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ReactFiberThrow.js
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ReactFiberThrow.js
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/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {Fiber, FiberRoot} from './ReactInternalTypes';
import type {Lane, Lanes} from './ReactFiberLane';
import type {CapturedValue} from './ReactCapturedValue';
import type {Update} from './ReactFiberClassUpdateQueue';
import type {Wakeable} from 'shared/ReactTypes';
import type {OffscreenQueue} from './ReactFiberActivityComponent';
import type {RetryQueue} from './ReactFiberSuspenseComponent';
import getComponentNameFromFiber from 'react-reconciler/src/getComponentNameFromFiber';
import {
ClassComponent,
HostRoot,
IncompleteClassComponent,
FunctionComponent,
ForwardRef,
SimpleMemoComponent,
SuspenseComponent,
OffscreenComponent,
} from './ReactWorkTags';
import {
DidCapture,
Incomplete,
NoFlags,
ShouldCapture,
LifecycleEffectMask,
ForceUpdateForLegacySuspense,
ForceClientRender,
ScheduleRetry,
} from './ReactFiberFlags';
import {NoMode, ConcurrentMode, DebugTracingMode} from './ReactTypeOfMode';
import {
enableDebugTracing,
enableLazyContextPropagation,
enableUpdaterTracking,
enablePostpone,
} from 'shared/ReactFeatureFlags';
import {createCapturedValueAtFiber} from './ReactCapturedValue';
import {
enqueueCapturedUpdate,
createUpdate,
CaptureUpdate,
ForceUpdate,
enqueueUpdate,
} from './ReactFiberClassUpdateQueue';
import {markFailedErrorBoundaryForHotReloading} from './ReactFiberHotReloading';
import {
getShellBoundary,
getSuspenseHandler,
} from './ReactFiberSuspenseContext';
import {
renderDidError,
renderDidSuspendDelayIfPossible,
onUncaughtError,
markLegacyErrorBoundaryAsFailed,
isAlreadyFailedLegacyErrorBoundary,
attachPingListener,
restorePendingUpdaters,
renderDidSuspend,
} from './ReactFiberWorkLoop';
import {propagateParentContextChangesToDeferredTree} from './ReactFiberNewContext';
import {logCapturedError} from './ReactFiberErrorLogger';
import {logComponentSuspended} from './DebugTracing';
import {isDevToolsPresent} from './ReactFiberDevToolsHook';
import {
SyncLane,
includesSomeLane,
mergeLanes,
pickArbitraryLane,
} from './ReactFiberLane';
import {
getIsHydrating,
markDidThrowWhileHydratingDEV,
queueHydrationError,
} from './ReactFiberHydrationContext';
import {ConcurrentRoot} from './ReactRootTags';
import {noopSuspenseyCommitThenable} from './ReactFiberThenable';
import {REACT_POSTPONE_TYPE} from 'shared/ReactSymbols';
function createRootErrorUpdate(
fiber: Fiber,
errorInfo: CapturedValue<mixed>,
lane: Lane,
): Update<mixed> {
const update = createUpdate(lane);
// Unmount the root by rendering null.
update.tag = CaptureUpdate;
// Caution: React DevTools currently depends on this property
// being called "element".
update.payload = {element: null};
const error = errorInfo.value;
update.callback = () => {
onUncaughtError(error);
logCapturedError(fiber, errorInfo);
};
return update;
}
function createClassErrorUpdate(
fiber: Fiber,
errorInfo: CapturedValue<mixed>,
lane: Lane,
): Update<mixed> {
const update = createUpdate(lane);
update.tag = CaptureUpdate;
const getDerivedStateFromError = fiber.type.getDerivedStateFromError;
if (typeof getDerivedStateFromError === 'function') {
const error = errorInfo.value;
update.payload = () => {
return getDerivedStateFromError(error);
};
update.callback = () => {
if (__DEV__) {
markFailedErrorBoundaryForHotReloading(fiber);
}
logCapturedError(fiber, errorInfo);
};
}
const inst = fiber.stateNode;
if (inst !== null && typeof inst.componentDidCatch === 'function') {
// $FlowFixMe[missing-this-annot]
update.callback = function callback() {
if (__DEV__) {
markFailedErrorBoundaryForHotReloading(fiber);
}
logCapturedError(fiber, errorInfo);
if (typeof getDerivedStateFromError !== 'function') {
// To preserve the preexisting retry behavior of error boundaries,
// we keep track of which ones already failed during this batch.
// This gets reset before we yield back to the browser.
// TODO: Warn in strict mode if getDerivedStateFromError is
// not defined.
markLegacyErrorBoundaryAsFailed(this);
}
const error = errorInfo.value;
const stack = errorInfo.stack;
this.componentDidCatch(error, {
componentStack: stack !== null ? stack : '',
});
if (__DEV__) {
if (typeof getDerivedStateFromError !== 'function') {
// If componentDidCatch is the only error boundary method defined,
// then it needs to call setState to recover from errors.
// If no state update is scheduled then the boundary will swallow the error.
if (!includesSomeLane(fiber.lanes, (SyncLane: Lane))) {
console.error(
'%s: Error boundaries should implement getDerivedStateFromError(). ' +
'In that method, return a state update to display an error message or fallback UI.',
getComponentNameFromFiber(fiber) || 'Unknown',
);
}
}
}
};
}
return update;
}
function resetSuspendedComponent(sourceFiber: Fiber, rootRenderLanes: Lanes) {
if (enableLazyContextPropagation) {
const currentSourceFiber = sourceFiber.alternate;
if (currentSourceFiber !== null) {
// Since we never visited the children of the suspended component, we
// need to propagate the context change now, to ensure that we visit
// them during the retry.
//
// We don't have to do this for errors because we retry errors without
// committing in between. So this is specific to Suspense.
propagateParentContextChangesToDeferredTree(
currentSourceFiber,
sourceFiber,
rootRenderLanes,
);
}
}
// Reset the memoizedState to what it was before we attempted to render it.
// A legacy mode Suspense quirk, only relevant to hook components.
const tag = sourceFiber.tag;
if (
(sourceFiber.mode & ConcurrentMode) === NoMode &&
(tag === FunctionComponent ||
tag === ForwardRef ||
tag === SimpleMemoComponent)
) {
const currentSource = sourceFiber.alternate;
if (currentSource) {
sourceFiber.updateQueue = currentSource.updateQueue;
sourceFiber.memoizedState = currentSource.memoizedState;
sourceFiber.lanes = currentSource.lanes;
} else {
sourceFiber.updateQueue = null;
sourceFiber.memoizedState = null;
}
}
}
function markSuspenseBoundaryShouldCapture(
suspenseBoundary: Fiber,
returnFiber: Fiber | null,
sourceFiber: Fiber,
root: FiberRoot,
rootRenderLanes: Lanes,
): Fiber | null {
// This marks a Suspense boundary so that when we're unwinding the stack,
// it captures the suspended "exception" and does a second (fallback) pass.
if ((suspenseBoundary.mode & ConcurrentMode) === NoMode) {
// Legacy Mode Suspense
//
// If the boundary is in legacy mode, we should *not*
// suspend the commit. Pretend as if the suspended component rendered
// null and keep rendering. When the Suspense boundary completes,
// we'll do a second pass to render the fallback.
if (suspenseBoundary === returnFiber) {
// Special case where we suspended while reconciling the children of
// a Suspense boundary's inner Offscreen wrapper fiber. This happens
// when a React.lazy component is a direct child of a
// Suspense boundary.
//
// Suspense boundaries are implemented as multiple fibers, but they
// are a single conceptual unit. The legacy mode behavior where we
// pretend the suspended fiber committed as `null` won't work,
// because in this case the "suspended" fiber is the inner
// Offscreen wrapper.
//
// Because the contents of the boundary haven't started rendering
// yet (i.e. nothing in the tree has partially rendered) we can
// switch to the regular, concurrent mode behavior: mark the
// boundary with ShouldCapture and enter the unwind phase.
suspenseBoundary.flags |= ShouldCapture;
} else {
suspenseBoundary.flags |= DidCapture;
sourceFiber.flags |= ForceUpdateForLegacySuspense;
// We're going to commit this fiber even though it didn't complete.
// But we shouldn't call any lifecycle methods or callbacks. Remove
// all lifecycle effect tags.
sourceFiber.flags &= ~(LifecycleEffectMask | Incomplete);
if (sourceFiber.tag === ClassComponent) {
const currentSourceFiber = sourceFiber.alternate;
if (currentSourceFiber === null) {
// This is a new mount. Change the tag so it's not mistaken for a
// completed class component. For example, we should not call
// componentWillUnmount if it is deleted.
sourceFiber.tag = IncompleteClassComponent;
} else {
// When we try rendering again, we should not reuse the current fiber,
// since it's known to be in an inconsistent state. Use a force update to
// prevent a bail out.
const update = createUpdate(SyncLane);
update.tag = ForceUpdate;
enqueueUpdate(sourceFiber, update, SyncLane);
}
}
// The source fiber did not complete. Mark it with Sync priority to
// indicate that it still has pending work.
sourceFiber.lanes = mergeLanes(sourceFiber.lanes, SyncLane);
}
return suspenseBoundary;
}
// Confirmed that the boundary is in a concurrent mode tree. Continue
// with the normal suspend path.
//
// After this we'll use a set of heuristics to determine whether this
// render pass will run to completion or restart or "suspend" the commit.
// The actual logic for this is spread out in different places.
//
// This first principle is that if we're going to suspend when we complete
// a root, then we should also restart if we get an update or ping that
// might unsuspend it, and vice versa. The only reason to suspend is
// because you think you might want to restart before committing. However,
// it doesn't make sense to restart only while in the period we're suspended.
//
// Restarting too aggressively is also not good because it starves out any
// intermediate loading state. So we use heuristics to determine when.
// Suspense Heuristics
//
// If nothing threw a Promise or all the same fallbacks are already showing,
// then don't suspend/restart.
//
// If this is an initial render of a new tree of Suspense boundaries and
// those trigger a fallback, then don't suspend/restart. We want to ensure
// that we can show the initial loading state as quickly as possible.
//
// If we hit a "Delayed" case, such as when we'd switch from content back into
// a fallback, then we should always suspend/restart. Transitions apply
// to this case. If none is defined, JND is used instead.
//
// If we're already showing a fallback and it gets "retried", allowing us to show
// another level, but there's still an inner boundary that would show a fallback,
// then we suspend/restart for 500ms since the last time we showed a fallback
// anywhere in the tree. This effectively throttles progressive loading into a
// consistent train of commits. This also gives us an opportunity to restart to
// get to the completed state slightly earlier.
//
// If there's ambiguity due to batching it's resolved in preference of:
// 1) "delayed", 2) "initial render", 3) "retry".
//
// We want to ensure that a "busy" state doesn't get force committed. We want to
// ensure that new initial loading states can commit as soon as possible.
suspenseBoundary.flags |= ShouldCapture;
// TODO: I think we can remove this, since we now use `DidCapture` in
// the begin phase to prevent an early bailout.
suspenseBoundary.lanes = rootRenderLanes;
return suspenseBoundary;
}
function throwException(
root: FiberRoot,
returnFiber: Fiber | null,
sourceFiber: Fiber,
value: mixed,
rootRenderLanes: Lanes,
): boolean {
// The source fiber did not complete.
sourceFiber.flags |= Incomplete;
if (enableUpdaterTracking) {
if (isDevToolsPresent) {
// If we have pending work still, restore the original updaters
restorePendingUpdaters(root, rootRenderLanes);
}
}
if (value !== null && typeof value === 'object') {
if (enablePostpone && value.$$typeof === REACT_POSTPONE_TYPE) {
// Act as if this is an infinitely suspending promise.
value = {then: function () {}};
}
if (typeof value.then === 'function') {
// This is a wakeable. The component suspended.
const wakeable: Wakeable = (value: any);
resetSuspendedComponent(sourceFiber, rootRenderLanes);
if (__DEV__) {
if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
markDidThrowWhileHydratingDEV();
}
}
if (__DEV__) {
if (enableDebugTracing) {
if (sourceFiber.mode & DebugTracingMode) {
const name = getComponentNameFromFiber(sourceFiber) || 'Unknown';
logComponentSuspended(name, wakeable);
}
}
}
// Mark the nearest Suspense boundary to switch to rendering a fallback.
const suspenseBoundary = getSuspenseHandler();
if (suspenseBoundary !== null) {
switch (suspenseBoundary.tag) {
case SuspenseComponent: {
// If this suspense boundary is not already showing a fallback, mark
// the in-progress render as suspended. We try to perform this logic
// as soon as soon as possible during the render phase, so the work
// loop can know things like whether it's OK to switch to other tasks,
// or whether it can wait for data to resolve before continuing.
// TODO: Most of these checks are already performed when entering a
// Suspense boundary. We should track the information on the stack so
// we don't have to recompute it on demand. This would also allow us
// to unify with `use` which needs to perform this logic even sooner,
// before `throwException` is called.
if (sourceFiber.mode & ConcurrentMode) {
if (getShellBoundary() === null) {
// Suspended in the "shell" of the app. This is an undesirable
// loading state. We should avoid committing this tree.
renderDidSuspendDelayIfPossible();
} else {
// If we suspended deeper than the shell, we don't need to delay
// the commmit. However, we still call renderDidSuspend if this is
// a new boundary, to tell the work loop that a new fallback has
// appeared during this render.
// TODO: Theoretically we should be able to delete this branch.
// It's currently used for two things: 1) to throttle the
// appearance of successive loading states, and 2) in
// SuspenseList, to determine whether the children include any
// pending fallbacks. For 1, we should apply throttling to all
// retries, not just ones that render an additional fallback. For
// 2, we should check subtreeFlags instead. Then we can delete
// this branch.
const current = suspenseBoundary.alternate;
if (current === null) {
renderDidSuspend();
}
}
}
suspenseBoundary.flags &= ~ForceClientRender;
markSuspenseBoundaryShouldCapture(
suspenseBoundary,
returnFiber,
sourceFiber,
root,
rootRenderLanes,
);
// Retry listener
//
// If the fallback does commit, we need to attach a different type of
// listener. This one schedules an update on the Suspense boundary to
// turn the fallback state off.
//
// Stash the wakeable on the boundary fiber so we can access it in the
// commit phase.
//
// When the wakeable resolves, we'll attempt to render the boundary
// again ("retry").
// Check if this is a Suspensey resource. We do not attach retry
// listeners to these, because we don't actually need them for
// rendering. Only for committing. Instead, if a fallback commits
// and the only thing that suspended was a Suspensey resource, we
// retry immediately.
// TODO: Refactor throwException so that we don't have to do this type
// check. The caller already knows what the cause was.
const isSuspenseyResource =
wakeable === noopSuspenseyCommitThenable;
if (isSuspenseyResource) {
suspenseBoundary.flags |= ScheduleRetry;
} else {
const retryQueue: RetryQueue | null =
(suspenseBoundary.updateQueue: any);
if (retryQueue === null) {
suspenseBoundary.updateQueue = new Set([wakeable]);
} else {
retryQueue.add(wakeable);
}
// We only attach ping listeners in concurrent mode. Legacy
// Suspense always commits fallbacks synchronously, so there are
// no pings.
if (suspenseBoundary.mode & ConcurrentMode) {
attachPingListener(root, wakeable, rootRenderLanes);
}
}
return false;
}
case OffscreenComponent: {
if (suspenseBoundary.mode & ConcurrentMode) {
suspenseBoundary.flags |= ShouldCapture;
const isSuspenseyResource =
wakeable === noopSuspenseyCommitThenable;
if (isSuspenseyResource) {
suspenseBoundary.flags |= ScheduleRetry;
} else {
const offscreenQueue: OffscreenQueue | null =
(suspenseBoundary.updateQueue: any);
if (offscreenQueue === null) {
const newOffscreenQueue: OffscreenQueue = {
transitions: null,
markerInstances: null,
retryQueue: new Set([wakeable]),
};
suspenseBoundary.updateQueue = newOffscreenQueue;
} else {
const retryQueue = offscreenQueue.retryQueue;
if (retryQueue === null) {
offscreenQueue.retryQueue = new Set([wakeable]);
} else {
retryQueue.add(wakeable);
}
}
attachPingListener(root, wakeable, rootRenderLanes);
}
return false;
}
}
}
throw new Error(
`Unexpected Suspense handler tag (${suspenseBoundary.tag}). This ` +
'is a bug in React.',
);
} else {
// No boundary was found. Unless this is a sync update, this is OK.
// We can suspend and wait for more data to arrive.
if (root.tag === ConcurrentRoot) {
// In a concurrent root, suspending without a Suspense boundary is
// allowed. It will suspend indefinitely without committing.
//
// TODO: Should we have different behavior for discrete updates? What
// about flushSync? Maybe it should put the tree into an inert state,
// and potentially log a warning. Revisit this for a future release.
attachPingListener(root, wakeable, rootRenderLanes);
renderDidSuspendDelayIfPossible();
return false;
} else {
// In a legacy root, suspending without a boundary is always an error.
const uncaughtSuspenseError = new Error(
'A component suspended while responding to synchronous input. This ' +
'will cause the UI to be replaced with a loading indicator. To ' +
'fix, updates that suspend should be wrapped ' +
'with startTransition.',
);
value = uncaughtSuspenseError;
}
}
}
}
// This is a regular error, not a Suspense wakeable.
if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
markDidThrowWhileHydratingDEV();
const suspenseBoundary = getSuspenseHandler();
// If the error was thrown during hydration, we may be able to recover by
// discarding the dehydrated content and switching to a client render.
// Instead of surfacing the error, find the nearest Suspense boundary
// and render it again without hydration.
if (suspenseBoundary !== null) {
if ((suspenseBoundary.flags & ShouldCapture) === NoFlags) {
// Set a flag to indicate that we should try rendering the normal
// children again, not the fallback.
suspenseBoundary.flags |= ForceClientRender;
}
markSuspenseBoundaryShouldCapture(
suspenseBoundary,
returnFiber,
sourceFiber,
root,
rootRenderLanes,
);
// Even though the user may not be affected by this error, we should
// still log it so it can be fixed.
queueHydrationError(createCapturedValueAtFiber(value, sourceFiber));
return false;
}
} else {
// Otherwise, fall through to the error path.
}
value = createCapturedValueAtFiber(value, sourceFiber);
renderDidError(value);
// We didn't find a boundary that could handle this type of exception. Start
// over and traverse parent path again, this time treating the exception
// as an error.
if (returnFiber === null) {
// There's no return fiber, which means the root errored. This should never
// happen. Return `true` to trigger a fatal error (panic).
return true;
}
let workInProgress: Fiber = returnFiber;
do {
switch (workInProgress.tag) {
case HostRoot: {
const errorInfo = value;
workInProgress.flags |= ShouldCapture;
const lane = pickArbitraryLane(rootRenderLanes);
workInProgress.lanes = mergeLanes(workInProgress.lanes, lane);
const update = createRootErrorUpdate(workInProgress, errorInfo, lane);
enqueueCapturedUpdate(workInProgress, update);
return false;
}
case ClassComponent:
// Capture and retry
const errorInfo = value;
const ctor = workInProgress.type;
const instance = workInProgress.stateNode;
if (
(workInProgress.flags & DidCapture) === NoFlags &&
(typeof ctor.getDerivedStateFromError === 'function' ||
(instance !== null &&
typeof instance.componentDidCatch === 'function' &&
!isAlreadyFailedLegacyErrorBoundary(instance)))
) {
workInProgress.flags |= ShouldCapture;
const lane = pickArbitraryLane(rootRenderLanes);
workInProgress.lanes = mergeLanes(workInProgress.lanes, lane);
// Schedule the error boundary to re-render using updated state
const update = createClassErrorUpdate(
workInProgress,
errorInfo,
lane,
);
enqueueCapturedUpdate(workInProgress, update);
return false;
}
break;
default:
break;
}
// $FlowFixMe[incompatible-type] we bail out when we get a null
workInProgress = workInProgress.return;
} while (workInProgress !== null);
return false;
}
export {throwException, createRootErrorUpdate, createClassErrorUpdate};