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"hermit-abi 0.1.19", - "libc", - "winapi", + "utf8parse", ] [[package]] -name = "autocfg" +name = "anstyle-query" version = "1.1.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d468802bab17cbc0cc575e9b053f41e72aa36bfa6b7f55e3529ffa43161b97fa" +checksum = "ad186efb764318d35165f1758e7dcef3b10628e26d41a44bc5550652e6804391" +dependencies = [ + "windows-sys 0.52.0", +] + +[[package]] +name = "anstyle-wincon" +version = "3.0.3" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "61a38449feb7068f52bb06c12759005cf459ee52bb4adc1d5a7c4322d716fb19" +dependencies = [ + "anstyle", + "windows-sys 0.52.0", +] + +[[package]] +name = "anyhow" +version = "1.0.86" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "b3d1d046238990b9cf5bcde22a3fb3584ee5cf65fb2765f454ed428c7a0063da" + +[[package]] +name = "autocfg" +version = "1.3.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "0c4b4d0bd25bd0b74681c0ad21497610ce1b7c91b1022cd21c80c6fbdd9476b0" [[package]] name = "bincode" @@ -36,15 +74,9 @@ dependencies = [ [[package]] name = "bitflags" -version = "1.3.2" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a" - 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let _ = player.maybe_counter_attack(&mut enemy); + player.maybe_counter_attack(&mut enemy); assert_eq!(25, enemy.current_hp); // counter when ring equipped player.left_ring = Some(Ring::Counter); - let _ = player.maybe_counter_attack(&mut enemy); + player.maybe_counter_attack(&mut enemy); assert_eq!(15, enemy.current_hp); player.right_ring = Some(Ring::Counter); player.left_ring = None; enemy.current_hp = 25; - let _ = player.maybe_counter_attack(&mut enemy); + player.maybe_counter_attack(&mut enemy); assert_eq!(15, enemy.current_hp); } @@ -1228,18 +1228,18 @@ mod tests { // shouldn't counter if no ring equipped enemy.current_hp = 25; - let _ = player.maybe_double_beat(&mut enemy); + player.maybe_double_beat(&mut enemy); assert_eq!(25, enemy.current_hp); // counter when ring equipped player.left_ring = Some(Ring::Double); - let _ = player.maybe_double_beat(&mut enemy); + player.maybe_double_beat(&mut enemy); assert_eq!(15, enemy.current_hp); player.right_ring = Some(Ring::Double); player.left_ring = None; enemy.current_hp = 25; - let _ = player.maybe_double_beat(&mut enemy); + player.maybe_double_beat(&mut enemy); assert_eq!(15, enemy.current_hp); } diff --git a/src/game.rs b/src/game.rs index cf5fc3ff..df918a68 100644 --- a/src/game.rs +++ b/src/game.rs @@ -150,7 +150,7 @@ impl Game { pub fn add_item(&mut self, item: Box) { let key = item.key(); - let entry = self.inventory.entry(item.key()).or_insert_with(Vec::new); + let entry = self.inventory.entry(item.key()).or_default(); entry.push(item); quest::item_added(self, key); } @@ -459,24 +459,24 @@ mod tests { game.add_item(Box::new(Ring::Void)); game.add_item(Box::new(Ring::HP)); game.use_item(Key::Ring(Ring::Void)).unwrap(); - assert!(game.inventory().get(&Key::Ring(Ring::Void)).is_none()); + assert!(!game.inventory().contains_key(&Key::Ring(Ring::Void))); assert_eq!(Some(Ring::Void), game.player.left_ring); game.use_item(Key::Ring(Ring::Void)).unwrap(); - assert!(game.inventory().get(&Key::Ring(Ring::Void)).is_some()); + assert!(game.inventory().contains_key(&Key::Ring(Ring::Void))); assert!(game.player.left_ring.is_none()); let base_hp = game.player.max_hp(); game.use_item(Key::Ring(Ring::Void)).unwrap(); game.use_item(Key::Ring(Ring::HP)).unwrap(); - assert!(game.inventory().get(&Key::Ring(Ring::Void)).is_none()); - assert!(game.inventory().get(&Key::Ring(Ring::HP)).is_none()); + assert!(!game.inventory().contains_key(&Key::Ring(Ring::Void))); + assert!(!game.inventory().contains_key(&Key::Ring(Ring::HP))); assert_eq!(Some(Ring::HP), game.player.left_ring); assert_eq!(Some(Ring::Void), game.player.right_ring); assert!(game.player.max_hp() > base_hp); game.use_item(Key::Ring(Ring::HP)).unwrap(); - assert!(game.inventory().get(&Key::Ring(Ring::HP)).is_some()); + assert!(game.inventory().contains_key(&Key::Ring(Ring::HP))); assert_eq!(Some(Ring::Void), game.player.left_ring); assert!(game.player.right_ring.is_none()); assert_eq!(base_hp, game.player.max_hp()); diff --git a/src/item/chest.rs b/src/item/chest.rs index daae74a8..1821dea0 100644 --- a/src/item/chest.rs +++ b/src/item/chest.rs @@ -181,7 +181,7 @@ fn random_equipment(distance: i32) -> (Option, Option) { let level = std::cmp::max(1, (distance / 5) * 5); - vec![ + [ (100, (Some(Equipment::sword(level)), None)), (80, (None, Some(Equipment::shield(level)))), (30, (Some(Equipment::sword(level + 5)), None)),