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emscripten_api.c
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emscripten_api.c
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#include <emscripten.h>
#include <stdio.h>
#include <stdlib.h>
#include<string.h>
#include <assert.h>
// for access() to check if file exists from uploaded game
#include<unistd.h>
#include "lua_api.h"
#include "game_api.h"
#include "game_api_utils.h"
#include "alexgames_config.h"
#include "saved_state_db_c_api.h"
#include "utils/str_eq_literal.h"
#include "history_browse_ui.h"
#include "emscripten_dict_api.h"
// TODO make a proper header for this
extern const struct game_api *get_stick_api();
static void *g_db_state_handler = NULL;
static char g_game_id[64];
extern const struct game_api_callbacks api_callbacks;
#if 0
void *init_lua_api(const struct game_api_callbacks *api_arg, const char *game_str, int game_str_len) {
return game_api->init_lua_api(api_arg, game_str, game_str_len);
}
#endif
EMSCRIPTEN_KEEPALIVE
int get_game_count() {
return alex_get_game_count();
}
EMSCRIPTEN_KEEPALIVE
const char *get_game_name(int idx) {
return alex_get_game_name(idx);
}
EMSCRIPTEN_KEEPALIVE
void start_game(void *L, int session_id, const uint8_t *state, size_t state_len) {
if (!game_api->start_game) {
alex_log_err_user_visible(&api_callbacks, "start_game function not defined!");
return;
}
game_api->start_game(L, session_id, state, state_len);
}
EMSCRIPTEN_KEEPALIVE
void update(void *L, int dt_ms) {
game_api->update(L, dt_ms);
}
EMSCRIPTEN_KEEPALIVE
void handle_user_string_input(void *L, char *user_line, int str_len, bool is_cancelled) {
game_api->handle_user_string_input(L, user_line, str_len, is_cancelled);
}
EMSCRIPTEN_KEEPALIVE
void handle_user_clicked(void *L, int pos_y, int pos_x) {
game_api->handle_user_clicked(L, pos_y, pos_x);
}
EMSCRIPTEN_KEEPALIVE
void handle_mousemove(void *L, int pos_y, int pos_x, int buttons) {
game_api->handle_mousemove(L, pos_y, pos_x, buttons);
}
EMSCRIPTEN_KEEPALIVE
void handle_mouse_evt(void *L, int mouse_evt_id, int pos_y, int pos_x, int buttons) {
game_api->handle_mouse_evt(L, mouse_evt_id, pos_y, pos_x, buttons);
}
EMSCRIPTEN_KEEPALIVE
void handle_wheel_changed(void *L, int delta_y, int delta_x) {
game_api->handle_wheel_changed(L, delta_y, delta_x);
}
EMSCRIPTEN_KEEPALIVE
bool handle_key_evt(void *L, const char *evt_id, const char *key_code) {
return game_api->handle_key_evt(L, evt_id, key_code);
}
EMSCRIPTEN_KEEPALIVE
void handle_touch_evt(void *L,
const char *evt_id_str, int evt_id_str_len,
void *changed_touches, int changed_touches_len) {
game_api->handle_touch_evt(L,
evt_id_str, evt_id_str_len,
changed_touches, changed_touches_len);
}
EMSCRIPTEN_KEEPALIVE
void handle_msg_received(void *L, const char *msg_src, int msg_src_len, const char *msg, int len) {
game_api->handle_msg_received(L, msg_src, msg_src_len, msg, len);
}
EMSCRIPTEN_KEEPALIVE
void handle_btn_clicked(void *L, const char *btn_id) {
game_api->handle_btn_clicked(L, btn_id);
}
EMSCRIPTEN_KEEPALIVE
void handle_popup_btn_clicked(void *L, const char *popup_id, int btn_idx, const struct popup_state *popup_state) {
game_api->handle_popup_btn_clicked(L, popup_id, btn_idx, popup_state);
}
EMSCRIPTEN_KEEPALIVE
void handle_game_option_evt(void *L, int option_type, const char *option_id, int value) {
game_api->handle_game_option_evt(L, option_type, option_id, value);
}
size_t call_get_state_func_b64(size_t (*get_state_func)(void *, uint8_t *, size_t), void *L, uint8_t *state_out, size_t state_out_len) {
if (get_state_func == NULL) {
return 0;
}
const size_t tmp_buff_size = 64*1024;
uint8_t *tmp_buff = malloc(tmp_buff_size);
// TODO can this longjmp (on game error) and not call my `free` below? ...
// I think I'm always calling the error handler one, so probably not.
size_t tmp_buff_filled_len = get_state_func(L, tmp_buff, tmp_buff_size);
size_t b64_data_len = write_b64((char *)state_out, state_out_len, tmp_buff, tmp_buff_filled_len);
free(tmp_buff);
#if DEBUG
// check that the base 64 decoded result is the same as the raw data that we base64 encoded
printf("raw state (%3zu bytes): ", tmp_buff_filled_len);
for (int i=0; i<tmp_buff_filled_len; i++) { printf("%02x ", tmp_buff[i]); }
printf("\n");
printf("b64 enc state (%3zu bytes): ", b64_data_len);
for (int i=0; i<b64_data_len; i++) { printf("%02x ", state_out[i]); }
printf("\n");
uint8_t *test_dec_buff = malloc(tmp_buff_size);
size_t test_dec_b64_len = decode_b64(test_dec_buff, tmp_buff_size, (char*)state_out, b64_data_len);
printf("%s: received raw state %zu bytes from game, enc to %zu b64 chars, test decoded to %zu bytes\n",
__func__, tmp_buff_filled_len, b64_data_len, test_dec_b64_len);
printf("test dec raw state (%3zu bytes): ", test_dec_b64_len);
for (int i=0; i<test_dec_b64_len; i++) { printf("%02x ", test_dec_buff[i]); }
printf("\n");
assert(test_dec_b64_len == tmp_buff_filled_len);
assert(memcmp(tmp_buff, test_dec_buff, test_dec_b64_len) == 0);
free(test_dec_buff);
#endif
return b64_data_len;
}
EMSCRIPTEN_KEEPALIVE
void start_game_b64(void *L, int session_id, const char *state_b64, size_t state_b64_len) {
alex_start_game_b64(game_api, &api_callbacks,
L,
session_id,
state_b64, state_b64_len);
}
EMSCRIPTEN_KEEPALIVE
size_t get_state(void *L, uint8_t *state_out, size_t state_out_len) {
return call_get_state_func_b64(game_api->get_state, L, state_out, state_out_len);
}
EMSCRIPTEN_KEEPALIVE
size_t get_init_state(void *L, uint8_t *state_out, size_t state_out_len) {
return call_get_state_func_b64(game_api->get_init_state, L, state_out, state_out_len);
}
EMSCRIPTEN_KEEPALIVE
void lua_run_cmd(void *L, const char *str, int string_len) {
game_api->lua_run_cmd(L, str, string_len);
}
EMSCRIPTEN_KEEPALIVE
void destroy_game(void *L) {
printf("destroy_game\n");
game_api->destroy_game(L);
}
EMSCRIPTEN_KEEPALIVE
FILE *new_file(void *L, const char *fname) {
return alex_new_file(L, fname);
}
EMSCRIPTEN_KEEPALIVE
void write_to_file(void *L, FILE *f, const uint8_t *data, size_t data_len) {
return alex_write_to_file(L, f, data, data_len);
}
EMSCRIPTEN_KEEPALIVE
void close_file(void *L, FILE *f) {
alex_close_file(L, f);
}
EMSCRIPTEN_KEEPALIVE
void dump_file(void *L, const char *fname) {
alex_dump_file(L, fname);
}
#ifdef ENABLE_ZIP_UPLOAD
EMSCRIPTEN_KEEPALIVE
void unzip_file(void *L, const char *fname, const char *dst_name) {
alex_unzip_file(L, fname, dst_name);
}
#endif
EM_JS(void, js_draw_graphic_raw, (const char *img_id_ptr, int y, int x, int width, int height, int angle_degrees, int flip_y, int flip_x, int brightness_percent, bool invert), {
let img_id = UTF8ToString(img_id_ptr);
let params = {
"angle_degrees": angle_degrees,
"flip_y": !!flip_y,
"flip_x": !!flip_x,
"brightness_percent": brightness_percent,
"invert": !!invert,
};
draw_graphic(gfx, img_id, y, x, width, height, params);
});
void js_draw_graphic(const char *img_id_ptr, int y, int x, int width, int height, const struct draw_graphic_params *params) {
js_draw_graphic_raw(img_id_ptr, y, x, width, height, params->angle_degrees, params->flip_y, params->flip_x, params->brightness_percent,
params->invert);
}
EM_JS(void, js_draw_text, (const char *text_ptr, size_t text_len,
const char * colour_ptr, size_t colour_len,
int y, int x, int size, int align), {
let text_str = UTF8ToString(text_ptr, text_len);
let colour_str = UTF8ToString(colour_ptr, colour_len);
draw_text(gfx, text_str, colour_str, y, x, size, align);
});
EM_JS(void, js_draw_line, (const char *colour_ptr, int line_size, int y1, int x1, int y2, int x2), {
let colour = UTF8ToString(colour_ptr);
draw_line(gfx, colour, line_size, y1, x1, y2, x2);
});
EM_JS(void, js_draw_rect, (const char *fill_colour_ptr, size_t fill_colour_len,
int y_start, int x_start,
int y_end, int x_end), {
let fill_colour = UTF8ToString(fill_colour_ptr, fill_colour_len);
draw_rect(gfx, fill_colour, y_start, x_start, y_end, x_end);
});
EM_JS(void, js_draw_triangle, (const char *fill_colour_ptr, size_t fill_colour_len,
int y1, int x1,
int y2, int x2,
int y3, int x3), {
let fill_colour = UTF8ToString(fill_colour_ptr, fill_colour_len);
draw_triangle(gfx, fill_colour, y1, x1, y2, x2, y3, x3);
});
EM_JS(void, js_draw_circle, (const char *fill_colour_ptr, size_t fill_colour_len,
const char *outline_colour_ptr, size_t outline_colour_len,
int y, int x, int radius, int outline_width), {
let fill_colour = UTF8ToString(fill_colour_ptr, fill_colour_len);
let outline_colour = UTF8ToString(outline_colour_ptr, outline_colour_len);
draw_circle(gfx,
fill_colour, outline_colour,
y, x, radius, outline_width);
});
EM_JS(void, js_draw_clear, (), {
draw_clear(gfx);
});
EM_JS(void, js_draw_refresh, (), {
// Not needed on html version at the moment
});
EM_JS(void, js_send_message, (const char *dst_ptr, size_t dst_len, const char *msg_ptr, size_t msg_len), {
let dst = UTF8ToString(dst_ptr, dst_len);
// can't use the string API because msg_ptr may contain nulls
//let msg = UTF8ToString(msg_ptr, len);
let msg = new Array(msg_len);
for (let i=0; i<msg_len; i++) {
let signed_byte = getValue(msg_ptr + i, 'i8');
if (signed_byte < 0) {
unsigned_byte = 256 + signed_byte;
} else {
unsigned_byte = signed_byte;
}
msg[i] = unsigned_byte;
}
//console.log("sending message", msg);
//console.log("sending message len ", msg.length, ", expected ", len, "message: ", msg);
send_message(dst, msg);
});
EM_JS(void, js_create_btn, (const char *btn_id_ptr, const char *btn_text_ptr, int weight), {
let btn_id_str = UTF8ToString(btn_id_ptr);
let btn_text_str = UTF8ToString(btn_text_ptr);
create_btn(gfx, btn_id_str, btn_text_str, weight);
});
EM_JS(void, js_set_btn_enabled, (const char *btn_id_ptr, bool enabled), {
let btn_id_str = UTF8ToString(btn_id_ptr);
set_btn_enabled(gfx, btn_id_str, enabled);
});
EM_JS(void, js_set_btn_visible, (const char *btn_id_ptr, bool visible), {
let btn_id_str = UTF8ToString(btn_id_ptr);
set_btn_visible(gfx, btn_id_str, visible);
});
EM_JS(void, js_show_popup_json, (const char *popup_id_ptr, size_t popup_id_str_len,
const char *info_json_ptr, size_t info_json_str_len), {
let popup_id = UTF8ToString(popup_id_ptr, popup_id_str_len);
let info_json_str = UTF8ToString(info_json_ptr, info_json_str_len);
console.debug("popup info_json_str: ", info_json_str);
let info = JSON.parse(info_json_str);
console.log("Showping popup", info);
show_popup(gfx, popup_id, info);
});
static void js_show_popup(void *L, const char *popup_id_ptr, size_t popup_id_str_len,
const struct popup_info *info) {
char popup_info_json_str[10*1024];
size_t json_str_len = popup_info_to_json_str(popup_info_json_str, sizeof(popup_info_json_str),
info);
js_show_popup_json(popup_id_ptr, popup_id_str_len,
popup_info_json_str, json_str_len);
}
EM_JS(void, js_add_game_option_json_str, (const char *option_id_ptr, const char *option_info, size_t option_info_len), {
console.log("js_add_game_option_json_str");
let option_id_str = UTF8ToString(option_id_ptr);
let option_info_json_str = UTF8ToString(option_info, option_info_len);
let option_info_json = JSON.parse(option_info_json_str);
console.log("add_game_option", option_id_str, option_info_json);
add_game_option(gfx, option_id_str, option_info_json);
});
void js_add_game_option(const char *option_id_ptr, const struct option_info *option_info) {
char option_info_json_str[10*1024];
size_t json_str_len = option_info_to_json_str(option_info_json_str,
sizeof(option_info_json_str),
option_info);
js_add_game_option_json_str(option_id_ptr, option_info_json_str, json_str_len);
}
EM_JS(void, js_prompt_string, (const char *title, size_t title_len,
const char *msg, size_t msg_len), {
// TODO ... without wrapping this in a second set of braces, I was seeing
// "duplicate title" errors, without even calling this method.
// is all this code defined in some common place that shares scope? That seems wrong.
{
let title_str = UTF8ToString(title, title_len);
let msg_str = UTF8ToString(msg, msg_len);
prompt_string(gfx, title_str, msg_str);
}
});
EM_JS(void, js_hide_popup, (), {
hide_popup(gfx);
});
EM_JS(void, js_set_status_msg, (const char *msg_ptr, size_t msg_len), {
let msg = UTF8ToString(msg_ptr, msg_len);
set_status_msg(gfx, msg);
});
EM_JS(void, js_set_status_err, (const char *msg_ptr, size_t msg_len), {
let msg = UTF8ToString(msg_ptr, msg_len);
set_status_err(gfx, msg);
});
EM_JS(int, js_update_timer_ms, (int timer_period_ms), {
return update_timer_period_ms(gfx, timer_period_ms);
});
EM_JS(void, js_delete_timer, (int handle), {
delete_timer(gfx, handle);
});
// TODO should some day replace this with registering a callback for each event,
// rather than hardcoding the lua global function name
EM_JS(void, js_enable_evt, (const char *evt_id_ptr, size_t evt_id_len), {
let evt_id = UTF8ToString(evt_id_ptr, evt_id_len);
enable_event(evt_id);
});
EM_JS(void, js_disable_evt, (const char *evt_id_ptr, size_t evt_id_len), {
let evt_id = UTF8ToString(evt_id_ptr, evt_id_len);
disable_event(evt_id);
});
// TODO this seems to only return the last 32 bits of the time.
EM_JS(time_ms_t, js_get_time_ms, (), {
return alexgames_get_time_ms();
});
EM_JS(void, js_store_data, (void *L, const char *key_ptr, const uint8_t *val_ptr, size_t val_len), {
let key_str = UTF8ToString(key_ptr);
if (window.localStorage == null) {
console.error("Can not store key ", key_str, ", localStorage is null");
return;
}
/*
let val_ary = new Array(val_len);
for (let i=0; i<val_len; i++) {
let signed_byte = getValue(val_ptr + i, 'i8');
if (signed_byte < 0) {
unsigned_byte = 256 + signed_byte;
} else {
unsigned_byte = signed_byte;
}
val_ary[i] = unsigned_byte;
*/
let val_js_str = "";
for (let i=0; i<val_len; i++) {
let signed_byte = getValue(val_ptr + i, 'i8');
if (signed_byte < 0) {
unsigned_byte = 256 + signed_byte;
} else {
unsigned_byte = signed_byte;
}
val_js_str += String.fromCharCode(unsigned_byte);
}
window.localStorage[key_str] = val_js_str;
});
EM_JS(size_t, js_read_stored_data, (void *L, const char *key_ptr, uint8_t *buff_out, size_t buff_max), {
let key_str = UTF8ToString(key_ptr);
if (window.localStorage == null) {
console.error("window.localStorage == null, can not load stored_data key ", key_str);
return -1;
}
let val = window.localStorage[key_str];
//console.log("Received val: ", val);
let rc;
if (val === undefined) {
rc = -1;
} else {
// the caller can supply a null pointer just to check if this data exists
if (buff_out == 0) {
return 1;
}
//rc = stringToUTF8(val, buff_out, buff_max);
for (let i=0; i<val.length; i++) {
if (i >= buff_max) {
console.error("tried to read stored data > buff_max", val.length, buff_max);
break;
}
setValue(buff_out + i, val.charCodeAt(i), 'i8');
rc = i+1;
}
}
return rc;
});
EM_JS(void, js_draw_extra_canvas, (const char *canvas_id_ptr, int y, int x, int width, int height), {
let canvas_id_str = UTF8ToString(canvas_id_ptr);
draw_extra_canvas(gfx, canvas_id_str, y, x, width, height);
});
EM_JS(void, js_new_extra_canvas, (const char *canvas_id), {
let canvas_id_str = UTF8ToString(canvas_id);
new_extra_canvas(gfx, canvas_id_str);
});
EM_JS(void, js_set_active_canvas, (const char *canvas_id), {
let canvas_id_str = UTF8ToString(canvas_id);
set_active_canvas(gfx, canvas_id_str);
});
EM_JS(void, js_delete_extra_canvases, (void), {
delete_extra_canvases();
});
EM_JS(size_t, js_get_user_colour_pref, (char *colour_str_out, size_t max_colour_str_out_len), {
let colour_pref_str_js = get_user_colour_pref();
let i;
for (i=0; i<colour_pref_str_js.length; i++) {
if (i >= max_colour_str_out_len) {
console.error("User colour pref str buff is not long enough");
return -1;
}
setValue(colour_str_out + i, colour_pref_str_js.charCodeAt(i), 'i8');
}
setValue(colour_str_out + i, 0, 'i8');
return colour_pref_str_js.length;
});
EM_JS(bool, js_is_feature_supported, (const char *feature_id, size_t feature_id_len), {
// TODO:
// "draw_graphic_invert": figure out how to check if context.filter supports invert
// or just return false on safari for now
return false;
});
EM_JS(size_t, js_get_time_of_day, (char *time_str, size_t max_time_str_len), {
let time_str_js = get_time_of_day();
for (let i=0; i<time_str_js.length; i++) {
if (i >= max_time_str_len) {
console.error("Time string is not long enough");
return -1;
}
setValue(time_str + i, time_str_js.charCodeAt(i), 'i8');
}
return time_str_js.length;
});
EM_JS(void, js_set_game_handle2, (const void *L, const char *game_id), {
let game_id_str = UTF8ToString(game_id);
set_game_handle(L, game_id_str);
});
void js_set_game_handle(const void *L, const char *game_id) {
printf("emscripten_api.c: js_set_game_handle called with \"%s\"\n", game_id);
// TODO this `g_game_id` global variable here is a hack, remove it
// this caused a bad bug when starting a new game (solitaire) from a
// solitaire game loaded from the history browser.
snprintf(g_game_id, sizeof(g_game_id), "%s", game_id);
js_set_game_handle2(L, game_id);
}
EM_JS(void, js_get_game_id, (const void *L, char *game_id_out, size_t game_id_out_len_max), {
console.log("js_get_game_id called, returning gfx.game_id: ", gfx.game_id);
write_str(game_id_out, game_id_out_len_max, gfx.game_id);
});
EM_JS(void, js_destroy_all, (void), {
console.log("destroy_all called");
destroy_all();
});
static int db_helper_get_new_session_id(void) {
return saved_state_db_get_new_session_id(g_db_state_handler);
}
static int db_helper_get_last_session_id(const char *game_id) {
return saved_state_db_get_last_session_id(g_db_state_handler, game_id);
}
static void db_helper_save_state(int session_id, const uint8_t *state, size_t state_len) {
saved_state_db_save_state(g_db_state_handler, g_game_id, session_id, state, state_len);
}
static bool db_helper_has_saved_state_offset(int session_id, int move_id_offset) {
return saved_state_db_has_saved_state_offset(g_db_state_handler, session_id, move_id_offset);
};
static int db_helper_get_saved_state_offset(int session_id, int move_id_offset, uint8_t *state, size_t state_len) {
return saved_state_db_get_saved_state_offset(g_db_state_handler, session_id, move_id_offset, state, state_len);
}
const struct game_api_callbacks api_callbacks = {
.set_game_handle = js_set_game_handle,
.get_game_id = js_get_game_id,
.draw_graphic = js_draw_graphic,
.draw_line = js_draw_line,
.draw_text = js_draw_text,
.draw_rect = js_draw_rect,
.draw_triangle = js_draw_triangle,
.draw_circle = js_draw_circle,
.draw_clear = js_draw_clear,
.draw_refresh = js_draw_refresh,
.send_message = js_send_message,
.create_btn = js_create_btn,
.set_btn_enabled = js_set_btn_enabled,
.set_btn_visible = js_set_btn_visible,
.hide_popup = js_hide_popup,
.set_status_msg = js_set_status_msg,
.set_status_err = js_set_status_err,
//.show_popup_btns = js_show_popup,
.show_popup = js_show_popup,
.add_game_option = js_add_game_option,
.prompt_string = js_prompt_string,
.update_timer_ms = js_update_timer_ms,
.delete_timer = js_delete_timer,
.enable_evt = js_enable_evt,
.disable_evt = js_disable_evt,
.get_time_ms = js_get_time_ms,
.get_time_of_day = js_get_time_of_day,
.store_data = js_store_data,
.read_stored_data = js_read_stored_data,
.get_new_session_id = db_helper_get_new_session_id,
.get_last_session_id = db_helper_get_last_session_id,
.save_state = db_helper_save_state,
.has_saved_state_offset = db_helper_has_saved_state_offset,
.adjust_saved_state_offset = db_helper_get_saved_state_offset,
.draw_extra_canvas = js_draw_extra_canvas,
.new_extra_canvas = js_new_extra_canvas,
.set_active_canvas = js_set_active_canvas,
.delete_extra_canvases = js_delete_extra_canvases,
.get_user_colour_pref = js_get_user_colour_pref,
.is_feature_supported = js_is_feature_supported,
.destroy_all = js_destroy_all,
};
static void print_ver_info() {
printf("AlexGames version %s, git hash = %s\n", PROJECT_VERSION, GIT_HEAD_HASH);
}
// Entry point from javascript
EMSCRIPTEN_KEEPALIVE
void *init_game_api(const char *game_str, int game_str_len) {
printf("[init] emscripten_api.c: init_game_api called\n");
snprintf(g_game_id, sizeof(g_game_id), "%s", game_str);
set_game_dict_api(get_emscripten_game_dict_api());
g_db_state_handler = saved_state_db_init(NULL, &api_callbacks);
void *handle = alex_init_game(&api_callbacks, game_str, game_str_len);
print_ver_info();
return handle;
}
#if 0
// If you don't provide a main function, then it looks like the Lua main takes over
// and starts prompting for text via stdin, which causes a big popup in a browser.
// Though I don't actually know CMake allows for multiple main definitions like this.
int main(void) {
print_ver_info();
}
#endif