This is a Swift implementation of Universally Unique Identifier (UUID); it's lightweight, fast and easy to use, and complies with RFC4122.
The module is developed and maintained as part of the Fireblade Game Engine project.
These instructions will get your copy of the project up and running on your local machine and provides a code example.
- Swift 5.1+
- Swift Package Manager (SPM)
- Swiftlint for linting - (optional)
- SwiftEnv for Swift version management - (optional)
Fireblade UUID is available for all platforms that support Swift 5.1+ and higher and the Swift Package Manager (SPM).
Extend the following lines in your Package.swift
file or use it to create a new project.
// swift-tools-version:5.1
import PackageDescription
let package = Package(
name: "YourPackageName",
dependencies: [
.package(url: "https://github.com/fireblade-engine/uuid.git", from: "1.1.0")
],
targets: [
.target(
name: "YourTargetName",
dependencies: ["FirebladeUUID"])
]
)
// create a UUID
let uuid = UUID()
// print a string representation
print(uuid.uuidString)
This project is currently maintained by Christian Treffs.
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE file for details