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Basic Development Process for complex HFSMs #31
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a new attribute has been added to states called |
Please write this up a little more and add to the README under a new section: getting started |
Probably include basic usage information into the README, e.g. how to create a project, an HFSM, and what the basic operations are:
Probably a good idea to make gifs for each of these to save on the amount of text that needs to be written / read |
Include basic description of all objects and how to use them in webgme/viz e.g. A transition and accompanying gif showing how to make one between states |
also should include #44 when it's ready |
related to #67 |
have started a page on |
Develop the entire hfsm hierarchy as a roadmap before implementing
well-formed
sub-hfsms.Use the
Selected State
window in the hfsmViz to determine what states have been fully developed. Untouched states will display red for entry/exit. If a field is intentionally blank, add a space.Define states from the top down and transitions from the bottom up.
With no transitions defined into a state, it is impossible to reach that state, meaning it can be developed/compiled without affecting the behavior of the working portion of the hsfm.
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