diff --git a/src/doom/p_map.c b/src/doom/p_map.c index 6abf7449eb..e2884d99cd 100644 --- a/src/doom/p_map.c +++ b/src/doom/p_map.c @@ -1330,7 +1330,7 @@ P_LineLaser if ((crispy->crosshair & ~CROSSHAIR_INTERCEPT) == CROSSHAIR_PROJECTED) { // [crispy] don't aim at Spectres - if (linetarget && !(linetarget->flags & MF_SHADOW) && (crispy->freeaim != FREEAIM_DIRECT)) + if (linetarget && !(linetarget->flags & MF_SHADOW) && (critical->freeaim != FREEAIM_DIRECT)) P_LineAttack(t1, angle, distance, aimslope, INT_MIN); else // [crispy] double the auto aim distance diff --git a/src/doom/p_user.c b/src/doom/p_user.c index 7cff2906cc..14691f488b 100644 --- a/src/doom/p_user.c +++ b/src/doom/p_user.c @@ -380,7 +380,7 @@ void P_PlayerThink (player_t* player) !player->jumpTics) { // [crispy] Hexen sets 9; Strife adds 8 - player->mo->momz = (7 + crispy->jump) * FRACUNIT; + player->mo->momz = (7 + critical->jump) * FRACUNIT; player->jumpTics = 18; // [NS] Jump sound. S_StartSoundOptional(player->mo, sfx_pljump, -1);