*
* If the AB vector and the vector from B to airplane point in the same
* direction, we have missed the waypoint. At +- 90 degrees we are just passing it.
*/
} else if (fabsf(AB_to_BP_bearing) < math::radians(100.0f)) {
/*
* Extension, fly back to waypoint.
*
* This corner case is possible if the system was following
* the AB line from waypoint A to waypoint B, then is
* switched to manual mode (or otherwise misses the waypoint)
* and behind the waypoint continues to follow the AB line.
*/
/* calculate eta to fly to waypoint B */
/* velocity across / orthogonal to line */
float xtrack_vel = ground_speed_vector % (-vector_B_to_P_unit);
/* velocity along line */
float ltrack_vel = ground_speed_vector * (-vector_B_to_P_unit);
eta = atan2f(xtrack_vel, ltrack_vel);
/* bearing from current position to L1 point */
_nav_bearing = atan2f(-vector_B_to_P_unit(1), -vector_B_to_P_unit(0));
} else {
/* calculate eta to fly along the line between A and B */
/* velocity across / orthogonal to line */
float xtrack_vel = ground_speed_vector % vector_AB;
/* velocity along line */
float ltrack_vel = ground_speed_vector * vector_AB;
/* calculate eta2 (angle of velocity vector relative to line) */
float eta2 = atan2f(xtrack_vel, ltrack_vel);
/* calculate eta1 (angle to L1 point) */
float xtrackErr = vector_A_to_airplane % vector_AB;
float sine_eta1 = xtrackErr / math::max(_L1_distance, 0.1f);
/* limit output to 45 degrees */
sine_eta1 = math::constrain(sine_eta1, -0.7071f, 0.7071f); //sin(pi/4) = 0.7071
float eta1 = asinf(sine_eta1);
eta = eta1 + eta2;
/* bearing from current position to L1 point */
_nav_bearing = atan2f(vector_AB(1), vector_AB(0)) + eta1;
}
/* limit angle to +-90 degrees */
eta = math::constrain(eta, (-M_PI_F) / 2.0f, +M_PI_F / 2.0f);
_lateral_accel = _K_L1 * ground_speed * ground_speed / _L1_distance * sinf(eta);
/* flying to waypoints, not circling them */
_circle_mode = false;
/* the bearing angle, in NED frame */
_bearing_error = eta;
update_roll_setpoint();
}
void
ECL_L1_Pos_Controller::navigate_loiter(const Vector2d &vector_A, const Vector2d &vector_curr_position, float radius,
int8_t loiter_direction, const Vector2f &ground_speed_vector)
{
/* the complete guidance logic in this section was proposed by [2] */
/* calculate the gains for the PD loop (circle tracking) */
float omega = (2.0f * M_PI_F / _L1_period);
float K_crosstrack = omega * omega;
float K_velocity = 2.0f * _L1_damping * omega;
/* update bearing to next waypoint */
_target_bearing = get_bearing_to_next_waypoint(vector_curr_position(0), vector_curr_position(1), vector_A(0),
vector_A(1));
/* ground speed, enforce minimum of 0.1 m/s to avoid singularities */
float ground_speed = math::max(ground_speed_vector.length(), 0.1f);
/* calculate the L1 length required for the desired period */
_L1_distance = _L1_ratio * ground_speed;
/* calculate the vector from waypoint A to current position */
Vector2f vector_A_to_airplane = get_local_planar_vector(vector_A, vector_curr_position);
Vector2f vector_A_to_airplane_unit;
/* prevent NaN when normalizing */
if (vector_A_to_airplane.length() > FLT_EPSILON) {
/* store the normalized vector from waypoint A to current position */
vector_A_to_airplane_unit = vector_A_to_airplane.normalized();
} else {
vector_A_to_airplane_unit = vector_A_to_airplane;
}
/* calculate eta angle towards the loiter center */
/* velocity across / orthogonal to line from waypoint to current position */
float xtrack_vel_center = vector_A_to_airplane_unit % ground_speed_vector;
/* velocity along line from waypoint to current position */
float ltrack_vel_center = - (ground_speed_vector * vector_A_to_airplane_unit);
float eta = atan2f(xtrack_vel_center, ltrack_vel_center);
/* limit eta to 90 degrees */
eta = math::constrain(eta, -M_PI_F / 2.0f, +M_PI_F / 2.0f);
/* calculate the lateral acceleration to capture the center point */
float lateral_accel_sp_center = _K_L1 * ground_speed * ground_speed / _L1_distance * sinf(eta);
/* for PD control: Calculate radial position and velocity errors */
/* radial velocity error */
float xtrack_vel_circle = -ltrack_vel_center;
/* radial distance from the loiter circle (not center) */
float xtrack_err_circle = vector_A_to_airplane.length() - radius;
/* cross track error for feedback */
_crosstrack_error = xtrack_err_circle;
/* calculate PD update to circle waypoint */
float lateral_accel_sp_circle_pd = (xtrack_err_circle * K_crosstrack + xtrack_vel_circle * K_velocity);
/* calculate velocity on circle / along tangent */
float tangent_vel = xtrack_vel_center * loiter_direction;
/* prevent PD output from turning the wrong way when in circle mode */
if (tangent_vel < 0.0f && _circle_mode) {
lateral_accel_sp_circle_pd = math::max(lateral_accel_sp_circle_pd, 0.0f);
}
/* calculate centripetal acceleration setpoint */
float lateral_accel_sp_circle_centripetal = tangent_vel * tangent_vel / math::max((0.5f * radius),
(radius + xtrack_err_circle));
/* add PD control on circle and centripetal acceleration for total circle command */
float lateral_accel_sp_circle = loiter_direction * (lateral_accel_sp_circle_pd + lateral_accel_sp_circle_centripetal);
/*
* Switch between circle (loiter) and capture (towards waypoint center) mode when
* the commands switch over. Only fly towards waypoint if outside the circle.
*/
// XXX check switch over
if ((lateral_accel_sp_center < lateral_accel_sp_circle && loiter_direction > 0 && xtrack_err_circle > 0.0f) ||
(lateral_accel_sp_center > lateral_accel_sp_circle && loiter_direction < 0 && xtrack_err_circle > 0.0f)) {
_lateral_accel = lateral_accel_sp_center;
_circle_mode = false;
/* angle between requested and current velocity vector */
_bearing_error = eta;
/* bearing from current position to L1 point */
_nav_bearing = atan2f(-vector_A_to_airplane_unit(1), -vector_A_to_airplane_unit(0));
} else {
_lateral_accel = lateral_accel_sp_circle;
_circle_mode = true;
_bearing_error = 0.0f;
/* bearing from current position to L1 point */
_nav_bearing = atan2f(-vector_A_to_airplane_unit(1), -vector_A_to_airplane_unit(0));
}
update_roll_setpoint();
}
void ECL_L1_Pos_Controller::navigate_heading(float navigation_heading, float current_heading,
const Vector2f &ground_speed_vector)
{
/* the complete guidance logic in this section was proposed by [2] */
/*
* As the commanded heading is the only reference
* (and no crosstrack correction occurs),
* target and navigation bearing become the same
*/
_target_bearing = _nav_bearing = wrap_pi(navigation_heading);
float eta = wrap_pi(_target_bearing - wrap_pi(current_heading));
/* consequently the bearing error is exactly eta: */
_bearing_error = eta;
/* ground speed is the length of the ground speed vector */
float ground_speed = ground_speed_vector.length();
/* adjust L1 distance to keep constant frequency */
_L1_distance = ground_speed / _heading_omega;
float omega_vel = ground_speed * _heading_omega;
/* not circling a waypoint */
_circle_mode = false;
/* navigating heading means by definition no crosstrack error */
_crosstrack_error = 0;
/* limit eta to 90 degrees */
eta = math::constrain(eta, (-M_PI_F) / 2.0f, +M_PI_F / 2.0f);
_lateral_accel = 2.0f * sinf(eta) * omega_vel;
update_roll_setpoint();
}
void ECL_L1_Pos_Controller::navigate_level_flight(float current_heading)
{
/* the logic in this section is trivial, but originally proposed by [2] */
/* reset all heading / error measures resulting in zero roll */
_target_bearing = current_heading;
_nav_bearing = current_heading;
_bearing_error = 0;
_crosstrack_error = 0;
_lateral_accel = 0;
/* not circling a waypoint when flying level */
_circle_mode = false;
update_roll_setpoint();
}
Vector2f ECL_L1_Pos_Controller::get_local_planar_vector(const Vector2d &origin, const Vector2d &target) const
{
/* this is an approximation for small angles, proposed by [2] */
const double x_angle = math::radians(target(0) - origin(0));
const double y_angle = math::radians(target(1) - origin(1));
const double x_origin_cos = cos(math::radians(origin(0)));
return Vector2f{
static_cast<float>(x_angle * CONSTANTS_RADIUS_OF_EARTH),
static_cast<float>(y_angle *x_origin_cos * CONSTANTS_RADIUS_OF_EARTH),
};
}
void ECL_L1_Pos_Controller::set_l1_period(float period)
{
_L1_period = period;
/* calculate the ratio introduced in [2] */
_L1_ratio = 1.0f / M_PI_F * _L1_damping * _L1_period;
/* calculate normalized frequency for heading tracking */
_heading_omega = sqrtf(2.0f) * M_PI_F / _L1_period;
}
void ECL_L1_Pos_Controller::set_l1_damping(float damping)
{
_L1_damping = damping;
/* calculate the ratio introduced in [2] */
_L1_ratio = 1.0f / M_PI_F * _L1_damping * _L1_period;
/* calculate the L1 gain (following [2]) */
_K_L1 = 4.0f * _L1_damping * _L1_damping;
}