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RandomGenerator.h
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RandomGenerator.h
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/*
* Copyright (c) 2011-2022, Cyrille Favreau
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <solr.h>
#include <random>
#include <map>
#include <mutex>
#include <thread>
namespace solr
{
class RandomGenerator
{
public:
/**
* @brief Get the Instance object
*
* @return RandomGenerator Reference to the object
*/
static RandomGenerator& getInstance()
{
std::lock_guard<std::mutex> lock(_mutex);
if (!_instance)
_instance = new RandomGenerator();
return *_instance;
}
/**
* @brief Initialized the random frame buffer, a buffer with the size of the
* image, filled with random numbers and used by the engine for launching
* random rays. Random numbers are constantly processed in a dedicated
* thread. The random frame buffer is transferred to the GPU before
* rendering.
*
* @param multiplier Multiplier applied to every random number
*/
void initialize(const float multiplier);
/**
* @brief Pauses the thread
*
*/
void pause();
/**
* @brief Resumes the thread
*
*/
void resume();
/**
* @brief Stops the thread and releases potential randomization devices
*
*/
void close();
/**
* @brief Set the Buffer object
*
* @param buffer Pointer to the buffer filled by the randomizer
* @param nbFloats Number of floats in the buffer
*/
void reshape(const size_t nbFloats);
RandomBuffer* getBuffer() { return _buffer.data(); }
static std::mutex _mutex;
static RandomGenerator* _instance;
private:
void _getFloats();
~RandomGenerator();
std::thread* _thread{nullptr};
std::vector<RandomBuffer> _buffer;
float _multiplier;
size_t _count{0};
bool _paused{false};
std::mutex _randomMutex;
};
} // namespace solr