forked from rust-lang/rust
-
Notifications
You must be signed in to change notification settings - Fork 0
Lib rand
huonw edited this page Apr 29, 2013
·
31 revisions
Generating random numbers, and sampling from random distributions.
- Proposed editor: your name
- Date proposed: date of proposal
- Link: link to email
- Standard: standard - link to docs - ...
- Standard: standard - link to docs - ...
- Technique: Generating random bits/numbers (i.e
u32
oru64
) - http://en.wikipedia.org/wiki/List_of_random_number_generators - http://en.wikipedia.org/wiki/Cryptographically_secure_pseudorandom_number_generator - ISAAC/ISAAC-64 RNG- cryptographically secure
- http://burtleburtle.net/bob/rand/isaacafa.html
- ISAAC is the main RNG used in rust at the moment
- I've found little/no information about ISAAC-64
- "On the pseudo-random generator ISAAC" Aumasson 2006 (details some problems in ISAAC and proposes a slight improvement ISAAC+) - Mersenne Twister
- "The Mersenne twister is the default random number generator for Python,[7][8] Ruby,[9] R,[10] PHP,[11] MATLAB and also available in C++[12] since C++11."
- "The algorithm in its native form is not suitable for cryptography"
-
SIMD-oriented Fast Mersenne Twister (SFMT)
- dSFMT is used by Julia, and possibly Erlang
- Technique: Testing quality of random numbers - Very important! Extremely hard to tell if random numbers are "random enough" (a bug in an implementation, or a bad algorithm, can produce numbers that look random but aren't random enough for many purposes). - Overview wikipedia article - Diehard tests (e.g. dieharder) - TestU01 including "Small crush", "Crush" and "Big crush" - tests written by the creator of ISAAC - NIST - Add a new make target "check-rngs" with a testsuite?
- Technique: sampling from distributions - Inverse transform sampling (fully general) - Ziggurat algorithm (distributions with decreasing density functions) - Box-Muller transform and Marsaglia polar method (normal distribution, both are almost certainly inferior to the ziggurat algorithm) - "A simple method for generating gamma variables" Marsaglia & Tsang 2000
- Language: C++11 - http://www.cplusplus.com/reference/random/
- Language: Python - http://docs.python.org/3.3/library/random.html
- Language: R (statistical language, so much broader random number support than necessary) - http://stat.ethz.ch/R-manual/R-patched/library/base/html/Random.html - http://stat.ethz.ch/R-manual/R-patched/library/stats/html/Distributions.html
- Language: Julia (also a statistical language) - https://github.com/JuliaStats/Distributions.jl
- Language: D - http://dlang.org/phobos/std_random.html (no support for sampling from distributions other than uniform, but many RNGs)
- Language: Go - http://golang.org/pkg/math/rand/
- Language: Erlang - https://mail.mozilla.org/pipermail/rust-dev/2013-April/003881.html
- Library: GSL - https://www.gnu.org/software/gsl/manual/html_node/Random-Number-Generation.html - https://www.gnu.org/software/gsl/manual/html_node/Random-Number-Distributions.html
- Library: Numpy/Scipy - http://docs.scipy.org/doc/numpy/reference/routines.random.html - http://docs.scipy.org/doc/scipy/reference/stats.html
- Library: Boost - http://www.boost.org/doc/libs/1_53_0/doc/html/boost_random/reference.html
Very common/important:
- Normal
- Exponential
- Uniform (discrete and continuous)
- Gamma (many distributions are special cases/functions of this, e.g. Chi^2, F, t, beta, even uniform.)
- Pull request: link to bug
- note
- note
- note