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getimagedata.js
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getimagedata.js
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/*
* @licstart The following is the entire license notice for the
* JavaScript code in this page.
*
* Copyright (c) 2013 Nicholas Ortenzio (nicholas.ortenzio@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
* to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
* FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* @licend The above is the entire license notice
* for the JavaScript code in this page.
*
*/
/*
* a faster alternative to canvas getImageData()
*
* parameters
* --------
* x - starting x coordinate
* y - starting y coordinate
* w - width of rectangle to get data from
* h - height of rectangle to get data from
* W - width of the original image data
* H - height of th original image data
* d - image data (cache this once)
*
* Usage:
* -------
* var completeImage = new Uint32Array(ctx.getImageData(0,0,W,H).data.buffer),
* imageData = getImageDataFaster(x,y,w,h,W,H,completeImage);
*/
var getImageDataFaster = function (x, y, w, h, W, H, d) {
var arr = new Uint32Array(w*h), i=0;
for (var r=y; r<h+y; r+=1) {
for (var c=x; c<w+x; c+=1) {
var O = ((r*W) + c);
if (c<0 || c>=W || r<0 || r>=H) {
arr[i++] = 0;
} else {
arr[i++] = d[O];
}
}
}
return arr;
};