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will need to update generators so that getInitial() handles the case that the initial state's external transition points to choice state.
Similar issues would arise when initial points to another pseudo state (e.g. End, Deep History, Shallow History), but those would be mal-formed models.
will need to re-work the code to actually evaluate the conditionals required - right now the generator just returns the final pointer to the initial state without generating tree traversal code for getting it.
Guard condition is never prompted and so a choice is never made.
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