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Fix infinite update loop that happens when an unmemoized value is pas…
…sed to useDeferredValue (#24247) * Fix infinite loop if unmemoized val passed to uDV The current implementation of useDeferredValue will spawn a new render any time the input value is different from the previous one. So if you pass an unmemoized value (like an inline object), it will never stop spawning new renders. The fix is to only defer during an urgent render. If we're already inside a transition, retry, offscreen, or other non-urgen render, then we can use the latest value. * Temporarily disable "long nested update" warning DevTools' timeline profiler warns if an update inside a layout effect results in an expensive re-render. However, it misattributes renders that are spawned from a sync render at lower priority. This affects the new implementation of useDeferredValue but it would also apply to things like Offscreen. It's not obvious to me how to fix this given how DevTools models the idea of a "nested update" so I'm disabling the warning for now to unblock the bugfix for useDeferredValue.
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