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Pixelopolis

Gitter

oblique

Transform CSS-like into pixelart city in oblique (yet) projection.

Site with examples: https://pixelopolis.herokuapp.com

WARNING - this code is 'very beta' - please dont be angry when something doesnt work ;_;

Documentation

https://firemark.github.io/pixelopolis/

Gitter chat

https://gitter.im/pixelopolis-dev/community

Howto install

./build.sh
./out/pixelopolis

Docker version (with web panel)

docker build . -t pixelopolis
docker run -it --rm -p 8000:80 pixelopolis

Howto run (without docker)

./pixelopolis [CSS_IN_FILE] [PNG_OUT_FILE]

TODOS

  • Rendering System
    • EASY Background color/transparency
    • EASY Scale output image
    • EASY Random seed
    • MID More projections support (like isometric)
    • MID More layers export (Normal/Zindex/Color)
    • MID Limited Pallette colors
    • MID Outline
    • HARD Better Shading
    • HARD 2.5D Background Mountains and floor
    • HARD 2.5D Clouds
    • NO-MERCY Opengl + shaders support
  • Documentation
    • HARD setup sphinx
    • HARD describe elements
    • HARD write tutorial
  • CSS Parser
    • EASY CSS Comments
    • EASY Star operator
    • MID Nth child pseudoclass
    • MID Imports
    • MID Class joins
    • HARD Variables
    • HARD if/switch
    • HARD SASS-like syntax
    • HARD Custom parameters in value
    • HARD Parent CSS selector
  • Shapes
    • EASY Cube
    • EASY Triangle
    • EASY Pyramid
    • EASY Half-Triangle
    • MID Cone
    • MID Cylinder
    • MID Dome
    • MID Stairs
    • MID Trapezoid
    • MID Trapezoid+Stairs
    • MID Arc
    • MID Series
    • MID Fillers
    • MID Square Fences
    • MID Grid
    • MID Union
    • MID Align for series
    • MID Justify shapes
    • MID Margin shapes
    • HARD Rotation
    • HARD City / Road / Place planner
    • HARD Python support to generate custom shapes
  • Textures
    • EASY Support colors instead of textures
    • EASY color names
    • MID Gradient in textures
    • MID Point noise
    • MID Perlin noise
    • MID Grid pattern
    • MID Brick pattern
    • MID Tile pattern
    • MID Chess pattern
    • MID Wave pattern
    • MID Spiral pattern
    • MID Disc pattern
    • MID Cross pattern
    • MID Bars pattern
    • MID Flat sprites (like in DOOM game) like grass, items, people etc.
    • MID Point clouds
    • MID Point clouds parameters
    • HARD Rock pattern
    • HARD Edges
    • HARD Simple generators
    • HARD Mixing textures
    • HARD Better scaling/rotating textures
    • HARD Normal shader for textures
    • HARD Bump map to normal shader
  • Core
    • HARD garbage collector
    • IMPOSIBRU Refactoring

Changelog

0.1.3

  • Fixes in documentation
  • Fix README link in webapp
  • Rename fillers and series (again)

0.1.2

  • Add tutorial
  • Rename fillers and series

0.1.1

  • Upgrade documentation
  • Fixes in floor rendering

0.1.0

  • Add dome shape
  • Add cylinder shape
  • Add cone shape
  • Add justify for filler and series containers
  • Add fence square container
  • Add union container
  • Add BSP Tree container
  • Add particles system
  • Add rotate attributes
  • Add more textures (now textures have a few colors)
  • Add more bugs, of course
  • Add nested rules (like in SCSS)
  • Add documenation
  • Splitting code into submodules
  • MORE EXAMPLES

0.0.1

  • Everything.

Contributors

  • Firemark (forever alone)

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