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sdlsurface.inc
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sdlsurface.inc
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//from "sdl_surface.h"
const
{**
* Surface flags
*
* These are the currently supported flags for the ::SDL_surface.
*
* Used internally (read-only).
*}
SDL_SWSURFACE = 0; {**< Just here for compatibility *}
SDL_PREALLOC = $00000001; {**< Surface uses preallocated memory *}
SDL_RLEACCEL = $00000002; {**< Surface is RLE encoded *}
SDL_DONTFREE = $00000004; {**< Surface is referenced internally *}
type
{**
* A collection of pixels used in software blitting.
*
* This structure should be treated as read-only, except for \c pixels,
* which, if not NULL, contains the raw pixel data for the surface.
*}
PSDL_BlitMap = ^TSDL_BlitMap;
TSDL_BlitMap = record
map: Pointer;
end;
PSDL_Surface = ^TSDL_Surface;
TSDL_Surface = record
flags: UInt32; {**< Read-only *}
format: PSDL_PixelFormat; {**< Read-only *}
w, h: SInt32; {**< Read-only *}
pitch: SInt32; {**< Read-only *}
pixels: Pointer; {**< Read-write *}
{** Application data associated with the surface *}
userdata: Pointer; {**< Read-write *}
{** information needed for surfaces requiring locks *}
locked: SInt32; {**< Read-only *}
lock_data: Pointer; {**< Read-only *}
{** clipping information *}
clip_rect: PSDL_Rect; {**< Read-only *}
{** info for fast blit mapping to other surfaces *}
map: Pointer; {**< Private *} //SDL_BlitMap
{** Reference count -- used when freeing surface *}
refcount: SInt32; {**< Read-mostly *}
end;
{**
* The type of function used for surface blitting functions.
*}
TSDL_Blit = function(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32;
// Evaluates to true if the surface needs to be locked before access.
function SDL_MUSTLOCK(Const S:PSDL_Surface):Boolean;
{**
* Allocate and free an RGB surface.
*
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
*
* If the function runs out of memory, it will return NULL.
*
* flags The flags are obsolete and should be set to 0.
*}
function SDL_CreateRGBSurface(flags: UInt32; width: SInt32; height: SInt32; depth: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): PSDL_Surface cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateRGBSurface' {$ENDIF} {$ENDIF};
function SDL_CreateRGBSurfaceWithFormat(flags: Uint32; width, height, depth: sInt32; format: Uint32):PSDL_Surface; cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateRGBSurfaceWithFormat' {$ENDIF} {$ENDIF};
function SDL_CreateRGBSurfaceFrom(pixels: Pointer; width: SInt32; height: SInt32; depth: SInt32; pitch: SInt32; Rmask: UInt32; Gmask: UInt32; Bmask: UInt32; Amask: UInt32): PSDL_Surface cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateRGBSurfaceFrom' {$ENDIF} {$ENDIF};
function SDL_CreateRGBSurfaceWithFormatFrom(pixels: Pointer; width, height, depth, pitch: sInt32; format: Uint32):PSDL_Surface; cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateRGBSurfaceWithFormatFrom' {$ENDIF} {$ENDIF};
procedure SDL_FreeSurface(surface: PSDL_Surface) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_FreeSurface' {$ENDIF} {$ENDIF};
{**
* Set the palette used by a surface.
*
* 0, or -1 if the surface format doesn't use a palette.
*
* A single palette can be shared with many surfaces.
*}
function SDL_SetSurfacePalette(surface: PSDL_Surface; palette: PSDL_Palette): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetSurfacePalette' {$ENDIF} {$ENDIF};
{**
* Sets up a surface for directly accessing the pixels.
*
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
* to and read from surface.pixels, using the pixel format stored in
* surface.format. Once you are done accessing the surface, you should
* use SDL_UnlockSurface() to release it.
*
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
* to 0, then you can read and write to the surface at any time, and the
* pixel format of the surface will not change.
*
* No operating system or library calls should be made between lock/unlock
* pairs, as critical system locks may be held during this time.
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*
* SDL_UnlockSurface()
*}
function SDL_LockSurface(surface: PSDL_Surface): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LockSurface' {$ENDIF} {$ENDIF};
{** SDL_LockSurface() *}
procedure SDL_UnlockSurface(surface: PSDL_Surface) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UnlockSurface' {$ENDIF} {$ENDIF};
{**
* Load a surface from a seekable SDL data stream (memory or file).
*
* If freesrc is non-zero, the stream will be closed after being read.
*
* The new surface should be freed with SDL_FreeSurface().
*
* the new surface, or NULL if there was an error.
*}
function SDL_LoadBMP_RW(src: PSDL_RWops; freesrc: SInt32): PSDL_Surface cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LoadBMP_RW' {$ENDIF} {$ENDIF};
{**
* Load a surface from a file.
*
* Convenience macro.
*}
function SDL_LoadBMP(_file: PAnsiChar): PSDL_Surface;
{**
* Save a surface to a seekable SDL data stream (memory or file).
*
* If freedst is non-zero, the stream will be closed after being written.
*
* 0 if successful or -1 if there was an error.
*}
function SDL_SaveBMP_RW(surface: PSDL_Surface; dst: PSDL_RWops; freedst: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LoadBMP_RW' {$ENDIF} {$ENDIF};
{**
* Save a surface to a file.
*
* Convenience macro.
*}
function SDL_SaveBMP(Const surface:PSDL_Surface; Const filename:AnsiString):sInt32;
{**
* Sets the RLE acceleration hint for a surface.
*
* 0 on success, or -1 if the surface is not valid
*
* If RLE is enabled, colorkey and alpha blending blits are much faster,
* but the surface must be locked before directly accessing the pixels.
*}
function SDL_SetSurfaceRLE(surface: PSDL_Surface; flag: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetSurfaceRLE' {$ENDIF} {$ENDIF};
{**
* Sets the color key (transparent pixel) in a blittable surface.
*
* surface The surface to update
* flag Non-zero to enable colorkey and 0 to disable colorkey
* key The transparent pixel in the native surface format
*
* 0 on success, or -1 if the surface is not valid
*
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
*}
function SDL_SetColorKey(surface: PSDL_Surface; flag: SInt32; key: UInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetColorKey' {$ENDIF} {$ENDIF};
{**
* Gets the color key (transparent pixel) in a blittable surface.
*
* surface The surface to update
* key A pointer filled in with the transparent pixel in the native
* surface format
*
* 0 on success, or -1 if the surface is not valid or colorkey is not
* enabled.
*}
function SDL_GetColorKey(surface: PSDL_Surface; key: PUInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetColorKey' {$ENDIF} {$ENDIF};
{**
* Set an additional color value used in blit operations.
*
* surface The surface to update.
* r The red color value multiplied into blit operations.
* g The green color value multiplied into blit operations.
* b The blue color value multiplied into blit operations.
*
* 0 on success, or -1 if the surface is not valid.
*
* SDL_GetSurfaceColorMod()
*}
function SDL_SetSurfaceColorMod(surface: PSDL_Surface; r: UInt8; g: UInt8; b: UInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetSurfaceColorMod' {$ENDIF} {$ENDIF};
{**
* Get the additional color value used in blit operations.
*
* surface The surface to query.
* r A pointer filled in with the current red color value.
* g A pointer filled in with the current green color value.
* b A pointer filled in with the current blue color value.
*
* 0 on success, or -1 if the surface is not valid.
*
* SDL_SetSurfaceColorMod()
*}
function SDL_GetSurfaceColorMod(surface: PSDL_Surface; r: PUInt8; g: PUInt8; b: PUInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetSurfaceColorMod' {$ENDIF} {$ENDIF};
{**
* Set an additional alpha value used in blit operations.
*
* surface The surface to update.
* alpha The alpha value multiplied into blit operations.
*
* 0 on success, or -1 if the surface is not valid.
*
* SDL_GetSurfaceAlphaMod()
*}
function SDL_SetSurfaceAlphaMod(surface: PSDL_Surface; alpha: UInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetSurfaceAlphaMod' {$ENDIF} {$ENDIF};
{**
* Get the additional alpha value used in blit operations.
*
* surface The surface to query.
* alpha A pointer filled in with the current alpha value.
*
* 0 on success, or -1 if the surface is not valid.
*
* SDL_SetSurfaceAlphaMod()
*}
function SDL_GetSurfaceAlphaMod(surface: PSDL_Surface; alpha: PUInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetSurfaceAlphaMod' {$ENDIF} {$ENDIF};
{**
* Set the blend mode used for blit operations.
*
* surface The surface to update.
* blendMode ::SDL_BlendMode to use for blit blending.
*
* 0 on success, or -1 if the parameters are not valid.
*
* SDL_GetSurfaceBlendMode()
*}
function SDL_SetSurfaceBlendMode(surface: PSDL_Surface; blendMode: TSDL_BlendMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetSurfaceBlendMode' {$ENDIF} {$ENDIF};
{**
* Get the blend mode used for blit operations.
*
* surface The surface to query.
* blendMode A pointer filled in with the current blend mode.
*
* 0 on success, or -1 if the surface is not valid.
*
* SDL_SetSurfaceBlendMode()
*}
function SDL_GetSurfaceBlendMode(surface: PSDL_Surface; blendMode: PSDL_BlendMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetSurfaceBlendMode' {$ENDIF} {$ENDIF};
{**
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
*
* If the clip rectangle doesn't intersect the surface, the function will
* return SDL_FALSE and blits will be completely clipped. Otherwise the
* function returns SDL_TRUE and blits to the surface will be clipped to
* the intersection of the surface area and the clipping rectangle.
*
* Note that blits are automatically clipped to the edges of the source
* and destination surfaces.
*}
function SDL_SetClipRect(surface: PSDL_Surface; const rect: PSDL_Rect): TSDL_Bool cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetClipRect' {$ENDIF} {$ENDIF};
{**
* Gets the clipping rectangle for the destination surface in a blit.
*
* rect must be a pointer to a valid rectangle which will be filled
* with the correct values.
*}
procedure SDL_GetClipRect(surface: PSDL_Surface; rect: PSDL_Rect) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetClipRect' {$ENDIF} {$ENDIF};
{**
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
*
* The flags parameter is passed to SDL_CreateRGBSurface() and has those
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
* surface.
*}
function SDL_ConvertSurface(src: PSDL_Surface; fmt: PSDL_PixelFormat; flags: UInt32): PSDL_Surface cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ConvertSurface' {$ENDIF} {$ENDIF};
function SDL_ConvertSurfaceFormat(src: PSDL_Surface; pixel_format: UInt32; flags: UInt32): PSDL_Surface cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ConvertSurfaceFormat' {$ENDIF} {$ENDIF};
{**
* Copy a block of pixels of one format to another format
*
* 0 on success, or -1 if there was an error
*}
function SDL_ConvertPixels(width: SInt32; height: SInt32; src_format: UInt32; const src: Pointer; src_pitch: SInt32; dst_format: UInt32; dst: Pointer; dst_pitch: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ConvertPixels' {$ENDIF} {$ENDIF};
{**
* Performs a fast fill of the given rectangle with color.
*
* If rect is NULL, the whole surface will be filled with color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* 0 on success, or -1 on error.
*}
function SDL_FillRect(dst: PSDL_Surface; const rect: PSDL_Rect; color: UInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_FillRect' {$ENDIF} {$ENDIF};
function SDL_FillRects(dst: PSDL_Surface; const rects: PSDL_Rect; count: SInt32; color: UInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_FillRects' {$ENDIF} {$ENDIF};
{**
* Performs a fast blit from the source surface to the destination surface.
*
* This assumes that the source and destination rectangles are
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
* surface ( src or dst) is copied. The final blit rectangles are saved
* in srcrect and dstrect after all clipping is performed.
*
* If the blit is successful, it returns 0, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without alpha and colorkey
* are defined as follows:
*
RGBA->RGB:
SDL_SRCALPHA set:
alpha-blend (using alpha-channel).
SDL_SRCCOLORKEY ignored.
SDL_SRCALPHA not set:
copy RGB.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source colour key, ignoring alpha in the
comparison.
RGB->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value);
set destination alpha to opaque.
SDL_SRCALPHA not set:
copy RGB, set destination alpha to source per-surface alpha value.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source colour key.
RGBA->RGBA:
SDL_SRCALPHA set:
alpha-blend (using the source alpha channel) the RGB values;
leave destination alpha untouched. [Note: is this correct?]
SDL_SRCCOLORKEY ignored.
SDL_SRCALPHA not set:
copy all of RGBA to the destination.
if SDL_SRCCOLORKEY set, only copy the pixels matching the
RGB values of the source colour key, ignoring alpha in the
comparison.
RGB->RGB:
SDL_SRCALPHA set:
alpha-blend (using the source per-surface alpha value).
SDL_SRCALPHA not set:
copy RGB.
both:
if SDL_SRCCOLORKEY set, only copy the pixels matching the
source colour key.r
*
* You should call SDL_BlitSurface() unless you know exactly how SDL
* blitting works internally and how to use the other blit functions.
*}
(* SDL_surface.h uses #define to change all SDL_BlitSurface() calls into SDL_UpperBlit() calls. *
* Since Pascal macro support is very limited, we workaround by outright pointing SDL_BlitSurface() to SDL_UpperBlit(). *)
function SDL_BlitSurface(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32 cdecl;
external SDL_LibName name {$IF DEFINED(DELPHI) AND DEFINED(MACOS)} '_SDL_UpperBlit' {$ELSE} 'SDL_UpperBlit' {$IFEND};
{**
* This is the public blit function, SDL_BlitSurface(), and it performs
* rectangle validation and clipping before passing it to SDL_LowerBlit()
*}
function SDL_UpperBlit(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UpperBlit' {$ENDIF} {$ENDIF};
{**
* This is a semi-private blit function and it performs low-level surface
* blitting only.
*}
function SDL_LowerBlit(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LowerBlit' {$ENDIF} {$ENDIF};
{**
* Perform a fast, low quality, stretch blit between two surfaces of the
* same pixel format.
*
* This function uses a static buffer, and is not thread-safe.
*}
function SDL_SoftStretch(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; const dstrect: PSDL_Surface): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SoftStretch' {$ENDIF} {$ENDIF};
(* SDL_surface.h uses #define to change all SDL_BlitSurfaceScaled() calls into SDL_UpperBlitScaled() calls. *
* Since Pascal macro support is very limited, we workaround by outright pointing SDL_BlitSurfaceScaled() to SDL_UpperBlitScaled(). *)
function SDL_BlitSurfaceScaled(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32 cdecl;
external SDL_LibName name {$IF DEFINED(DELPHI) AND DEFINED(MACOS)} '_SDL_UpperBlitScaled' {$ELSE} 'SDL_UpperBlitScaled' {$IFEND};
{**
* This is the public scaled blit function, SDL_BlitScaled(), and it performs
* rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
*}
function SDL_UpperBlitScaled(src: PSDL_Surface; const srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UpperBlitScaled' {$ENDIF} {$ENDIF};
{**
* This is a semi-private blit function and it performs low-level surface
* scaled blitting only.
*}
function SDL_LowerBlitScaled(src: PSDL_Surface; srcrect: PSDL_Rect; dst: PSDL_Surface; dstrect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LowerBlitScaled' {$ENDIF} {$ENDIF};