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index.js
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index.js
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const TicTacToe = require('./src/tic-tac-toe.js');
window.game = new TicTacToe();
resetBtn.addEventListener('click', () => {
window.game = new TicTacToe();
render();
});
function render() {
let html = '';
for (let i = 0; i < 3; i++) {
html += '<div class="row">';
for (let j = 0; j < 3; j++) {
html += `<div class="column">${game.getFieldValue(i, j) || ''}</div>`;
}
html += '</div>';
}
gameCanvas.innerHTML = html;
}
render();
gameCanvas.addEventListener('click', e => {
if (!e.target.classList.contains('column')) {
return;
}
const rowIndex = Array.from(gameCanvas.children).indexOf(e.target.parentNode);
const colIndex = Array.from(e.target.parentNode.children).indexOf(e.target);
game.nextTurn(rowIndex, colIndex);
const winner = game.getWinner();
const isDraw = game.isDraw();
render();
if (winner) {
setTimeout(() => {
alert(`${winner} won!`);
window.game = new TicTacToe();
render();
}, 10)
}
if (isDraw) {
setTimeout(() => {
alert(`It's a draw`);
window.game = new TicTacToe();
render();
}, 10);
}
})