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sprite
Eloy Villasclaras edited this page Apr 10, 2016
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2 revisions
<sprite/>
renders a Phaser.Sprite
in the scene. Sprites can only be created under a <game>
or <group>
node.
These properties are set when the component is first mounted, and updated in later renders, if their value changes.
Property | Notes |
---|---|
scale |
Sets or updates point scale . It must have format: {x: [number], y: [number]} .Alternatively, you can use properties:
|
assetKey |
Sets or updates attribute key
|
angle |
Sets or updates attribute angle
|
autocull |
Sets or updates attribute autocull
|
checkWorldBounds |
Sets or updates attribute checkWorldBounds
|
outOfBoundsKill |
Sets or updates attribute outOfBoundsKill
|
alive |
Sets or updates attribute alive
|
lifespan |
Sets or updates attribute lifespan
|
frame |
Sets or updates attribute frame
|
frameName |
Sets or updates attribute frameName
|
x |
Sets or updates attribute x
|
y |
Sets or updates attribute y
|
body |
This property is protected, and cannot be set manually. The attributes of body can be manipulated by using the properties below body...
|
bodyImmovable |
Sets or updates attribute body.immovable
|
bodyCollideWorldBounds |
Sets or updates attribute body.collideWorldBounds
|
bodyBounce |
Sets or updates point body.bounce . Must have format: {x: [number], y: [number]} .Alternatively, you can use properties:
|
bodyGravity |
Sets or updates point body.gravity . Must have format: {x: [number], y: [number]} .Alternatively, you can use properties:
|
bodyPhysics |
|
smoothed |
Sets or updates attribute smoothed
|