From 3105ff2697e2c4fc0894e533dcdac4abc3eac300 Mon Sep 17 00:00:00 2001 From: eugene-hong <58686228+eugene-doobu@users.noreply.github.com> Date: Tue, 15 Oct 2024 16:36:06 +0900 Subject: [PATCH] add xml comment --- Lib9c/Action/Synthesize.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Lib9c/Action/Synthesize.cs b/Lib9c/Action/Synthesize.cs index bf743a0647..818a70d8a2 100644 --- a/Lib9c/Action/Synthesize.cs +++ b/Lib9c/Action/Synthesize.cs @@ -16,6 +16,10 @@ namespace Nekoyume.Action { + /// + /// Synthesize action is a type of action that synthesizes items. + /// TODO: Implement Synthesize action. + /// [Serializable] [ActionType(TypeIdentifier)] public class Synthesize : GameAction @@ -48,6 +52,11 @@ public class Synthesize : GameAction #endregion Fields // TODO: 세부 기획 정해지면 그에 맞게 테스트 코드 우선 작성 + /// + /// Execute Synthesize action, Input and . + /// Depending on the probability, you can get different items. + /// Success: Return new AvatarState with synthesized item in inventory. + /// public override IWorld Execute(IActionContext context) { context.UseGas(1);